made 2 sticker presets
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parent
5b6edfa836
commit
91d6c7855e
4 changed files with 130 additions and 22 deletions
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@ -63,8 +63,8 @@ func pointcast():
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CastResult = spaceState.direct_space_state.intersect_point(query)
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if ( (CastResult.size() > 0) and (old_result != CastResult) ):
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old_result = CastResult
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if (CastResult.size()> 2):
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breakpoint # should not detect multiple areas
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#if (CastResult.size()> 2):
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#breakpoint # should not detect multiple areas
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for _result in CastResult:
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if (_result.collider.input_pickable == true):
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selectedSticker = _result.collider.get_parent()
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@ -1,4 +1,4 @@
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[gd_scene load_steps=14 format=3 uid="uid://wlqsvbqpcbh"]
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[gd_scene load_steps=21 format=3 uid="uid://wlqsvbqpcbh"]
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[ext_resource type="Texture2D" uid="uid://cacwy4tka88k1" path="res://maps/map1.tres" id="1_pt5vq"]
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[ext_resource type="Texture2D" uid="uid://cxharyv0ajr37" path="res://textures/atlas/DioramaEntrance_All_01_SPRT.png" id="2_n7y5f"]
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@ -6,7 +6,9 @@
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[ext_resource type="PackedScene" uid="uid://bddcriwo55x8k" path="res://prefab/prefab_woddenbridge.tscn" id="4_okpsn"]
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[ext_resource type="Texture2D" uid="uid://dx8jpmxtm2cdx" path="res://textures/pattern/Pattern_Forest.png" id="5_i137q"]
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[ext_resource type="Texture2D" uid="uid://cun14l52f477p" path="res://textures/atlas/Bushes_All_01_SPRT.png" id="5_xmosd"]
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[ext_resource type="PackedScene" uid="uid://domcpxdf6lqpb" path="res://prefab/prefab_bush1.tscn" id="6_3fkbm"]
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[ext_resource type="PackedScene" uid="uid://domcpxdf6lqpb" path="res://prefab/free_sticker.tscn" id="6_3fkbm"]
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[ext_resource type="Texture2D" uid="uid://chuv25pm2vqen" path="res://textures/atlas/Rocks_All_01_SPRT.png" id="8_itp05"]
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[ext_resource type="PackedScene" uid="uid://6ww1g2enfdx3" path="res://prefab/solid_sticker.tscn" id="9_nxjul"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_js06g"]
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@ -27,8 +29,26 @@ atlas = ExtResource("5_xmosd")
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region = Rect2(736, 96, 224, 160)
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_b3366"]
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radius = 50.0
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height = 160.0
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radius = 70.08
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height = 150.2
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[sub_resource type="AtlasTexture" id="AtlasTexture_vun1v"]
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atlas = ExtResource("8_itp05")
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region = Rect2(288, 256, 192, 160)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_4cdlc"]
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size = Vector2(133.06, 62.73)
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[sub_resource type="AtlasTexture" id="AtlasTexture_wpoj4"]
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atlas = ExtResource("8_itp05")
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region = Rect2(1440, 1376, 256, 256)
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_bkpsv"]
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radius = 115.4
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height = 230.8
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_hk5e3"]
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size = Vector2(201.89, 146.45)
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[node name="Map1" type="Node2D"]
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z_as_relative = false
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@ -151,3 +171,23 @@ texture = SubResource("AtlasTexture_rn40i")
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offset = Vector2(-108.615, -141.38)
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Shape = SubResource("CapsuleShape2D_b3366")
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Position = Vector2(0, -48.95)
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[node name="Rock1" parent="." instance=ExtResource("9_nxjul")]
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position = Vector2(-1807, 2030)
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texture = SubResource("AtlasTexture_vun1v")
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offset = Vector2(-78.385, -130.2)
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StickerShape = SubResource("CapsuleShape2D_b3366")
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Position = Vector2(8.56, -52.395)
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CollisionShape = SubResource("RectangleShape2D_4cdlc")
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CollisionPosition = Vector2(7.915, -31.39)
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CollisionRotation = 0.0
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[node name="Rock2" parent="." instance=ExtResource("9_nxjul")]
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position = Vector2(-2248, 1895)
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texture = SubResource("AtlasTexture_wpoj4")
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offset = Vector2(-126.11, -220.56)
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StickerShape = SubResource("CapsuleShape2D_bkpsv")
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Position = Vector2(0, -89.75)
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CollisionShape = SubResource("RectangleShape2D_hk5e3")
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CollisionPosition = Vector2(0, -66.02)
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CollisionRotation = 0.0
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@ -10,7 +10,7 @@ region = Rect2(384, 64, 288, 224)
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script/source = "@tool
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extends Sprite2D
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@export_group(\"Collision Shape\")
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@export_group(\"Sticker Detection Shape\")
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@export var Shape :Shape2D:
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set(new_shape):
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Shape = new_shape
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@ -26,22 +26,10 @@ extends Sprite2D
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Rotation = new_rotation
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$Area2D/CollisionShape2D.rotation = Rotation
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$Area2D/CollisionShape2D.queue_redraw()
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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"
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[node name="Bush1" type="Sprite2D"]
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[node name="FreeSticker1" type="Sprite2D"]
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scale = Vector2(3.80334, 3.95089)
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texture = SubResource("AtlasTexture_2wdar")
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centered = false
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@ -50,7 +38,8 @@ script = SubResource("GDScript_uqtu8")
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metadata/tags = ["sticker"]
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[node name="Area2D" type="Area2D" parent="."]
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collision_layer = 3
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collision_layer = 2
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collision_mask = 0
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monitoring = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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79
prefab/solid_sticker.tscn
Normal file
79
prefab/solid_sticker.tscn
Normal file
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@ -0,0 +1,79 @@
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[gd_scene load_steps=5 format=3 uid="uid://6ww1g2enfdx3"]
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[ext_resource type="Texture2D" uid="uid://cun14l52f477p" path="res://textures/atlas/Bushes_All_01_SPRT.png" id="1_ssqve"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_2wdar"]
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atlas = ExtResource("1_ssqve")
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region = Rect2(384, 64, 288, 224)
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[sub_resource type="GDScript" id="GDScript_uqtu8"]
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script/source = "@tool
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extends Sprite2D
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@export_group(\"Sticker Detection Shape\")
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@export var StickerShape :Shape2D:
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set(new_shape):
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StickerShape = new_shape
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$Area2D/StickerShape2D.shape = StickerShape
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$Area2D/StickerShape2D.queue_redraw()
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@export var Position :Vector2:
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set(new_position):
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Position = new_position
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$Area2D/StickerShape2D.position = Position
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$Area2D/StickerShape2D.queue_redraw()
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@export var Rotation :Vector2:
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set(new_rotation):
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Rotation = new_rotation
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$Area2D/StickerShape2D.rotation = Rotation
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$Area2D/StickerShape2D.queue_redraw()
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@export_group(\"Collision Shape\")
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@export var CollisionShape :Shape2D:
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set(new_CollisionShape):
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CollisionShape = new_CollisionShape
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$StaticBody2D/CollisionShape2D.shape = CollisionShape
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$StaticBody2D/CollisionShape2D.queue_redraw()
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@export var CollisionPosition :Vector2:
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set(new_CollisionPosition):
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CollisionPosition = new_CollisionPosition
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$StaticBody2D/CollisionShape2D.position = CollisionPosition
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$StaticBody2D/CollisionShape2D.queue_redraw()
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@export var CollisionRotation :float:
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set(new_ColissionRotation):
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CollisionRotation = new_ColissionRotation
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$StaticBody2D/CollisionShape2D.rotation = CollisionRotation
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$StaticBody2D/CollisionShape2D.queue_redraw()
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"
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_ep5ck"]
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size = Vector2(104.391, 20.3774)
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[node name="SolidSticker1" type="Sprite2D"]
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scale = Vector2(3.80334, 3.95089)
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texture = SubResource("AtlasTexture_2wdar")
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centered = false
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offset = Vector2(-161.055, -179.785)
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script = SubResource("GDScript_uqtu8")
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CollisionPosition = null
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CollisionRotation = null
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metadata/tags = ["sticker"]
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[node name="Area2D" type="Area2D" parent="."]
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collision_layer = 2
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collision_mask = 0
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monitoring = false
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[node name="StickerShape2D" type="CollisionShape2D" parent="Area2D"]
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position = Vector2(-4.46976, -71.6294)
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rotation = 1.5708
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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position = Vector2(2.10341, -10.8836)
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scale = Vector2(1, 1)
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shape = SubResource("RectangleShape2D_ep5ck")
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debug_color = Color(0.996033, 0, 0.194446, 0.42)
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[connection signal="property_list_changed" from="." to="." method="_on_property_list_changed"]
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