skeleton2D
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parent
b52332b4ff
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1 changed files with 63 additions and 1 deletions
64
player.tscn
64
player.tscn
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@ -1,4 +1,4 @@
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[gd_scene load_steps=17 format=3 uid="uid://0m1hk2nu4bps"]
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[gd_scene load_steps=19 format=3 uid="uid://0m1hk2nu4bps"]
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[ext_resource type="Script" path="res://player.gd" id="1_0pgv8"]
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[ext_resource type="Texture2D" uid="uid://5pmqr3y62guu" path="res://player/currentCloth.tres" id="2_45h8h"]
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@ -7,6 +7,26 @@
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_kapu3"]
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size = Vector2(192, 256)
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[sub_resource type="Animation" id="Animation_y7jp1"]
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resource_name = "idle"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Skeleton2D/root/Hips:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(),
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"transitions": PackedFloat32Array(),
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"update": 0,
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"values": []
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_4k813"]
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_data = {
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"idle": SubResource("Animation_y7jp1")
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}
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[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_hn1cf"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_1x8ew"]
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@ -78,6 +98,9 @@ drag_vertical_enabled = true
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editor_draw_limits = true
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." groups=["Animation"]]
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libraries = {
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"": SubResource("AnimationLibrary_4k813")
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}
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autoplay = "player_WalkLeft"
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playback_default_blend_time = 0.3
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@ -162,3 +185,42 @@ scale = Vector2(0.6, 0.6)
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texture = ExtResource("3_qyf3b")
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region_enabled = true
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region_rect = Rect2(0, 0, 1152, 1136)
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[node name="root" type="Bone2D" parent="Skeleton2D"]
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rest = Transform2D(1, 0, 0, 1, 0, 0)
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[node name="Hips" type="Bone2D" parent="Skeleton2D/root"]
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position = Vector2(0, -130)
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rest = Transform2D(1, 0, 0, 1, 0, -130)
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[node name="LegLeft" type="Bone2D" parent="Skeleton2D/root/Hips"]
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position = Vector2(41, 91)
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rest = Transform2D(1, 0, 0, 1, 41, 91)
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[node name="LegRight" type="Bone2D" parent="Skeleton2D/root/Hips"]
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position = Vector2(-66, 91)
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rest = Transform2D(1, 0, 0, 1, -66, 91)
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[node name="Spine" type="Bone2D" parent="Skeleton2D/root/Hips"]
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position = Vector2(0, -86)
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rest = Transform2D(1, 0, 0, 1, 0, -86)
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[node name="Head" type="Bone2D" parent="Skeleton2D/root/Hips/Spine"]
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position = Vector2(0, -107)
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rest = Transform2D(1, 0, 0, 1, 0, -107)
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[node name="Hat" type="Bone2D" parent="Skeleton2D/root/Hips/Spine/Head"]
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position = Vector2(0, -201)
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rest = Transform2D(1, 0, 0, 1, 0, -201)
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[node name="ArmLeft" type="Bone2D" parent="Skeleton2D/root/Hips/Spine"]
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position = Vector2(72, 69)
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rest = Transform2D(1, 0, 0, 1, 72, 69)
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[node name="ArmRight" type="Bone2D" parent="Skeleton2D/root/Hips/Spine"]
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position = Vector2(-111, 35)
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rest = Transform2D(1, 0, 0, 1, -111, 35)
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[node name="Tail" type="Bone2D" parent="Skeleton2D/root/Hips"]
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position = Vector2(92, 42)
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rest = Transform2D(1, 0, 0, 1, 92, 42)
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