skeleton2D

This commit is contained in:
Lucas 2024-07-22 17:56:58 +02:00
parent b52332b4ff
commit 833014846d

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=17 format=3 uid="uid://0m1hk2nu4bps"]
[gd_scene load_steps=19 format=3 uid="uid://0m1hk2nu4bps"]
[ext_resource type="Script" path="res://player.gd" id="1_0pgv8"]
[ext_resource type="Texture2D" uid="uid://5pmqr3y62guu" path="res://player/currentCloth.tres" id="2_45h8h"]
@ -7,6 +7,26 @@
[sub_resource type="RectangleShape2D" id="RectangleShape2D_kapu3"]
size = Vector2(192, 256)
[sub_resource type="Animation" id="Animation_y7jp1"]
resource_name = "idle"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Skeleton2D/root/Hips:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(),
"transitions": PackedFloat32Array(),
"update": 0,
"values": []
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_4k813"]
_data = {
"idle": SubResource("Animation_y7jp1")
}
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_hn1cf"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_1x8ew"]
@ -78,6 +98,9 @@ drag_vertical_enabled = true
editor_draw_limits = true
[node name="AnimationPlayer" type="AnimationPlayer" parent="." groups=["Animation"]]
libraries = {
"": SubResource("AnimationLibrary_4k813")
}
autoplay = "player_WalkLeft"
playback_default_blend_time = 0.3
@ -162,3 +185,42 @@ scale = Vector2(0.6, 0.6)
texture = ExtResource("3_qyf3b")
region_enabled = true
region_rect = Rect2(0, 0, 1152, 1136)
[node name="root" type="Bone2D" parent="Skeleton2D"]
rest = Transform2D(1, 0, 0, 1, 0, 0)
[node name="Hips" type="Bone2D" parent="Skeleton2D/root"]
position = Vector2(0, -130)
rest = Transform2D(1, 0, 0, 1, 0, -130)
[node name="LegLeft" type="Bone2D" parent="Skeleton2D/root/Hips"]
position = Vector2(41, 91)
rest = Transform2D(1, 0, 0, 1, 41, 91)
[node name="LegRight" type="Bone2D" parent="Skeleton2D/root/Hips"]
position = Vector2(-66, 91)
rest = Transform2D(1, 0, 0, 1, -66, 91)
[node name="Spine" type="Bone2D" parent="Skeleton2D/root/Hips"]
position = Vector2(0, -86)
rest = Transform2D(1, 0, 0, 1, 0, -86)
[node name="Head" type="Bone2D" parent="Skeleton2D/root/Hips/Spine"]
position = Vector2(0, -107)
rest = Transform2D(1, 0, 0, 1, 0, -107)
[node name="Hat" type="Bone2D" parent="Skeleton2D/root/Hips/Spine/Head"]
position = Vector2(0, -201)
rest = Transform2D(1, 0, 0, 1, 0, -201)
[node name="ArmLeft" type="Bone2D" parent="Skeleton2D/root/Hips/Spine"]
position = Vector2(72, 69)
rest = Transform2D(1, 0, 0, 1, 72, 69)
[node name="ArmRight" type="Bone2D" parent="Skeleton2D/root/Hips/Spine"]
position = Vector2(-111, 35)
rest = Transform2D(1, 0, 0, 1, -111, 35)
[node name="Tail" type="Bone2D" parent="Skeleton2D/root/Hips"]
position = Vector2(92, 42)
rest = Transform2D(1, 0, 0, 1, 92, 42)