Update animtree
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parent
ae53085d18
commit
79c2820b3d
1 changed files with 43 additions and 19 deletions
62
player.tscn
62
player.tscn
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@ -1,4 +1,4 @@
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[gd_scene load_steps=25 format=3 uid="uid://0m1hk2nu4bps"]
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[gd_scene load_steps=29 format=3 uid="uid://0m1hk2nu4bps"]
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[ext_resource type="Script" path="res://player.gd" id="1_0pgv8"]
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[ext_resource type="Texture2D" uid="uid://5pmqr3y62guu" path="res://player/currentCloth.tres" id="2_45h8h"]
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@ -442,6 +442,9 @@ _data = {
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"idle": ExtResource("2_ymiw5")
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}
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[sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_ydofw"]
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filters = ["Skeleton2D/root/Hips/LegLeft:position:x", "Skeleton2D/root/Hips/LegLeft:position:y", "Skeleton2D/root/Hips/LegLeft:rotation", "Skeleton2D/root/Hips/LegRight:position:x", "Skeleton2D/root/Hips/LegRight:position:y", "Skeleton2D/root/Hips/LegRight:rotation"]
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[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_hn1cf"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_myrjl"]
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@ -450,6 +453,18 @@ animation = &"WalkLeft"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_50xfb"]
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animation = &"WalkRight"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_i0qvo"]
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animation = &"WalkLeft"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ml43n"]
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animation = &"WalkRight"
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[sub_resource type="AnimationNodeBlendSpace2D" id="AnimationNodeBlendSpace2D_l88j3"]
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blend_point_0/node = SubResource("AnimationNodeAnimation_i0qvo")
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blend_point_0/pos = Vector2(-1, 0)
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blend_point_1/node = SubResource("AnimationNodeAnimation_ml43n")
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blend_point_1/pos = Vector2(1, 0)
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_dx8h8"]
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animation = &"idle"
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@ -486,20 +501,24 @@ advance_condition = &"WalkRight"
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states/BlendTree/node = SubResource("AnimationNodeBlendTree_hn1cf")
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states/BlendTree/position = Vector2(668, 238)
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states/End/position = Vector2(328, 289)
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states/Start/position = Vector2(371, 25)
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states/Start/position = Vector2(132, -10)
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states/WalkLeft/node = SubResource("AnimationNodeAnimation_myrjl")
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states/WalkLeft/position = Vector2(495, 179)
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states/WalkLeft/position = Vector2(-72, 143)
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states/WalkRight/node = SubResource("AnimationNodeAnimation_50xfb")
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states/WalkRight/position = Vector2(259, 179)
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states/WalkRight/position = Vector2(304, 143)
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states/Walkspace/node = SubResource("AnimationNodeBlendSpace2D_l88j3")
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states/Walkspace/position = Vector2(487, 126)
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states/idle/node = SubResource("AnimationNodeAnimation_dx8h8")
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states/idle/position = Vector2(371, 111)
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states/idle/position = Vector2(138, 66)
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transitions = ["Start", "idle", SubResource("AnimationNodeStateMachineTransition_ogkr4"), "idle", "WalkLeft", SubResource("AnimationNodeStateMachineTransition_q2u5u"), "WalkLeft", "idle", SubResource("AnimationNodeStateMachineTransition_0oq83"), "idle", "WalkRight", SubResource("AnimationNodeStateMachineTransition_p8n5f"), "WalkRight", "idle", SubResource("AnimationNodeStateMachineTransition_yhvwn"), "WalkRight", "WalkLeft", SubResource("AnimationNodeStateMachineTransition_xfa3x"), "WalkLeft", "WalkRight", SubResource("AnimationNodeStateMachineTransition_m2u4j")]
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graph_offset = Vector2(-106, 41)
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graph_offset = Vector2(-292, -6)
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[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_wgp38"]
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graph_offset = Vector2(-144, 42)
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graph_offset = Vector2(-182.362, 30.8934)
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nodes/Blend2/node = SubResource("AnimationNodeBlend2_ydofw")
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nodes/Blend2/position = Vector2(380, 180)
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nodes/Locomotion/node = SubResource("AnimationNodeStateMachine_x16w7")
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nodes/Locomotion/position = Vector2(180, 120)
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nodes/Locomotion/position = Vector2(100, 120)
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nodes/output/position = Vector2(380, 120)
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node_connections = [&"output", 0, &"Locomotion"]
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@ -532,58 +551,63 @@ playback_default_blend_time = 0.3
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[node name="AnimationTree" type="AnimationTree" parent="." groups=["Animation"]]
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tree_root = SubResource("AnimationNodeBlendTree_wgp38")
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anim_player = NodePath("../AnimationPlayer")
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parameters/Locomotion/conditions/Idle = false
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parameters/Blend2/blend_amount = 0
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parameters/Locomotion/conditions/Idle = true
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parameters/Locomotion/conditions/WalkLeft = false
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parameters/Locomotion/conditions/WalkRight = false
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parameters/Locomotion/Walkspace/blend_position = Vector2(-0.00198412, 0.923077)
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[node name="Skeleton2D" type="Skeleton2D" parent="."]
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position = Vector2(17, 0)
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[node name="BootL" type="Sprite2D" parent="Skeleton2D"]
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position = Vector2(42, -41)
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position = Vector2(-96.8819, -35.0051)
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rotation = 0.435284
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scale = Vector2(1, 1)
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texture = ExtResource("2_45h8h")
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region_enabled = true
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region_rect = Rect2(896, 768, 128, 128)
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[node name="BootR" type="Sprite2D" parent="Skeleton2D"]
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position = Vector2(-71, -48)
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position = Vector2(42.9032, -41.0059)
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rotation = -0.698758
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texture = ExtResource("2_45h8h")
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region_enabled = true
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region_rect = Rect2(896, 768, 128, 128)
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[node name="Body" type="Sprite2D" parent="Skeleton2D"]
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position = Vector2(51, -222.399)
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position = Vector2(59, -231)
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texture = ExtResource("2_45h8h")
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offset = Vector2(-15, 0)
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region_enabled = true
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region_rect = Rect2(0, 640, 384, 384)
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[node name="HandL" type="Sprite2D" parent="Skeleton2D/Body"]
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position = Vector2(-29.3091, 50.5049)
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position = Vector2(-3, 54)
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texture = ExtResource("2_45h8h")
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region_enabled = true
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region_rect = Rect2(768, 768, 128, 128)
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[node name="HandR" type="Sprite2D" parent="Skeleton2D/Body"]
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show_behind_parent = true
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position = Vector2(-151.18, 31.2505)
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position = Vector2(-160, 29)
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texture = ExtResource("2_45h8h")
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region_enabled = true
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region_rect = Rect2(768, 768, 128, 128)
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[node name="Tail" type="Sprite2D" parent="Skeleton2D/Body"]
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show_behind_parent = true
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position = Vector2(44, 92.3986)
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rotation = -0.217798
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scale = Vector2(1, 1)
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position = Vector2(36, 101)
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rotation = -0.132128
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texture = ExtResource("2_45h8h")
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offset = Vector2(70, 0)
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region_enabled = true
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region_rect = Rect2(768, 640, 256, 128)
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[node name="Head" type="Sprite2D" parent="Skeleton2D"]
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position = Vector2(-40, -395.399)
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rotation = 0.00139138
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position = Vector2(-32, -404)
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rotation = 0.0756305
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scale = Vector2(1, 1)
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texture = ExtResource("2_45h8h")
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offset = Vector2(0, -168)
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region_enabled = true
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