diff --git a/prefab/prefab_woddenbridge.tscn b/prefab/prefab_woddenbridge.tscn index f531ace..0f5786b 100644 --- a/prefab/prefab_woddenbridge.tscn +++ b/prefab/prefab_woddenbridge.tscn @@ -8,13 +8,12 @@ atlas = ExtResource("1_lvitw") region = Rect2(72, 1392, 216, 272) [node name="WoodenBridge" type="Sprite2D"] -position = Vector2(1955, -525) scale = Vector2(5.71296, 5.71296) texture = SubResource("AtlasTexture_nkyhf") [node name="BridgeNode" parent="." instance=ExtResource("2_te8ug")] position = Vector2(1788, 788) -collision_layer = 0 +collision_layer = 2 [node name="PlayerDetection" type="CollisionPolygon2D" parent="BridgeNode"] position = Vector2(-623.92, 0) @@ -22,6 +21,8 @@ scale = Vector2(0.650499, 1) polygon = PackedVector2Array(-1875.9, -847.689, -1878.05, -681.225, -1699.64, -682.976, -1706.37, -847.689) [node name="StaticBody2D" type="StaticBody2D" parent="."] +collision_layer = 3 +input_pickable = true [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="StaticBody2D"] polygon = PackedVector2Array(-84.7196, -115.177, -83.3193, 112.026, -58.9886, 111.851, -59.1637, -113.951) diff --git a/project.godot b/project.godot index 8745515..19701be 100644 --- a/project.godot +++ b/project.godot @@ -80,6 +80,7 @@ menu={ [layer_names] 2d_physics/layer_1="Player" +2d_physics/layer_2="Stickers" [rendering]