trying the new project name
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/ Export Game (push) Successful in 4m3s

This commit is contained in:
Lucas 2024-07-29 12:58:46 +02:00
parent aa2d449105
commit 665f3ef072

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@ -22,7 +22,7 @@ jobs:
- name: export game - name: export game
id: export id: export
# Use latest version (see releases for all versions) # Use latest version (see releases for all versions)
uses: https://github.com/lucastucious/godot-export@v5.3 uses: https://github.com/lucastucious/godot-export@v5.3.1
with: with:
# Defining all the required inputs # Defining all the required inputs
godot_executable_download_url: https://github.com/godotengine/godot/releases/download/4.2.2-stable/Godot_v4.2.2-stable_linux.x86_64.zip godot_executable_download_url: https://github.com/godotengine/godot/releases/download/4.2.2-stable/Godot_v4.2.2-stable_linux.x86_64.zip
@ -30,6 +30,7 @@ jobs:
relative_project_path: ./ relative_project_path: ./
relative_export_path: ./builds relative_export_path: ./builds
archive_output: true archive_output: true
#project_name: stickerClone
cache: true cache: true
# This release action has worked well for me. However, you can most likely use any release action of your choosing. # This release action has worked well for me. However, you can most likely use any release action of your choosing.
@ -41,4 +42,4 @@ jobs:
release-dir: ${{ steps.export.outputs.archive_directory }} release-dir: ${{ steps.export.outputs.archive_directory }}
token: ${{ env.GITHUB_TOKEN }} token: ${{ env.GITHUB_TOKEN }}
release-notes: "New build" release-notes: "New build"
override: true # override: true