From 665f3ef07218cf56f6f33e4a43b13bc8b9ef6cd8 Mon Sep 17 00:00:00 2001 From: LUCASTUCIOUS Date: Mon, 29 Jul 2024 12:58:46 +0200 Subject: [PATCH] trying the new project name --- .forgejo/workflows/build.yaml | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/.forgejo/workflows/build.yaml b/.forgejo/workflows/build.yaml index 4406f59..a3af8a8 100644 --- a/.forgejo/workflows/build.yaml +++ b/.forgejo/workflows/build.yaml @@ -22,7 +22,7 @@ jobs: - name: export game id: export # Use latest version (see releases for all versions) - uses: https://github.com/lucastucious/godot-export@v5.3 + uses: https://github.com/lucastucious/godot-export@v5.3.1 with: # Defining all the required inputs godot_executable_download_url: https://github.com/godotengine/godot/releases/download/4.2.2-stable/Godot_v4.2.2-stable_linux.x86_64.zip @@ -30,6 +30,7 @@ jobs: relative_project_path: ./ relative_export_path: ./builds archive_output: true + #project_name: stickerClone cache: true # This release action has worked well for me. However, you can most likely use any release action of your choosing. @@ -41,4 +42,4 @@ jobs: release-dir: ${{ steps.export.outputs.archive_directory }} token: ${{ env.GITHUB_TOKEN }} release-notes: "New build" - override: true \ No newline at end of file + # override: true \ No newline at end of file