Merge branch 'feature/sticker'

# Conflicts:
#	export_presets.cfg
This commit is contained in:
Lucas Peter 2024-07-26 11:52:27 +02:00
commit 5b6edfa836
No known key found for this signature in database
20 changed files with 666 additions and 7 deletions

121
core/Cur6C3A.tmp Normal file
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@ -0,0 +1,121 @@
[gd_scene load_steps=8 format=3 uid="uid://524sv8spw6go"]
[ext_resource type="Texture2D" uid="uid://q1rdbr8uh78r" path="res://textures/cursor_default.tres" id="1_50ts1"]
[ext_resource type="Texture2D" uid="uid://bdstohvc7pvot" path="res://textures/cursor_click.tres" id="1_h0do2"]
[ext_resource type="Texture2D" uid="uid://buxws7r3kn0d7" path="res://textures/cursor_grab_01.tres" id="3_fj3w4"]
[ext_resource type="Texture2D" uid="uid://pbahcjllgjjq" path="res://textures/cursor_grab_02.tres" id="4_153q8"]
[ext_resource type="Texture2D" uid="uid://6fajq480n7se" path="res://textures/cursor_grab_03.tres" id="5_tsejy"]
[sub_resource type="GDScript" id="GDScript_h2l04"]
script/source = "extends Node2D
const Speed:float = 900
var spaceState
var query
var CastResult
var old_result
var selectedSticker
# Called when the node enters the scene tree for the first time.
func _ready():
if not OS.is_debug_build():
Input.set_mouse_mode(Input.MOUSE_MODE_CONFINED_HIDDEN)
query = PhysicsPointQueryParameters2D.new()
spaceState = get_world_2d()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
#region Mouse Position
position = get_global_mouse_position()
#endregion
pointcast()
cursor_look()
func pointcast():
query.collide_with_areas = true
query.position = get_global_mouse_position()
CastResult = spaceState.direct_space_state.intersect_point(query)
if ( (CastResult.size() > 0) and (old_result != CastResult) ):
old_result = CastResult
for _result in CastResult:
if (_result.collider.input_pickable == true):
selectedSticker = _result.collider.get_parent()
print(\"selected sticker %\",selectedSticker)
if (CastResult.size() == 0):
CastResult.clear()
old_result = null
selectedSticker = null
func cursor_look():
$AnimatedSprite2D.play(\"default\")
if (Input.is_action_pressed(\"select\")):
if (selectedSticker):
$AnimatedSprite2D.play(\"grab\")
else:
$AnimatedSprite2D.play(\"click\")
else:
if (selectedSticker):
$AnimatedSprite2D.play(\"grab_intro\")
"
[sub_resource type="SpriteFrames" id="SpriteFrames_u3xkr"]
resource_local_to_scene = true
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("1_h0do2")
}],
"loop": true,
"name": &"click",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("1_50ts1")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("3_fj3w4")
}, {
"duration": 1.0,
"texture": ExtResource("4_153q8")
}, {
"duration": 1.0,
"texture": ExtResource("5_tsejy")
}],
"loop": true,
"name": &"grab",
"speed": 7.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("3_fj3w4")
}],
"loop": true,
"name": &"grab_intro",
"speed": 5.0
}]
[node name="Cursor" type="Node2D"]
top_level = true
script = SubResource("GDScript_h2l04")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
scale = Vector2(1.5, 1.5)
sprite_frames = SubResource("SpriteFrames_u3xkr")
animation = &"grab"
centered = false
offset = Vector2(-80, -190)

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[gd_scene load_steps=8 format=3 uid="uid://524sv8spw6go"]
[ext_resource type="Texture2D" uid="uid://q1rdbr8uh78r" path="res://textures/cursor_default.tres" id="1_50ts1"]
[ext_resource type="Texture2D" uid="uid://bdstohvc7pvot" path="res://textures/cursor_click.tres" id="1_h0do2"]
[ext_resource type="Texture2D" uid="uid://buxws7r3kn0d7" path="res://textures/cursor_grab_01.tres" id="3_fj3w4"]
[ext_resource type="Texture2D" uid="uid://pbahcjllgjjq" path="res://textures/cursor_grab_02.tres" id="4_153q8"]
[ext_resource type="Texture2D" uid="uid://6fajq480n7se" path="res://textures/cursor_grab_03.tres" id="5_tsejy"]
[sub_resource type="GDScript" id="GDScript_h2l04"]
script/source = "extends Node2D
const Speed:float = 900
var spaceState
var query
var CastResult
var old_result
var selectedSticker
# Called when the node enters the scene tree for the first time.
func _ready():
if not OS.is_debug_build():
Input.set_mouse_mode(Input.MOUSE_MODE_CONFINED_HIDDEN)
query = PhysicsPointQueryParameters2D.new()
spaceState = get_world_2d()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
#region Mouse Position
position = get_global_mouse_position()
#endregion
pointcast()
cursor_look()
func pointcast():
query.collide_with_areas = true
query.position = get_global_mouse_position()
CastResult = spaceState.direct_space_state.intersect_point(query)
if ( (CastResult.size() > 0) and (old_result != CastResult) ):
old_result = CastResult
for _result in CastResult:
if (_result.collider.input_pickable == true):
selectedSticker = _result.collider.get_parent()
print(\"selected sticker %\",selectedSticker)
if (CastResult.size() == 0):
CastResult.clear()
old_result = null
selectedSticker = null
func cursor_look():
$AnimatedSprite2D.play(\"default\")
if (Input.is_action_pressed(\"select\")):
if (selectedSticker):
$AnimatedSprite2D.play(\"grab\")
else:
$AnimatedSprite2D.play(\"click\")
if (selectedSticker):
$AnimatedSprite2D.play(\"grab_intro\")
"
[sub_resource type="SpriteFrames" id="SpriteFrames_u3xkr"]
resource_local_to_scene = true
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("1_h0do2")
}],
"loop": true,
"name": &"click",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("1_50ts1")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("3_fj3w4")
}, {
"duration": 1.0,
"texture": ExtResource("4_153q8")
}, {
"duration": 1.0,
"texture": ExtResource("5_tsejy")
}],
"loop": true,
"name": &"grab",
"speed": 7.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("3_fj3w4")
}],
"loop": true,
"name": &"grab_intro",
"speed": 5.0
}]
[node name="Cursor" type="Node2D"]
top_level = true
script = SubResource("GDScript_h2l04")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
scale = Vector2(1.5, 1.5)
sprite_frames = SubResource("SpriteFrames_u3xkr")
animation = &"grab"
autoplay = "grab"
centered = false
offset = Vector2(-80, -190)

160
core/Cursor.tscn Normal file
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@ -0,0 +1,160 @@
[gd_scene load_steps=8 format=3 uid="uid://524sv8spw6go"]
[ext_resource type="Texture2D" uid="uid://q1rdbr8uh78r" path="res://textures/cursor_default.tres" id="1_50ts1"]
[ext_resource type="Texture2D" uid="uid://bdstohvc7pvot" path="res://textures/cursor_click.tres" id="1_h0do2"]
[ext_resource type="Texture2D" uid="uid://buxws7r3kn0d7" path="res://textures/cursor_grab_01.tres" id="3_fj3w4"]
[ext_resource type="Texture2D" uid="uid://pbahcjllgjjq" path="res://textures/cursor_grab_02.tres" id="4_153q8"]
[ext_resource type="Texture2D" uid="uid://6fajq480n7se" path="res://textures/cursor_grab_03.tres" id="5_tsejy"]
[sub_resource type="GDScript" id="GDScript_h2l04"]
script/source = "extends Node2D
const Speed:float = 900
var spaceState
var query
var CastResult
var old_result
var selectedSticker
enum CURSOR_STATE {DEFAULT, CLICK, GRAB, GRABBED}
var currentCursorState:CURSOR_STATE
var oldCursorState:CURSOR_STATE
# Called when the node enters the scene tree for the first time.
func _ready():
if not OS.is_debug_build():
Input.set_mouse_mode(Input.MOUSE_MODE_CONFINED_HIDDEN)
query = PhysicsPointQueryParameters2D.new()
spaceState = get_world_2d()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
#region Mouse Position
position = get_global_mouse_position()
#endregion
pointcast()
cursor_look()
func isSticker(selectedObject:Node):
var _isSticker:bool = false
var _tags = getTags(selectedObject)
if (_tags.size() > 0):
if (_tags.find(\"sticker\") != -1):
_isSticker = true
return _isSticker
func getTags(selectedObject:Node):
var _tags: Array
if (selectedObject.has_meta(\"tags\")):
_tags = selectedObject.get_meta(\"tags\")
return _tags
else:
printerr(\"no tags inside %\",selectedObject)
return _tags
func pointcast():
query.collide_with_areas = true
query.position = get_global_mouse_position()
CastResult = spaceState.direct_space_state.intersect_point(query)
if ( (CastResult.size() > 0) and (old_result != CastResult) ):
old_result = CastResult
if (CastResult.size()> 2):
breakpoint # should not detect multiple areas
for _result in CastResult:
if (_result.collider.input_pickable == true):
selectedSticker = _result.collider.get_parent()
if (isSticker(selectedSticker)):
print(\"selected sticker %\",selectedSticker)
else:
selectedSticker = null
if (CastResult.size() == 0 ):
CastResult.clear()
old_result = null
selectedSticker = null
func cursor_look():
if (Input.is_action_pressed(\"select\")):
if (selectedSticker):
currentCursorState = CURSOR_STATE.GRABBED
else:
currentCursorState = CURSOR_STATE.CLICK
else:
if (selectedSticker):
currentCursorState = CURSOR_STATE.GRAB
else:
currentCursorState = CURSOR_STATE.DEFAULT
if (currentCursorState != oldCursorState):
oldCursorState = currentCursorState
match oldCursorState:
CURSOR_STATE.DEFAULT:
$AnimatedSprite2D.play(\"default\")
CURSOR_STATE.CLICK:
$AnimatedSprite2D.play(\"click\")
CURSOR_STATE.GRAB:
$AnimatedSprite2D.play(\"grab_intro\")
CURSOR_STATE.GRABBED:
$AnimatedSprite2D.play(\"grab\")
"
[sub_resource type="SpriteFrames" id="SpriteFrames_u3xkr"]
resource_local_to_scene = true
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("1_h0do2")
}],
"loop": true,
"name": &"click",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("1_50ts1")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("3_fj3w4")
}, {
"duration": 1.0,
"texture": ExtResource("4_153q8")
}, {
"duration": 1.0,
"texture": ExtResource("5_tsejy")
}],
"loop": false,
"name": &"grab",
"speed": 7.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("3_fj3w4")
}],
"loop": true,
"name": &"grab_intro",
"speed": 5.0
}]
[node name="Cursor" type="Node2D"]
top_level = true
script = SubResource("GDScript_h2l04")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
scale = Vector2(1.5, 1.5)
sprite_frames = SubResource("SpriteFrames_u3xkr")
animation = &"grab"
autoplay = "grab"
frame = 2
frame_progress = 1.0
centered = false
offset = Vector2(-80, -190)

23
core/Sticker.gd Normal file
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@ -0,0 +1,23 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_area_2d_mouse_entered():
pass # Replace with function body.
func _on_area_2d_mouse_exited():
pass # Replace with function body.
func _on_tree_entered():
pass # Replace with function body.

30
core/Sticker.tscn Normal file
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@ -0,0 +1,30 @@
[gd_scene load_steps=2 format=3 uid="uid://kbso0l2uk2n7"]
[sub_resource type="GDScript" id="GDScript_4kxk0"]
script/source = "extends Area2D
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_mouse_entered():
pass # Replace with function body.
func _on_mouse_exited():
pass # Replace with function body.
"
[node name="StickerDetection" type="Area2D"]
monitoring = false
script = SubResource("GDScript_4kxk0")
[connection signal="mouse_entered" from="." to="." method="_on_mouse_entered"]
[connection signal="mouse_exited" from="." to="." method="_on_mouse_exited"]

View file

@ -5,7 +5,7 @@ extends CharacterBody2D
@export var CurrentHat: CanvasTexture @export var CurrentHat: CanvasTexture
const SPEED = 1000.0 const SPEED = 1000.0
const MOUSESPEED = 10.0
func teleport(location:Transform2D , direction:float = 1): func teleport(location:Transform2D , direction:float = 1):
transform = location transform = location
scale = Vector2(direction,1) scale = Vector2(direction,1)
@ -25,6 +25,8 @@ func changeSkin(NewSkin:CanvasTexture,_NewHat:CanvasTexture = null):
func get_input(): func get_input():
var directionX = Input.get_axis("move_left", "move_right") var directionX = Input.get_axis("move_left", "move_right")
var directionY = Input.get_axis("move_up", "move_down") var directionY = Input.get_axis("move_up", "move_down")
var mouseDirectionX = Input.get_axis("mouse_left", "mouse_right")
var mouseDirectionY = Input.get_axis("mouse_up", "mouse_down")
#region Movement #region Movement
## Get the input direction and handle the movement/deceleration. ## Get the input direction and handle the movement/deceleration.
if directionX : if directionX :
@ -36,6 +38,8 @@ func get_input():
else: else:
velocity.y = move_toward(velocity.y, 0, SPEED) velocity.y = move_toward(velocity.y, 0, SPEED)
#endregion #endregion
var wantedMousePosition = get_viewport().get_mouse_position()+(Vector2(mouseDirectionX,mouseDirectionY)*MOUSESPEED)
get_viewport().warp_mouse(wantedMousePosition)
#region Animation #region Animation
if (directionX < 0): if (directionX < 0):
$Skeleton2D/root/Hips.set_scale(Vector2(1, 1)) $Skeleton2D/root/Hips.set_scale(Vector2(1, 1))

View file

@ -1,5 +1,7 @@
extends Node2D extends Node2D
@export var InitialPlayer :PackedScene @export var InitialPlayer :PackedScene
@export var InitialMap :PackedScene @export var InitialMap :PackedScene
@ -20,7 +22,7 @@ func transition_to_scene(new_scene: PackedScene, spawn_location = Vector2(0,0),
player = $CurrentScene.find_child("player",true) player = $CurrentScene.find_child("player",true)
if (player): if (player):
player.teleport(spawn_location, spawn_direction) player.teleport(spawn_location, spawn_direction)
else: else: #Spawn the player if there is none
if (InitialPlayer): if (InitialPlayer):
player = InitialPlayer.instantiate() player = InitialPlayer.instantiate()
player.set_name("player") player.set_name("player")
@ -31,3 +33,4 @@ func transition_to_scene(new_scene: PackedScene, spawn_location = Vector2(0,0),
func _on_ready(): func _on_ready():
transition_to_scene(InitialMap,Vector2(0,0),1) transition_to_scene(InitialMap,Vector2(0,0),1)

View file

@ -1,10 +1,12 @@
[gd_scene load_steps=9 format=3 uid="uid://wlqsvbqpcbh"] [gd_scene load_steps=14 format=3 uid="uid://wlqsvbqpcbh"]
[ext_resource type="Texture2D" uid="uid://cacwy4tka88k1" path="res://maps/map1.tres" id="1_pt5vq"] [ext_resource type="Texture2D" uid="uid://cacwy4tka88k1" path="res://maps/map1.tres" id="1_pt5vq"]
[ext_resource type="Texture2D" uid="uid://cxharyv0ajr37" path="res://textures/atlas/DioramaEntrance_All_01_SPRT.png" id="2_n7y5f"] [ext_resource type="Texture2D" uid="uid://cxharyv0ajr37" path="res://textures/atlas/DioramaEntrance_All_01_SPRT.png" id="2_n7y5f"]
[ext_resource type="Texture2D" uid="uid://c5bd2ta3esnib" path="res://extracted/4010-A Tiny Sticker Tale review pic 1.jpg" id="3_yh2wy"] [ext_resource type="Texture2D" uid="uid://c5bd2ta3esnib" path="res://extracted/4010-A Tiny Sticker Tale review pic 1.jpg" id="3_yh2wy"]
[ext_resource type="PackedScene" uid="uid://bddcriwo55x8k" path="res://prefab/prefab_woddenbridge.tscn" id="4_okpsn"] [ext_resource type="PackedScene" uid="uid://bddcriwo55x8k" path="res://prefab/prefab_woddenbridge.tscn" id="4_okpsn"]
[ext_resource type="Texture2D" uid="uid://dx8jpmxtm2cdx" path="res://textures/pattern/Pattern_Forest.png" id="5_i137q"] [ext_resource type="Texture2D" uid="uid://dx8jpmxtm2cdx" path="res://textures/pattern/Pattern_Forest.png" id="5_i137q"]
[ext_resource type="Texture2D" uid="uid://cun14l52f477p" path="res://textures/atlas/Bushes_All_01_SPRT.png" id="5_xmosd"]
[ext_resource type="PackedScene" uid="uid://domcpxdf6lqpb" path="res://prefab/prefab_bush1.tscn" id="6_3fkbm"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_js06g"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_js06g"]
@ -16,7 +18,21 @@ region = Rect2(252, 16, 108, 256)
atlas = ExtResource("2_n7y5f") atlas = ExtResource("2_n7y5f")
region = Rect2(12, 96, 216, 112) region = Rect2(12, 96, 216, 112)
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_lfx7b"]
radius = 80.0
height = 254.0
[sub_resource type="AtlasTexture" id="AtlasTexture_rn40i"]
atlas = ExtResource("5_xmosd")
region = Rect2(736, 96, 224, 160)
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_b3366"]
radius = 50.0
height = 160.0
[node name="Map1" type="Node2D"] [node name="Map1" type="Node2D"]
z_as_relative = false
y_sort_enabled = true
material = SubResource("ShaderMaterial_js06g") material = SubResource("ShaderMaterial_js06g")
[node name="Container" type="Control" parent="."] [node name="Container" type="Control" parent="."]
@ -56,6 +72,8 @@ texture = ExtResource("5_i137q")
stretch_mode = 1 stretch_mode = 1
[node name="Floors05Sprt" type="Sprite2D" parent="."] [node name="Floors05Sprt" type="Sprite2D" parent="."]
z_index = -1
z_as_relative = false
scale = Vector2(6, 6) scale = Vector2(6, 6)
texture = ExtResource("1_pt5vq") texture = ExtResource("1_pt5vq")
region_rect = Rect2(0, 0, 1024, 992) region_rect = Rect2(0, 0, 1024, 992)
@ -96,3 +114,40 @@ top_level = true
position = Vector2(78, -148) position = Vector2(78, -148)
scale = Vector2(6.15, 6.15) scale = Vector2(6.15, 6.15)
texture = ExtResource("3_yh2wy") texture = ExtResource("3_yh2wy")
[node name="Bush1" parent="." instance=ExtResource("6_3fkbm")]
position = Vector2(-2161, 1140)
Shape = SubResource("CapsuleShape2D_lfx7b")
[node name="Bush6" parent="." instance=ExtResource("6_3fkbm")]
position = Vector2(-1556, 293)
Shape = SubResource("CapsuleShape2D_lfx7b")
[node name="Bush7" parent="." instance=ExtResource("6_3fkbm")]
position = Vector2(712, 293)
Shape = SubResource("CapsuleShape2D_lfx7b")
[node name="Bush9" parent="." instance=ExtResource("6_3fkbm")]
position = Vector2(1004, -2257)
Shape = SubResource("CapsuleShape2D_lfx7b")
[node name="Bush8" parent="." instance=ExtResource("6_3fkbm")]
position = Vector2(-1616, -1651)
offset = Vector2(-137.285, -179.785)
flip_h = true
Shape = SubResource("CapsuleShape2D_lfx7b")
[node name="Bush10" parent="." instance=ExtResource("6_3fkbm")]
position = Vector2(-2063, -2116)
texture = SubResource("AtlasTexture_rn40i")
offset = Vector2(-108.615, -141.38)
flip_h = true
Shape = SubResource("CapsuleShape2D_b3366")
Position = Vector2(0, -48.95)
[node name="Bush11" parent="." instance=ExtResource("6_3fkbm")]
position = Vector2(2208, 2337)
texture = SubResource("AtlasTexture_rn40i")
offset = Vector2(-108.615, -141.38)
Shape = SubResource("CapsuleShape2D_b3366")
Position = Vector2(0, -48.95)

View file

@ -1,8 +1,9 @@
[gd_scene load_steps=4 format=3 uid="uid://d382cexpr4075"] [gd_scene load_steps=5 format=3 uid="uid://d382cexpr4075"]
[ext_resource type="Script" path="res://core/sceneInstance.gd" id="1_p0vo1"] [ext_resource type="Script" path="res://core/sceneInstance.gd" id="1_p0vo1"]
[ext_resource type="PackedScene" uid="uid://0m1hk2nu4bps" path="res://core/player.tscn" id="2_fyjh8"] [ext_resource type="PackedScene" uid="uid://0m1hk2nu4bps" path="res://core/player.tscn" id="2_fyjh8"]
[ext_resource type="PackedScene" uid="uid://wlqsvbqpcbh" path="res://maps/map1.tscn" id="2_qgqfi"] [ext_resource type="PackedScene" uid="uid://wlqsvbqpcbh" path="res://maps/map1.tscn" id="2_qgqfi"]
[ext_resource type="PackedScene" uid="uid://524sv8spw6go" path="res://core/Cursor.tscn" id="4_uwedi"]
[node name="MapManager" type="Node2D"] [node name="MapManager" type="Node2D"]
script = ExtResource("1_p0vo1") script = ExtResource("1_p0vo1")
@ -11,4 +12,6 @@ InitialMap = ExtResource("2_qgqfi")
[node name="CurrentScene" type="Node2D" parent="."] [node name="CurrentScene" type="Node2D" parent="."]
[node name="Cursor" parent="." instance=ExtResource("4_uwedi")]
[connection signal="ready" from="." to="." method="_on_ready"] [connection signal="ready" from="." to="." method="_on_ready"]

60
prefab/prefab_bush1.tscn Normal file
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@ -0,0 +1,60 @@
[gd_scene load_steps=4 format=3 uid="uid://domcpxdf6lqpb"]
[ext_resource type="Texture2D" uid="uid://cun14l52f477p" path="res://textures/atlas/Bushes_All_01_SPRT.png" id="1_1wk1p"]
[sub_resource type="AtlasTexture" id="AtlasTexture_2wdar"]
atlas = ExtResource("1_1wk1p")
region = Rect2(384, 64, 288, 224)
[sub_resource type="GDScript" id="GDScript_uqtu8"]
script/source = "@tool
extends Sprite2D
@export_group(\"Collision Shape\")
@export var Shape :Shape2D:
set(new_shape):
Shape = new_shape
$Area2D/CollisionShape2D.shape = Shape
$Area2D/CollisionShape2D.queue_redraw()
@export var Position :Vector2:
set(new_position):
Position = new_position
$Area2D/CollisionShape2D.position = Position
$Area2D/CollisionShape2D.queue_redraw()
@export var Rotation :Vector2:
set(new_rotation):
Rotation = new_rotation
$Area2D/CollisionShape2D.rotation = Rotation
$Area2D/CollisionShape2D.queue_redraw()
# Called when the node enters the scene tree for the first time.
func _ready():
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
"
[node name="Bush1" type="Sprite2D"]
scale = Vector2(3.80334, 3.95089)
texture = SubResource("AtlasTexture_2wdar")
centered = false
offset = Vector2(-161.055, -179.785)
script = SubResource("GDScript_uqtu8")
metadata/tags = ["sticker"]
[node name="Area2D" type="Area2D" parent="."]
collision_layer = 3
monitoring = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2(-4.46976, -71.6294)
rotation = 1.5708
[connection signal="property_list_changed" from="." to="." method="_on_property_list_changed"]

View file

@ -10,6 +10,7 @@ region = Rect2(72, 1392, 216, 272)
[node name="WoodenBridge" type="Sprite2D"] [node name="WoodenBridge" type="Sprite2D"]
scale = Vector2(5.71296, 5.71296) scale = Vector2(5.71296, 5.71296)
texture = SubResource("AtlasTexture_nkyhf") texture = SubResource("AtlasTexture_nkyhf")
metadata/tags = ["sticker"]
[node name="BridgeNode" parent="." instance=ExtResource("2_te8ug")] [node name="BridgeNode" parent="." instance=ExtResource("2_te8ug")]
position = Vector2(1788, 788) position = Vector2(1788, 788)

View file

@ -76,6 +76,26 @@ menu={
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"echo":false,"script":null)
] ]
} }
mouse_up={
"deadzone": 0.5,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":-1.0,"script":null)
]
}
mouse_down={
"deadzone": 0.5,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":1.0,"script":null)
]
}
mouse_left={
"deadzone": 0.5,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":2,"axis_value":-1.0,"script":null)
]
}
mouse_right={
"deadzone": 0.5,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":2,"axis_value":1.0,"script":null)
]
}
[layer_names] [layer_names]

View file

@ -3,15 +3,15 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://docoki1q4vvfh" uid="uid://docoki1q4vvfh"
path="res://.godot/imported/SPRT_Hand.png-10f10cc13ae4b0331523734719309ebe.ctex" path="res://.godot/imported/SPRT_Hand.png-f682339cd646a6350ee80c8d3fc09b3b.ctex"
metadata={ metadata={
"vram_texture": false "vram_texture": false
} }
[deps] [deps]
source_file="res://extracted/Texture2D/SPRT_Hand.png" source_file="res://textures/atlas/SPRT_Hand.png"
dest_files=["res://.godot/imported/SPRT_Hand.png-10f10cc13ae4b0331523734719309ebe.ctex"] dest_files=["res://.godot/imported/SPRT_Hand.png-f682339cd646a6350ee80c8d3fc09b3b.ctex"]
[params] [params]

View file

@ -0,0 +1,9 @@
[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://bdstohvc7pvot"]
[ext_resource type="Texture2D" uid="uid://docoki1q4vvfh" path="res://textures/atlas/SPRT_Hand.png" id="1_2ch11"]
[resource]
atlas = ExtResource("1_2ch11")
region = Rect2(0, 0, 256, 256)
margin = Rect2(-5, 5, 5, 5)
filter_clip = true

View file

@ -0,0 +1,7 @@
[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://q1rdbr8uh78r"]
[ext_resource type="Texture2D" uid="uid://docoki1q4vvfh" path="res://textures/atlas/SPRT_Hand.png" id="1_n6y0a"]
[resource]
atlas = ExtResource("1_n6y0a")
region = Rect2(0, 0, 256, 256)

21
textures/cursor_grab.tres Normal file
View file

@ -0,0 +1,21 @@
[gd_resource type="AnimatedTexture" load_steps=5 format=3 uid="uid://sgwck5ca17s1"]
[ext_resource type="Texture2D" uid="uid://q1rdbr8uh78r" path="res://textures/cursor_default.tres" id="1_k7xih"]
[ext_resource type="Texture2D" uid="uid://docoki1q4vvfh" path="res://textures/atlas/SPRT_Hand.png" id="1_ltia2"]
[sub_resource type="AtlasTexture" id="AtlasTexture_gpt2k"]
atlas = ExtResource("1_ltia2")
region = Rect2(0, 256, 256, 256)
[sub_resource type="AtlasTexture" id="AtlasTexture_hq7jx"]
atlas = ExtResource("1_ltia2")
region = Rect2(256, 256, 256, 256)
[resource]
frames = 3
frame_0/texture = ExtResource("1_k7xih")
frame_0/duration = 0.5
frame_1/texture = SubResource("AtlasTexture_gpt2k")
frame_1/duration = 0.5
frame_2/texture = SubResource("AtlasTexture_hq7jx")
frame_2/duration = 0.5

View file

@ -0,0 +1,7 @@
[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://buxws7r3kn0d7"]
[ext_resource type="Texture2D" uid="uid://docoki1q4vvfh" path="res://textures/atlas/SPRT_Hand.png" id="1_xhy8h"]
[resource]
atlas = ExtResource("1_xhy8h")
region = Rect2(256, 0, 256, 256)

View file

@ -0,0 +1,7 @@
[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://pbahcjllgjjq"]
[ext_resource type="Texture2D" uid="uid://docoki1q4vvfh" path="res://textures/atlas/SPRT_Hand.png" id="1_it2wc"]
[resource]
atlas = ExtResource("1_it2wc")
region = Rect2(0, 256, 256, 256)

View file

@ -0,0 +1,7 @@
[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://6fajq480n7se"]
[ext_resource type="Texture2D" uid="uid://docoki1q4vvfh" path="res://textures/atlas/SPRT_Hand.png" id="1_r8woc"]
[resource]
atlas = ExtResource("1_r8woc")
region = Rect2(256, 256, 256, 256)