fix visibility
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300ed066fc
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4788045f44
1 changed files with 2 additions and 1 deletions
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@ -91,10 +91,11 @@ func on_grab(_offset:Vector2=Vector2(0.0,0.0)):
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func update_ChildNodes_visibilty(_visible:bool=true):
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func update_ChildNodes_visibilty(_visible:bool=true):
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for _childNode in get_parent().get_children():
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for _childNode in get_parent().get_children():
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if(_childNode != WorldSprite):
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if(_childNode != WorldSprite and _childNode != StickerSprite):
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_childNode.visible = _visible
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_childNode.visible = _visible
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func disable_ChildNodes_collisions(_disable:bool=true):
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func disable_ChildNodes_collisions(_disable:bool=true):
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for _childNode in get_parent().get_children():
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for _childNode in get_parent().get_children():
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if (_childNode != self):
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_childNode.process_mode = Node.PROCESS_MODE_DISABLED if _disable else Node.PROCESS_MODE_ALWAYS
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_childNode.process_mode = Node.PROCESS_MODE_DISABLED if _disable else Node.PROCESS_MODE_ALWAYS
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