Make animations and wip anim tree
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5d7407ac33
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41814fde8a
5 changed files with 742 additions and 127 deletions
BIN
animations/player/player_WalkLeft.res
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animations/player/player_WalkLeft.res
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animations/player/player_WalkRight.res
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animations/player/player_WalkRight.res
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@ -8,7 +8,7 @@
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[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_dixrq"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_bjsqx"]
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size = Vector2(114.609, 187.146)
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size = Vector2(64.4614, 47.0722)
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[node name="Gym" type="Node2D"]
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y_sort_enabled = true
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@ -17,19 +17,19 @@ y_sort_enabled = true
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environment = SubResource("Environment_iaiy2")
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camera_attributes = SubResource("CameraAttributesPractical_dixrq")
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[node name="Node2D" parent="." instance=ExtResource("1_mkpg2")]
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position = Vector2(-832, 87)
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[node name="player" parent="." instance=ExtResource("1_mkpg2")]
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position = Vector2(490, 44)
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floor_constant_speed = true
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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[node name="TreeSwamp01Sprt" type="Sprite2D" parent="StaticBody2D"]
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z_as_relative = false
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position = Vector2(-832, -601)
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position = Vector2(0, -993)
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scale = Vector2(4.06445, 4.06445)
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texture = ExtResource("2_hscig")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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position = Vector2(-783, -40)
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position = Vector2(-3.8147e-06, -133)
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scale = Vector2(4.06445, 4.06445)
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shape = SubResource("RectangleShape2D_bjsqx")
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@ -23,6 +23,11 @@ func _physics_process(delta):
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else:
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velocity.y = move_toward(velocity.y, 0, SPEED)
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#if velocity.x > 0:
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#$AnimationPlayer.play("player_WalkRight")
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#if velocity.x < 0 :
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#$AnimationPlayer.play("player_WalkLeft")
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#if (velocity.x == 0 and velocity.y == 0):
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#$AnimationPlayer.play("idle")
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move_and_slide()
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852
player.tscn
852
player.tscn
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