Make animations and wip anim tree

This commit is contained in:
Lucas 2024-07-21 00:30:39 +02:00
parent 5d7407ac33
commit 41814fde8a
5 changed files with 742 additions and 127 deletions

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@ -8,7 +8,7 @@
[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_dixrq"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_bjsqx"]
size = Vector2(114.609, 187.146)
size = Vector2(64.4614, 47.0722)
[node name="Gym" type="Node2D"]
y_sort_enabled = true
@ -17,19 +17,19 @@ y_sort_enabled = true
environment = SubResource("Environment_iaiy2")
camera_attributes = SubResource("CameraAttributesPractical_dixrq")
[node name="Node2D" parent="." instance=ExtResource("1_mkpg2")]
position = Vector2(-832, 87)
[node name="player" parent="." instance=ExtResource("1_mkpg2")]
position = Vector2(490, 44)
floor_constant_speed = true
[node name="StaticBody2D" type="StaticBody2D" parent="."]
[node name="TreeSwamp01Sprt" type="Sprite2D" parent="StaticBody2D"]
z_as_relative = false
position = Vector2(-832, -601)
position = Vector2(0, -993)
scale = Vector2(4.06445, 4.06445)
texture = ExtResource("2_hscig")
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2(-783, -40)
position = Vector2(-3.8147e-06, -133)
scale = Vector2(4.06445, 4.06445)
shape = SubResource("RectangleShape2D_bjsqx")

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@ -23,6 +23,11 @@ func _physics_process(delta):
else:
velocity.y = move_toward(velocity.y, 0, SPEED)
#if velocity.x > 0:
#$AnimationPlayer.play("player_WalkRight")
#if velocity.x < 0 :
#$AnimationPlayer.play("player_WalkLeft")
#if (velocity.x == 0 and velocity.y == 0):
#$AnimationPlayer.play("idle")
move_and_slide()

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