Travel rework

This commit is contained in:
Lucas 2024-07-29 22:33:21 +02:00
parent 1595ffb3e4
commit 3f90518d26
7 changed files with 180 additions and 113 deletions

View file

@ -1,28 +1,26 @@
@tool @tool
extends Sprite2D extends Sprite2D
@export_group("Travel settings")
@export_file("*.tscn") var NextScene:String @export_file("*.tscn") var NextScene:String
@export_enum("LEFT","RIGHT","UP","DOWN") var Travel :int @export_enum("LEFT","RIGHT","UP","DOWN") var Travel :int
@export var Spawn_Position:Vector2 = Vector2(0,0
)
var NextSceneLoaded
func _on_area_2d_area_entered(area): func _on_area_2d_area_entered(area):
if(area): if(area):
if(MapManager and MapManager.player == area.get_parent() and (MapManager.player.Traveling == false) ): if(MapManager and MapManager.player == area.get_parent() and (MapManager.player.Traveling == false) ):
MapManager.player.Traveling = true MapManager.player.Traveling = true
print("enter door",area) print("enter door",area)
var spawn:Transform2D NextSceneLoaded = load(NextScene)
match Travel: if (NextSceneLoaded != null):
0: MapManager.transition_to_scene(NextSceneLoaded,Spawn_Position,Travel)
spawn = Transform2D(0,Vector2(433,-2061)) else:
1: printerr("error loading ",NextScene)
spawn = Transform2D(0,Vector2(433,-2061))
2:
spawn = Transform2D(0,Vector2(433,-2061))
3:
spawn = Transform2D(0,Vector2(101,-2261))
MapManager.transition_to_scene(NextScene,spawn,Travel)
func _ready(): func _ready():
load(NextScene) NextSceneLoaded = load(NextScene)
print(NextSceneLoaded)

View file

@ -9,10 +9,9 @@ const MOUSESPEED = 10.0
var Traveling = false var Traveling = false
func teleport(location:Transform2D , direction:float = 1): func teleport(location:Vector2 , direction:float = 1):
transform = location position = location
#scale = Vector2(direction,1) #scale = Vector2(direction,1)
Traveling = false
# Change the skin on every sprite # Change the skin on every sprite
func changeSkin(NewSkin:CanvasTexture,_NewHat:CanvasTexture = null): func changeSkin(NewSkin:CanvasTexture,_NewHat:CanvasTexture = null):

View file

@ -551,23 +551,23 @@ parameters/WalkRun/3/TimeScale/scale = 0.3
position = Vector2(17, 0) position = Vector2(17, 0)
[node name="BootL" type="Sprite2D" parent="Skeleton2D"] [node name="BootL" type="Sprite2D" parent="Skeleton2D"]
position = Vector2(-64.4822, -36.4036) position = Vector2(-93.6914, -35.1428)
rotation = 0.211081 rotation = 0.413206
texture = ExtResource("2_w1l4c") texture = ExtResource("2_w1l4c")
region_enabled = true region_enabled = true
region_rect = Rect2(896, 768, 128, 128) region_rect = Rect2(896, 768, 128, 128)
metadata/Type = "Skin" metadata/Type = "Skin"
[node name="BootR" type="Sprite2D" parent="Skeleton2D"] [node name="BootR" type="Sprite2D" parent="Skeleton2D"]
position = Vector2(16.3307, -42.6376) position = Vector2(40.2865, -41.1666)
rotation = -0.421016 rotation = -0.671407
texture = ExtResource("2_w1l4c") texture = ExtResource("2_w1l4c")
region_enabled = true region_enabled = true
region_rect = Rect2(896, 768, 128, 128) region_rect = Rect2(896, 768, 128, 128)
metadata/Type = "Skin" metadata/Type = "Skin"
[node name="Body" type="Sprite2D" parent="Skeleton2D"] [node name="Body" type="Sprite2D" parent="Skeleton2D"]
position = Vector2(51, -231.036) position = Vector2(51, -234.374)
texture = ExtResource("2_w1l4c") texture = ExtResource("2_w1l4c")
offset = Vector2(-15, 0) offset = Vector2(-15, 0)
region_enabled = true region_enabled = true
@ -591,7 +591,7 @@ metadata/Type = "Skin"
[node name="Tail" type="Sprite2D" parent="Skeleton2D/Body"] [node name="Tail" type="Sprite2D" parent="Skeleton2D/Body"]
show_behind_parent = true show_behind_parent = true
position = Vector2(44, 101.036) position = Vector2(44, 104.374)
rotation = 0.153589 rotation = 0.153589
texture = ExtResource("2_w1l4c") texture = ExtResource("2_w1l4c")
offset = Vector2(70, 0) offset = Vector2(70, 0)
@ -600,8 +600,8 @@ region_rect = Rect2(768, 640, 256, 128)
metadata/Type = "Skin" metadata/Type = "Skin"
[node name="Head" type="Sprite2D" parent="Skeleton2D"] [node name="Head" type="Sprite2D" parent="Skeleton2D"]
position = Vector2(-40, -404.036) position = Vector2(-40, -407.374)
rotation = 0.0695265 rotation = 0.0767937
scale = Vector2(1, 1) scale = Vector2(1, 1)
texture = ExtResource("2_w1l4c") texture = ExtResource("2_w1l4c")
offset = Vector2(0, -168) offset = Vector2(0, -168)

View file

@ -10,49 +10,64 @@ extends Node2D
#@onready var scene_transition = $ScreenTransition/AnimationPlayer #@onready var scene_transition = $ScreenTransition/AnimationPlayer
var player:Object var player:Object
func transition_to_scene(new_scene: PackedScene, spawn_location = Transform2D.IDENTITY, spawn_direction = 1):
func _process(_delta):
if($CurrentScene.get_child_count() >0):
if($CurrentScene.get_child(0).position != Vector2(0,0)):
breakpoint
func transition_to_scene(new_scene: PackedScene, spawn_location: Vector2, spawn_direction = 1):
#screen_transition.play('FadeToBlack') #screen_transition.play('FadeToBlack')
if (new_scene): if (new_scene):
if (current_scene.get_child_count() == 0 ): if (current_scene.get_child_count() == 0 ):
current_scene.add_child(new_scene.instantiate()) current_scene.add_child(new_scene.instantiate())
else: else:
next_scene.add_child(new_scene.instantiate()) next_scene.add_child(new_scene.instantiate())
#region Anim Map
if (next_scene.get_child(0) != null):
match spawn_direction:
0:
$AnimationPlayer.play("travel_left",-1,1)
1:
$AnimationPlayer.play("travel_left",-1,1)
2:
$AnimationPlayer.play("travel_up",-1,1)
3:
$AnimationPlayer.play("travel_down",-1,1)
#endregion
#region Spawn Player
if (player):
player.reparent(next_scene.get_child(0))
player.teleport(spawn_location, spawn_direction)
else:
player = $CurrentScene.find_child("player",true)
if (player):
player.teleport(spawn_location, spawn_direction)
else: #Spawn the player if there is none
if (InitialPlayer):
player = InitialPlayer.instantiate()
player.set_name("player")
current_scene.get_child(0).add_child(player)
else:
printerr("No Initial player found")
#endregion
else: else:
printerr("No New Scene") printerr("No New Scene")
#region Spawn Player
if (player):
player.reparent(next_scene.get_child(0))
player.teleport(spawn_location, spawn_direction)
else:
player = $CurrentScene.find_child("player",true)
if (player):
player.teleport(spawn_location, spawn_direction)
else: #Spawn the player if there is none
if (InitialPlayer):
player = InitialPlayer.instantiate()
player.set_name("player")
current_scene.get_child(0).add_child(player)
else:
printerr("No Initial player found")
#endregion
match spawn_direction:
0:
$AnimationPlayer.play("travel_left")
1:
$AnimationPlayer.play_backwards("travel_left")
2:
$AnimationPlayer.play_backwards("travel_down")
3:
$AnimationPlayer.play("travel_down")
func _on_ready(): func _on_ready():
transition_to_scene(InitialMap,Vector2(0,0),1) transition_to_scene(InitialMap,Vector2(0,0),1)
func on_travel_end():
player.Traveling = false
print("end travel")
func _on_animation_player_animation_finished(anim_name): func _on_animation_player_animation_finished(anim_name):
print("anim finished") print("anim finished")
current_scene.get_child(0).queue_free() current_scene.get_child(0).queue_free()
next_scene.get_child(0).reparent(current_scene) current_scene.position = Vector2(0,0)
next_scene.get_child(0).queue_free() if (next_scene.get_child_count() > 0):
next_scene.get_child(0).reparent(current_scene)
if (next_scene.get_child_count() > 0):
next_scene.get_child(0).queue_free()
print("level unloaded")
await get_tree().create_timer(1).connect("timeout",Callable(self,"on_travel_end"))

View file

@ -1,8 +1,9 @@
[gd_scene load_steps=32 format=3 uid="uid://wlqsvbqpcbh"] [gd_scene load_steps=33 format=3 uid="uid://wlqsvbqpcbh"]
[ext_resource type="Texture2D" uid="uid://cacwy4tka88k1" path="res://maps/map1.tres" id="1_pt5vq"] [ext_resource type="Texture2D" uid="uid://cacwy4tka88k1" path="res://maps/map1.tres" id="1_pt5vq"]
[ext_resource type="Texture2D" uid="uid://cxharyv0ajr37" path="res://textures/atlas/DioramaEntrance_All_01_SPRT.png" id="2_n7y5f"] [ext_resource type="Texture2D" uid="uid://cxharyv0ajr37" path="res://textures/atlas/DioramaEntrance_All_01_SPRT.png" id="2_n7y5f"]
[ext_resource type="Texture2D" uid="uid://c5bd2ta3esnib" path="res://extracted/4010-A Tiny Sticker Tale review pic 1.jpg" id="3_yh2wy"] [ext_resource type="Texture2D" uid="uid://c5bd2ta3esnib" path="res://extracted/4010-A Tiny Sticker Tale review pic 1.jpg" id="3_yh2wy"]
[ext_resource type="PackedScene" uid="uid://do65rgg0p2plt" path="res://core/Door.tscn" id="4_lwk0u"]
[ext_resource type="PackedScene" uid="uid://bddcriwo55x8k" path="res://prefab/prefab_woddenbridge.tscn" id="4_okpsn"] [ext_resource type="PackedScene" uid="uid://bddcriwo55x8k" path="res://prefab/prefab_woddenbridge.tscn" id="4_okpsn"]
[ext_resource type="Texture2D" uid="uid://cun14l52f477p" path="res://textures/atlas/Bushes_All_01_SPRT.png" id="5_xmosd"] [ext_resource type="Texture2D" uid="uid://cun14l52f477p" path="res://textures/atlas/Bushes_All_01_SPRT.png" id="5_xmosd"]
[ext_resource type="PackedScene" uid="uid://domcpxdf6lqpb" path="res://prefab/free_sticker.tscn" id="6_3fkbm"] [ext_resource type="PackedScene" uid="uid://domcpxdf6lqpb" path="res://prefab/free_sticker.tscn" id="6_3fkbm"]
@ -132,6 +133,12 @@ position = Vector2(325.833, -87.5)
scale = Vector2(0.95216, 0.95216) scale = Vector2(0.95216, 0.95216)
metadata/Tags = ["bridge"] metadata/Tags = ["bridge"]
[node name="Door3" parent="Floors05Sprt" instance=ExtResource("4_lwk0u")]
position = Vector2(-1.5, 455)
NextScene = "res://maps/map2.tscn"
Travel = 3
Spawn_Position = Vector2(333, -2652)
[node name="4010-aTinyStickerTaleReviewPic1" type="Sprite2D" parent="."] [node name="4010-aTinyStickerTaleReviewPic1" type="Sprite2D" parent="."]
visible = false visible = false
top_level = true top_level = true

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=28 format=3 uid="uid://5tfe84u3gyty"] [gd_scene load_steps=27 format=3 uid="uid://5tfe84u3gyty"]
[ext_resource type="Texture2D" uid="uid://bnmlngwnibfnj" path="res://extracted/ref_map2.jpg" id="1_cdv75"] [ext_resource type="Texture2D" uid="uid://bnmlngwnibfnj" path="res://extracted/ref_map2.jpg" id="1_cdv75"]
[ext_resource type="Texture2D" uid="uid://cypb81fuw4w44" path="res://textures/atlas/GroundExtensions_All_01_SPRT.png" id="3_54rqc"] [ext_resource type="Texture2D" uid="uid://cypb81fuw4w44" path="res://textures/atlas/GroundExtensions_All_01_SPRT.png" id="3_54rqc"]
@ -7,7 +7,6 @@
[ext_resource type="Texture2D" uid="uid://cxharyv0ajr37" path="res://textures/atlas/DioramaEntrance_All_01_SPRT.png" id="4_lgnnp"] [ext_resource type="Texture2D" uid="uid://cxharyv0ajr37" path="res://textures/atlas/DioramaEntrance_All_01_SPRT.png" id="4_lgnnp"]
[ext_resource type="PackedScene" uid="uid://do65rgg0p2plt" path="res://core/Door.tscn" id="4_yvr3q"] [ext_resource type="PackedScene" uid="uid://do65rgg0p2plt" path="res://core/Door.tscn" id="4_yvr3q"]
[ext_resource type="Texture2D" uid="uid://dggavne4ueche" path="res://extracted/Texture2D/Tree_Field_01_SPRT.png" id="5_lwnej"] [ext_resource type="Texture2D" uid="uid://dggavne4ueche" path="res://extracted/Texture2D/Tree_Field_01_SPRT.png" id="5_lwnej"]
[ext_resource type="PackedScene" uid="uid://wlqsvbqpcbh" path="res://maps/map1.tscn" id="5_wj7wd"]
[ext_resource type="PackedScene" uid="uid://6ww1g2enfdx3" path="res://prefab/solid_sticker.tscn" id="6_k22qa"] [ext_resource type="PackedScene" uid="uid://6ww1g2enfdx3" path="res://prefab/solid_sticker.tscn" id="6_k22qa"]
[ext_resource type="Texture2D" uid="uid://chuv25pm2vqen" path="res://textures/atlas/Rocks_All_01_SPRT.png" id="7_pykf8"] [ext_resource type="Texture2D" uid="uid://chuv25pm2vqen" path="res://textures/atlas/Rocks_All_01_SPRT.png" id="7_pykf8"]
[ext_resource type="Texture2D" uid="uid://b366mcexlko72" path="res://textures/atlas/LogsAndWood_All_01_SPRT.png" id="8_ugxkt"] [ext_resource type="Texture2D" uid="uid://b366mcexlko72" path="res://textures/atlas/LogsAndWood_All_01_SPRT.png" id="8_ugxkt"]
@ -113,8 +112,9 @@ flip_h = true
position = Vector2(67.4006, -511.656) position = Vector2(67.4006, -511.656)
scale = Vector2(0.869617, 0.869617) scale = Vector2(0.869617, 0.869617)
texture = SubResource("AtlasTexture_a0jcl") texture = SubResource("AtlasTexture_a0jcl")
NextScene = ExtResource("5_wj7wd") NextScene = "res://maps/map1.tscn"
Travel = 2 Travel = 2
Spawn_Position = Vector2(0, 2317)
[node name="RefMap2" type="Sprite2D" parent="."] [node name="RefMap2" type="Sprite2D" parent="."]
visible = false visible = false

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=10 format=3 uid="uid://d382cexpr4075"] [gd_scene load_steps=11 format=3 uid="uid://d382cexpr4075"]
[ext_resource type="Script" path="res://core/sceneInstance.gd" id="1_p0vo1"] [ext_resource type="Script" path="res://core/sceneInstance.gd" id="1_p0vo1"]
[ext_resource type="PackedScene" uid="uid://0m1hk2nu4bps" path="res://core/player.tscn" id="2_fyjh8"] [ext_resource type="PackedScene" uid="uid://0m1hk2nu4bps" path="res://core/player.tscn" id="2_fyjh8"]
@ -6,53 +6,6 @@
[ext_resource type="PackedScene" uid="uid://bxin06eifwhb5" path="res://core/Background.tscn" id="4_81gsq"] [ext_resource type="PackedScene" uid="uid://bxin06eifwhb5" path="res://core/Background.tscn" id="4_81gsq"]
[ext_resource type="Texture2D" uid="uid://cr27nsk1jw2ks" path="res://textures/pattern/Pattern_swamp.png" id="5_pl2si"] [ext_resource type="Texture2D" uid="uid://cr27nsk1jw2ks" path="res://textures/pattern/Pattern_swamp.png" id="5_pl2si"]
[sub_resource type="Animation" id="Animation_w8b25"]
resource_name = "travel_down"
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("NextScene:position:x")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0, 0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0, 1)
}
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("NextScene:position:y")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(0, 0),
"points": PackedFloat32Array(10000, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0, 1)
}
tracks/2/type = "bezier"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("CurrentScene:position:x")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"handle_modes": PackedInt32Array(0, 0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0, 1)
}
tracks/3/type = "bezier"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("CurrentScene:position:y")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"handle_modes": PackedInt32Array(0, 0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, -10000, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0, 1)
}
[sub_resource type="Animation" id="Animation_gjtj4"] [sub_resource type="Animation" id="Animation_gjtj4"]
length = 0.001 length = 0.001
tracks/0/type = "bezier" tracks/0/type = "bezier"
@ -100,6 +53,53 @@ tracks/3/keys = {
"times": PackedFloat32Array(0) "times": PackedFloat32Array(0)
} }
[sub_resource type="Animation" id="Animation_w8b25"]
resource_name = "travel_down"
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("NextScene:position:x")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0, 0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0, 1)
}
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("NextScene:position:y")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(0, 0),
"points": PackedFloat32Array(10000, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0, 1)
}
tracks/2/type = "bezier"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("CurrentScene:position:x")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"handle_modes": PackedInt32Array(0, 0, 0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0, 0.3, 1)
}
tracks/3/type = "bezier"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("CurrentScene:position:y")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"handle_modes": PackedInt32Array(0, 0, 0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, -10000, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0, 0.3, 1)
}
[sub_resource type="Animation" id="Animation_pd367"] [sub_resource type="Animation" id="Animation_pd367"]
resource_name = "travel_left" resource_name = "travel_left"
tracks/0/type = "bezier" tracks/0/type = "bezier"
@ -109,9 +109,9 @@ tracks/0/path = NodePath("CurrentScene:position:x")
tracks/0/interp = 1 tracks/0/interp = 1
tracks/0/loop_wrap = true tracks/0/loop_wrap = true
tracks/0/keys = { tracks/0/keys = {
"handle_modes": PackedInt32Array(0, 0), "handle_modes": PackedInt32Array(0, 0, 0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, -10000, -0.25, 0, 0.25, 0), "points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, -10000, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0, 1) "times": PackedFloat32Array(0, 0.3, 1)
} }
tracks/1/type = "bezier" tracks/1/type = "bezier"
tracks/1/imported = false tracks/1/imported = false
@ -120,9 +120,9 @@ tracks/1/path = NodePath("CurrentScene:position:y")
tracks/1/interp = 1 tracks/1/interp = 1
tracks/1/loop_wrap = true tracks/1/loop_wrap = true
tracks/1/keys = { tracks/1/keys = {
"handle_modes": PackedInt32Array(0, 0), "handle_modes": PackedInt32Array(0, 0, 0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0), "points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0, 1) "times": PackedFloat32Array(0, 0.3, 1)
} }
tracks/2/type = "bezier" tracks/2/type = "bezier"
tracks/2/imported = false tracks/2/imported = false
@ -147,11 +147,59 @@ tracks/3/keys = {
"times": PackedFloat32Array(0, 1) "times": PackedFloat32Array(0, 1)
} }
[sub_resource type="Animation" id="Animation_c7s7o"]
resource_name = "travel_up"
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("CurrentScene:position:x")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0, 0, 0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0, 0.3, 1)
}
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("CurrentScene:position:y")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(0, 0, 0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, 10000, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0, 0.3, 1)
}
tracks/2/type = "bezier"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("NextScene:position:x")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"handle_modes": PackedInt32Array(0, 0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0, 1)
}
tracks/3/type = "bezier"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("NextScene:position:y")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"handle_modes": PackedInt32Array(0, 0),
"points": PackedFloat32Array(-10000, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0, 1)
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_q5lfn"] [sub_resource type="AnimationLibrary" id="AnimationLibrary_q5lfn"]
_data = { _data = {
"RESET": SubResource("Animation_gjtj4"), "RESET": SubResource("Animation_gjtj4"),
"travel_down": SubResource("Animation_w8b25"), "travel_down": SubResource("Animation_w8b25"),
"travel_left": SubResource("Animation_pd367") "travel_left": SubResource("Animation_pd367"),
"travel_up": SubResource("Animation_c7s7o")
} }
[node name="MapManager" type="Node2D"] [node name="MapManager" type="Node2D"]