Travel rework
This commit is contained in:
parent
1595ffb3e4
commit
3f90518d26
7 changed files with 180 additions and 113 deletions
24
core/Door.gd
24
core/Door.gd
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@ -1,28 +1,26 @@
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@tool
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extends Sprite2D
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@export_group("Travel settings")
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@export_file("*.tscn") var NextScene:String
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@export_enum("LEFT","RIGHT","UP","DOWN") var Travel :int
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@export var Spawn_Position:Vector2 = Vector2(0,0
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)
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var NextSceneLoaded
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func _on_area_2d_area_entered(area):
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if(area):
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if(MapManager and MapManager.player == area.get_parent() and (MapManager.player.Traveling == false) ):
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MapManager.player.Traveling = true
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print("enter door",area)
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var spawn:Transform2D
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match Travel:
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0:
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spawn = Transform2D(0,Vector2(433,-2061))
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1:
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spawn = Transform2D(0,Vector2(433,-2061))
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2:
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spawn = Transform2D(0,Vector2(433,-2061))
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3:
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spawn = Transform2D(0,Vector2(101,-2261))
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MapManager.transition_to_scene(NextScene,spawn,Travel)
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NextSceneLoaded = load(NextScene)
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if (NextSceneLoaded != null):
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MapManager.transition_to_scene(NextSceneLoaded,Spawn_Position,Travel)
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else:
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printerr("error loading ",NextScene)
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func _ready():
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load(NextScene)
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NextSceneLoaded = load(NextScene)
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print(NextSceneLoaded)
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@ -9,10 +9,9 @@ const MOUSESPEED = 10.0
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var Traveling = false
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func teleport(location:Transform2D , direction:float = 1):
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transform = location
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func teleport(location:Vector2 , direction:float = 1):
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position = location
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#scale = Vector2(direction,1)
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Traveling = false
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# Change the skin on every sprite
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func changeSkin(NewSkin:CanvasTexture,_NewHat:CanvasTexture = null):
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@ -551,23 +551,23 @@ parameters/WalkRun/3/TimeScale/scale = 0.3
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position = Vector2(17, 0)
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[node name="BootL" type="Sprite2D" parent="Skeleton2D"]
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position = Vector2(-64.4822, -36.4036)
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rotation = 0.211081
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position = Vector2(-93.6914, -35.1428)
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rotation = 0.413206
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texture = ExtResource("2_w1l4c")
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region_enabled = true
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region_rect = Rect2(896, 768, 128, 128)
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metadata/Type = "Skin"
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[node name="BootR" type="Sprite2D" parent="Skeleton2D"]
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position = Vector2(16.3307, -42.6376)
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rotation = -0.421016
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position = Vector2(40.2865, -41.1666)
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rotation = -0.671407
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texture = ExtResource("2_w1l4c")
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region_enabled = true
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region_rect = Rect2(896, 768, 128, 128)
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metadata/Type = "Skin"
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[node name="Body" type="Sprite2D" parent="Skeleton2D"]
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position = Vector2(51, -231.036)
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position = Vector2(51, -234.374)
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texture = ExtResource("2_w1l4c")
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offset = Vector2(-15, 0)
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region_enabled = true
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@ -591,7 +591,7 @@ metadata/Type = "Skin"
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[node name="Tail" type="Sprite2D" parent="Skeleton2D/Body"]
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show_behind_parent = true
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position = Vector2(44, 101.036)
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position = Vector2(44, 104.374)
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rotation = 0.153589
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texture = ExtResource("2_w1l4c")
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offset = Vector2(70, 0)
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@ -600,8 +600,8 @@ region_rect = Rect2(768, 640, 256, 128)
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metadata/Type = "Skin"
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[node name="Head" type="Sprite2D" parent="Skeleton2D"]
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position = Vector2(-40, -404.036)
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rotation = 0.0695265
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position = Vector2(-40, -407.374)
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rotation = 0.0767937
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scale = Vector2(1, 1)
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texture = ExtResource("2_w1l4c")
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offset = Vector2(0, -168)
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@ -10,49 +10,64 @@ extends Node2D
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#@onready var scene_transition = $ScreenTransition/AnimationPlayer
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var player:Object
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func transition_to_scene(new_scene: PackedScene, spawn_location = Transform2D.IDENTITY, spawn_direction = 1):
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func _process(_delta):
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if($CurrentScene.get_child_count() >0):
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if($CurrentScene.get_child(0).position != Vector2(0,0)):
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breakpoint
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func transition_to_scene(new_scene: PackedScene, spawn_location: Vector2, spawn_direction = 1):
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#screen_transition.play('FadeToBlack')
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if (new_scene):
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if (current_scene.get_child_count() == 0 ):
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current_scene.add_child(new_scene.instantiate())
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else:
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next_scene.add_child(new_scene.instantiate())
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#region Anim Map
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if (next_scene.get_child(0) != null):
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match spawn_direction:
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0:
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$AnimationPlayer.play("travel_left",-1,1)
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1:
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$AnimationPlayer.play("travel_left",-1,1)
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2:
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$AnimationPlayer.play("travel_up",-1,1)
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3:
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$AnimationPlayer.play("travel_down",-1,1)
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#endregion
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#region Spawn Player
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if (player):
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player.reparent(next_scene.get_child(0))
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player.teleport(spawn_location, spawn_direction)
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else:
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player = $CurrentScene.find_child("player",true)
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if (player):
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player.teleport(spawn_location, spawn_direction)
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else: #Spawn the player if there is none
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if (InitialPlayer):
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player = InitialPlayer.instantiate()
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player.set_name("player")
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current_scene.get_child(0).add_child(player)
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else:
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printerr("No Initial player found")
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#endregion
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else:
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printerr("No New Scene")
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#region Spawn Player
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if (player):
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player.reparent(next_scene.get_child(0))
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player.teleport(spawn_location, spawn_direction)
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else:
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player = $CurrentScene.find_child("player",true)
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if (player):
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player.teleport(spawn_location, spawn_direction)
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else: #Spawn the player if there is none
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if (InitialPlayer):
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player = InitialPlayer.instantiate()
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player.set_name("player")
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current_scene.get_child(0).add_child(player)
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else:
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printerr("No Initial player found")
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#endregion
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match spawn_direction:
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0:
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$AnimationPlayer.play("travel_left")
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1:
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$AnimationPlayer.play_backwards("travel_left")
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2:
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$AnimationPlayer.play_backwards("travel_down")
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3:
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$AnimationPlayer.play("travel_down")
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func _on_ready():
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transition_to_scene(InitialMap,Vector2(0,0),1)
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func on_travel_end():
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player.Traveling = false
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print("end travel")
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func _on_animation_player_animation_finished(anim_name):
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print("anim finished")
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current_scene.get_child(0).queue_free()
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next_scene.get_child(0).reparent(current_scene)
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next_scene.get_child(0).queue_free()
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current_scene.position = Vector2(0,0)
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if (next_scene.get_child_count() > 0):
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next_scene.get_child(0).reparent(current_scene)
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if (next_scene.get_child_count() > 0):
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next_scene.get_child(0).queue_free()
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print("level unloaded")
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await get_tree().create_timer(1).connect("timeout",Callable(self,"on_travel_end"))
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@ -1,8 +1,9 @@
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[gd_scene load_steps=32 format=3 uid="uid://wlqsvbqpcbh"]
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[gd_scene load_steps=33 format=3 uid="uid://wlqsvbqpcbh"]
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[ext_resource type="Texture2D" uid="uid://cacwy4tka88k1" path="res://maps/map1.tres" id="1_pt5vq"]
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[ext_resource type="Texture2D" uid="uid://cxharyv0ajr37" path="res://textures/atlas/DioramaEntrance_All_01_SPRT.png" id="2_n7y5f"]
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[ext_resource type="Texture2D" uid="uid://c5bd2ta3esnib" path="res://extracted/4010-A Tiny Sticker Tale review pic 1.jpg" id="3_yh2wy"]
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[ext_resource type="PackedScene" uid="uid://do65rgg0p2plt" path="res://core/Door.tscn" id="4_lwk0u"]
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[ext_resource type="PackedScene" uid="uid://bddcriwo55x8k" path="res://prefab/prefab_woddenbridge.tscn" id="4_okpsn"]
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[ext_resource type="Texture2D" uid="uid://cun14l52f477p" path="res://textures/atlas/Bushes_All_01_SPRT.png" id="5_xmosd"]
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[ext_resource type="PackedScene" uid="uid://domcpxdf6lqpb" path="res://prefab/free_sticker.tscn" id="6_3fkbm"]
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@ -132,6 +133,12 @@ position = Vector2(325.833, -87.5)
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scale = Vector2(0.95216, 0.95216)
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metadata/Tags = ["bridge"]
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[node name="Door3" parent="Floors05Sprt" instance=ExtResource("4_lwk0u")]
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position = Vector2(-1.5, 455)
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NextScene = "res://maps/map2.tscn"
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Travel = 3
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Spawn_Position = Vector2(333, -2652)
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[node name="4010-aTinyStickerTaleReviewPic1" type="Sprite2D" parent="."]
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visible = false
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top_level = true
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@ -1,4 +1,4 @@
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[gd_scene load_steps=28 format=3 uid="uid://5tfe84u3gyty"]
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[gd_scene load_steps=27 format=3 uid="uid://5tfe84u3gyty"]
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[ext_resource type="Texture2D" uid="uid://bnmlngwnibfnj" path="res://extracted/ref_map2.jpg" id="1_cdv75"]
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[ext_resource type="Texture2D" uid="uid://cypb81fuw4w44" path="res://textures/atlas/GroundExtensions_All_01_SPRT.png" id="3_54rqc"]
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@ -7,7 +7,6 @@
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[ext_resource type="Texture2D" uid="uid://cxharyv0ajr37" path="res://textures/atlas/DioramaEntrance_All_01_SPRT.png" id="4_lgnnp"]
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[ext_resource type="PackedScene" uid="uid://do65rgg0p2plt" path="res://core/Door.tscn" id="4_yvr3q"]
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[ext_resource type="Texture2D" uid="uid://dggavne4ueche" path="res://extracted/Texture2D/Tree_Field_01_SPRT.png" id="5_lwnej"]
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[ext_resource type="PackedScene" uid="uid://wlqsvbqpcbh" path="res://maps/map1.tscn" id="5_wj7wd"]
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[ext_resource type="PackedScene" uid="uid://6ww1g2enfdx3" path="res://prefab/solid_sticker.tscn" id="6_k22qa"]
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[ext_resource type="Texture2D" uid="uid://chuv25pm2vqen" path="res://textures/atlas/Rocks_All_01_SPRT.png" id="7_pykf8"]
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[ext_resource type="Texture2D" uid="uid://b366mcexlko72" path="res://textures/atlas/LogsAndWood_All_01_SPRT.png" id="8_ugxkt"]
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@ -113,8 +112,9 @@ flip_h = true
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position = Vector2(67.4006, -511.656)
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scale = Vector2(0.869617, 0.869617)
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texture = SubResource("AtlasTexture_a0jcl")
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NextScene = ExtResource("5_wj7wd")
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NextScene = "res://maps/map1.tscn"
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Travel = 2
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Spawn_Position = Vector2(0, 2317)
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[node name="RefMap2" type="Sprite2D" parent="."]
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visible = false
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@ -1,4 +1,4 @@
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[gd_scene load_steps=10 format=3 uid="uid://d382cexpr4075"]
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[gd_scene load_steps=11 format=3 uid="uid://d382cexpr4075"]
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[ext_resource type="Script" path="res://core/sceneInstance.gd" id="1_p0vo1"]
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[ext_resource type="PackedScene" uid="uid://0m1hk2nu4bps" path="res://core/player.tscn" id="2_fyjh8"]
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@ -6,53 +6,6 @@
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[ext_resource type="PackedScene" uid="uid://bxin06eifwhb5" path="res://core/Background.tscn" id="4_81gsq"]
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[ext_resource type="Texture2D" uid="uid://cr27nsk1jw2ks" path="res://textures/pattern/Pattern_swamp.png" id="5_pl2si"]
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[sub_resource type="Animation" id="Animation_w8b25"]
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resource_name = "travel_down"
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tracks/0/type = "bezier"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("NextScene:position:x")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0, 0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 1)
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}
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tracks/1/type = "bezier"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("NextScene:position:y")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"handle_modes": PackedInt32Array(0, 0),
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"points": PackedFloat32Array(10000, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 1)
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}
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tracks/2/type = "bezier"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("CurrentScene:position:x")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"handle_modes": PackedInt32Array(0, 0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 1)
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}
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tracks/3/type = "bezier"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("CurrentScene:position:y")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"handle_modes": PackedInt32Array(0, 0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, -10000, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 1)
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}
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[sub_resource type="Animation" id="Animation_gjtj4"]
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length = 0.001
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tracks/0/type = "bezier"
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@ -100,6 +53,53 @@ tracks/3/keys = {
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"times": PackedFloat32Array(0)
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}
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[sub_resource type="Animation" id="Animation_w8b25"]
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resource_name = "travel_down"
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tracks/0/type = "bezier"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("NextScene:position:x")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0, 0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 1)
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}
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tracks/1/type = "bezier"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("NextScene:position:y")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"handle_modes": PackedInt32Array(0, 0),
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"points": PackedFloat32Array(10000, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 1)
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}
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tracks/2/type = "bezier"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("CurrentScene:position:x")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"handle_modes": PackedInt32Array(0, 0, 0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 0.3, 1)
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}
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tracks/3/type = "bezier"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("CurrentScene:position:y")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"handle_modes": PackedInt32Array(0, 0, 0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, -10000, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 0.3, 1)
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}
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[sub_resource type="Animation" id="Animation_pd367"]
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resource_name = "travel_left"
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tracks/0/type = "bezier"
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@ -109,9 +109,9 @@ tracks/0/path = NodePath("CurrentScene:position:x")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0, 0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, -10000, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 1)
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"handle_modes": PackedInt32Array(0, 0, 0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, -10000, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 0.3, 1)
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}
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tracks/1/type = "bezier"
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||||
tracks/1/imported = false
|
||||
|
@ -120,9 +120,9 @@ tracks/1/path = NodePath("CurrentScene:position:y")
|
|||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"handle_modes": PackedInt32Array(0, 0),
|
||||
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0),
|
||||
"times": PackedFloat32Array(0, 1)
|
||||
"handle_modes": PackedInt32Array(0, 0, 0),
|
||||
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0),
|
||||
"times": PackedFloat32Array(0, 0.3, 1)
|
||||
}
|
||||
tracks/2/type = "bezier"
|
||||
tracks/2/imported = false
|
||||
|
@ -147,11 +147,59 @@ tracks/3/keys = {
|
|||
"times": PackedFloat32Array(0, 1)
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_c7s7o"]
|
||||
resource_name = "travel_up"
|
||||
tracks/0/type = "bezier"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("CurrentScene:position:x")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"handle_modes": PackedInt32Array(0, 0, 0),
|
||||
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0),
|
||||
"times": PackedFloat32Array(0, 0.3, 1)
|
||||
}
|
||||
tracks/1/type = "bezier"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("CurrentScene:position:y")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"handle_modes": PackedInt32Array(0, 0, 0),
|
||||
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, 10000, -0.25, 0, 0.25, 0),
|
||||
"times": PackedFloat32Array(0, 0.3, 1)
|
||||
}
|
||||
tracks/2/type = "bezier"
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/path = NodePath("NextScene:position:x")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/keys = {
|
||||
"handle_modes": PackedInt32Array(0, 0),
|
||||
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0),
|
||||
"times": PackedFloat32Array(0, 1)
|
||||
}
|
||||
tracks/3/type = "bezier"
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/path = NodePath("NextScene:position:y")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/keys = {
|
||||
"handle_modes": PackedInt32Array(0, 0),
|
||||
"points": PackedFloat32Array(-10000, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0),
|
||||
"times": PackedFloat32Array(0, 1)
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_q5lfn"]
|
||||
_data = {
|
||||
"RESET": SubResource("Animation_gjtj4"),
|
||||
"travel_down": SubResource("Animation_w8b25"),
|
||||
"travel_left": SubResource("Animation_pd367")
|
||||
"travel_left": SubResource("Animation_pd367"),
|
||||
"travel_up": SubResource("Animation_c7s7o")
|
||||
}
|
||||
|
||||
[node name="MapManager" type="Node2D"]
|
||||
|
|
Loading…
Reference in a new issue