From 3bb3cd9fb9769f712d402d78de003862b378f40a Mon Sep 17 00:00:00 2001 From: LUCASTUCIOUS Date: Mon, 22 Jul 2024 18:29:29 +0200 Subject: [PATCH] Skeleton 2D rework --- player.tscn | 49 ++++++++++++++++++-------------- player/playerSkin_ref.png | 3 ++ player/playerSkin_ref.png.import | 34 ++++++++++++++++++++++ 3 files changed, 65 insertions(+), 21 deletions(-) create mode 100644 player/playerSkin_ref.png create mode 100644 player/playerSkin_ref.png.import diff --git a/player.tscn b/player.tscn index 83596fe..d37168c 100644 --- a/player.tscn +++ b/player.tscn @@ -138,13 +138,13 @@ vertical_alignment = 1 position = Vector2(17, 0) [node name="BootL" type="Sprite2D" parent="Skeleton2D"] -position = Vector2(44, -43) +position = Vector2(42, -41) texture = ExtResource("2_45h8h") region_enabled = true region_rect = Rect2(896, 768, 128, 128) [node name="BootR" type="Sprite2D" parent="Skeleton2D"] -position = Vector2(-64, -50) +position = Vector2(-71, -48) texture = ExtResource("2_45h8h") region_enabled = true region_rect = Rect2(896, 768, 128, 128) @@ -157,35 +157,35 @@ region_enabled = true region_rect = Rect2(0, 640, 384, 384) [node name="HandL" type="Sprite2D" parent="Skeleton2D/Body"] -position = Vector2(38, 55) +position = Vector2(33, 58) texture = ExtResource("2_45h8h") region_enabled = true region_rect = Rect2(768, 768, 128, 128) [node name="HandR" type="Sprite2D" parent="Skeleton2D/Body"] show_behind_parent = true -position = Vector2(-144, 29) +position = Vector2(-151, 31) texture = ExtResource("2_45h8h") region_enabled = true region_rect = Rect2(768, 768, 128, 128) [node name="Tail" type="Sprite2D" parent="Skeleton2D/Body"] show_behind_parent = true -position = Vector2(-188, 86) +position = Vector2(44, 92) texture = ExtResource("2_45h8h") offset = Vector2(70, 0) region_enabled = true region_rect = Rect2(768, 640, 256, 128) [node name="Head" type="Sprite2D" parent="Skeleton2D"] -position = Vector2(-35, -397) +position = Vector2(-40, -395) texture = ExtResource("2_45h8h") offset = Vector2(0, -168) region_enabled = true region_rect = Rect2(0, 0, 512, 640) [node name="Hat" type="Sprite2D" parent="Skeleton2D/Head"] -position = Vector2(66, -102) +position = Vector2(65, -103) scale = Vector2(0.6, 0.6) texture = ExtResource("3_qyf3b") region_enabled = true @@ -200,44 +200,51 @@ position = Vector2(-18, -93) rest = Transform2D(1, 0, 0, 1, -18, -93) [node name="LegLeft" type="Bone2D" parent="Skeleton2D/root/Hips"] -position = Vector2(81, 61) -rest = Transform2D(1, 0, 0, 1, 81, 61) +position = Vector2(77, 52) +rest = Transform2D(1, 0, 0, 1, 77, 52) [node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/root/Hips/LegLeft"] +remote_path = NodePath("../../../../BootL") [node name="LegRight" type="Bone2D" parent="Skeleton2D/root/Hips"] -position = Vector2(-30, 58) -rest = Transform2D(1, 0, 0, 1, -30, 58) +position = Vector2(-36, 45) +rest = Transform2D(1, 0, 0, 1, -36, 45) [node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/root/Hips/LegRight"] +remote_path = NodePath("../../../../BootR") [node name="Spine" type="Bone2D" parent="Skeleton2D/root/Hips"] position = Vector2(86, -129) -rest = Transform2D(1, 0, 0, 1, -4, -78) +rest = Transform2D(1, 0, 0, 1, 86, -129) [node name="Head" type="Bone2D" parent="Skeleton2D/root/Hips/Spine"] -position = Vector2(5, -213) -rest = Transform2D(1, 0, 0, 1, 5, -213) +position = Vector2(-91, -173) +rest = Transform2D(1, 0, 0, 1, -91, -173) [node name="Hat" type="Bone2D" parent="Skeleton2D/root/Hips/Spine/Head"] -position = Vector2(56, -160) -rest = Transform2D(1, 0, 0, 1, 56, -160) +position = Vector2(65, -103) +rest = Transform2D(1, 0, 0, 1, 65, -103) [node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/root/Hips/Spine/Head/Hat"] +remote_path = NodePath("../../../../../../Head/Hat") +update_scale = false [node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/root/Hips/Spine/Head"] +remote_path = NodePath("../../../../../Head") [node name="ArmLeft" type="Bone2D" parent="Skeleton2D/root/Hips/Spine"] -position = Vector2(110, 24) -rest = Transform2D(1, 0, 0, 1, 110, 24) +position = Vector2(33, 58) +rest = Transform2D(1, 0, 0, 1, 33, 58) [node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/root/Hips/Spine/ArmLeft"] +remote_path = NodePath("../../../../../Body/HandL") [node name="ArmRight" type="Bone2D" parent="Skeleton2D/root/Hips/Spine"] -position = Vector2(-77, -5) -rest = Transform2D(1, 0, 0, 1, -77, -5) +position = Vector2(-151, 31) +rest = Transform2D(1, 0, 0, 1, -151, 31) [node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/root/Hips/Spine/ArmRight"] +remote_path = NodePath("../../../../../Body/HandR") [node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/root/Hips/Spine"] remote_path = NodePath("../../../../Body") @@ -245,7 +252,7 @@ update_scale = false [node name="Tail" type="Bone2D" parent="Skeleton2D/root/Hips"] position = Vector2(130, -37) -rest = Transform2D(1, 0, 0, 1, 92, 42) +rest = Transform2D(1, 0, 0, 1, 130, -37) [node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/root/Hips/Tail"] remote_path = NodePath("../../../../Body/Tail") diff --git a/player/playerSkin_ref.png b/player/playerSkin_ref.png new file mode 100644 index 0000000..fafb3c7 --- /dev/null +++ b/player/playerSkin_ref.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8b41a1dffd01593874b3701a65db2164b1b23621bcc2ebd20a43f9dcfc6c30d3 +size 60354 diff --git a/player/playerSkin_ref.png.import b/player/playerSkin_ref.png.import new file mode 100644 index 0000000..82f9c72 --- /dev/null +++ b/player/playerSkin_ref.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://sod0ms1cfkjf" +path="res://.godot/imported/playerSkin_ref.png-c2ecf286618bb847bb611ccb2b97dd35.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://player/playerSkin_ref.png" +dest_files=["res://.godot/imported/playerSkin_ref.png-c2ecf286618bb847bb611ccb2b97dd35.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1