add player to the scene level
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1 changed files with 1 additions and 1 deletions
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@ -24,7 +24,7 @@ func transition_to_scene(new_scene: PackedScene, spawn_location = Vector2(0,0),
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if (InitialPlayer):
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if (InitialPlayer):
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player = InitialPlayer.instantiate()
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player = InitialPlayer.instantiate()
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player.set_name("player")
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player.set_name("player")
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add_child(player)
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current_scene.get_child(0).add_child(player)
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else:
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else:
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printerr("No Initial player found")
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printerr("No Initial player found")
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#endregion
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#endregion
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