Better handling of ressources
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parent
06184afcb8
commit
17ea850cce
2 changed files with 5 additions and 5 deletions
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@ -5,8 +5,8 @@ platform="Windows Desktop"
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runnable=true
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dedicated_server=false
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custom_features=""
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export_filter="scenes"
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export_files=PackedStringArray("res://maps/mainMenu.tscn", "res://maps/map1.tscn", "res://maps/mapManager.tscn")
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export_filter="resources"
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export_files=PackedStringArray("res://maps/mainMenu.tscn", "res://maps/map1.tscn", "res://maps/mapManager.tscn", "res://shaders/shaderMaterial_Outline.tres", "res://shaders/shader_outline3.gdshader", "res://shaders/shader_outline2.gdshader", "res://shaders/shader_outline.gdshader", "res://core/bridgeNode.tscn", "res://core/Cursor.gd", "res://core/Cursor.tscn", "res://core/debugDraw.tscn", "res://core/player.gd", "res://core/player.tscn", "res://core/sceneInstance.gd", "res://core/Sticker.gd", "res://core/Sticker.tscn")
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include_filter=""
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exclude_filter=""
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export_path="builds/stickerClone.exe"
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@ -32,7 +32,7 @@ codesign/timestamp_server_url=""
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codesign/digest_algorithm=1
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codesign/description=""
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codesign/custom_options=PackedStringArray()
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application/modify_resources=true
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application/modify_resources=false
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application/icon=""
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application/console_wrapper_icon=""
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application/icon_interpolation=4
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@ -10,6 +10,8 @@ region = Rect2(384, 64, 288, 224)
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script/source = "@tool
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extends Sprite2D
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var OutlineMat:ShaderMaterial = preload(\"res://shaders/shaderMaterial_Outline.tres\")
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@export_group(\"Sticker Detection Shape\")
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@export var Shape :Shape2D:
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set(new_shape):
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@ -35,8 +37,6 @@ func on_click():
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print(self,\" clicked\")
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func on_hover():
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var OutlineMat:ShaderMaterial
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OutlineMat = load(\"res://shaders/shaderMaterial_Outline.tres\")
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material = OutlineMat
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queue_redraw()
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