fix cursor code
This commit is contained in:
parent
454c15f146
commit
0d315e3f90
2 changed files with 139 additions and 130 deletions
136
core/Cursor.gd
Normal file
136
core/Cursor.gd
Normal file
|
@ -0,0 +1,136 @@
|
|||
extends Node2D
|
||||
|
||||
var spaceState
|
||||
var query : PhysicsPointQueryParameters2D
|
||||
var CastResult : Array
|
||||
|
||||
var hoveredObjects : Array
|
||||
var hoveredObject
|
||||
var hoveredSticker
|
||||
var grabbedSticker
|
||||
|
||||
enum CURSOR_STATE {DEFAULT, CLICK, GRAB, GRABBED}
|
||||
var currentCursorState:CURSOR_STATE = CURSOR_STATE.DEFAULT
|
||||
var oldCursorState:CURSOR_STATE = CURSOR_STATE.DEFAULT
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
if not OS.is_debug_build():
|
||||
Input.set_mouse_mode(Input.MOUSE_MODE_CONFINED_HIDDEN)
|
||||
query = PhysicsPointQueryParameters2D.new()
|
||||
spaceState = get_world_2d()
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(_delta):
|
||||
#region Cursor Position
|
||||
position = get_global_mouse_position()
|
||||
#endregion
|
||||
pointcast()
|
||||
cursor_look()
|
||||
|
||||
|
||||
func isSticker(selectedObject:Node):
|
||||
var _isSticker:bool = false
|
||||
var _tags = getTags(selectedObject)
|
||||
if (_tags.size() > 0):
|
||||
if (_tags.find("sticker") != -1):
|
||||
_isSticker = true
|
||||
|
||||
return _isSticker
|
||||
|
||||
func getTags(selectedObject:Node):
|
||||
var _tags: Array
|
||||
if (selectedObject.has_meta("tags")):
|
||||
_tags = selectedObject.get_meta("tags")
|
||||
return _tags
|
||||
else:
|
||||
printerr("no tags inside %",selectedObject)
|
||||
return _tags
|
||||
|
||||
|
||||
func pointcast():
|
||||
resetCast()
|
||||
query.collide_with_areas = true
|
||||
query.position = get_global_mouse_position()
|
||||
CastResult = spaceState.direct_space_state.intersect_point(query)
|
||||
# CastResult is not reliable. Objects are added randomly in the array
|
||||
# so we need to filter/sort the trace result
|
||||
if ( CastResult.size() > 0 and (grabbedSticker == null)):
|
||||
#hoveredObjects.clear()
|
||||
#region Fill HoveredObjects
|
||||
for _object in CastResult:
|
||||
if(_object.collider.input_pickable == true):
|
||||
hoveredObjects.append(_object.collider.get_parent())
|
||||
#endregion
|
||||
if (hoveredObjects.size() > 0):
|
||||
if (hoveredObjects.size() >= 2):
|
||||
sortByPosY(hoveredObjects,false)
|
||||
if (hoveredObjects[0] != hoveredObject):
|
||||
hoveredObject = hoveredObjects[0]
|
||||
print("Current hovered object :", hoveredObject)
|
||||
if (isSticker(hoveredObject)):
|
||||
hoveredSticker = hoveredObject
|
||||
print("Current hovered sticker :", hoveredSticker)
|
||||
else:
|
||||
hoveredSticker = null
|
||||
else:
|
||||
resetCast(true)
|
||||
else:
|
||||
resetCast(true)
|
||||
|
||||
func resetCast(bFull = false):
|
||||
CastResult.clear()
|
||||
hoveredObjects.clear()
|
||||
if bFull:
|
||||
hoveredObject = null
|
||||
hoveredSticker = null
|
||||
|
||||
func sortByPosY(objects: Array, ascending_order: bool = true):
|
||||
var _tempArray :Array
|
||||
_tempArray = objects
|
||||
# Inline comparison function
|
||||
_tempArray.sort_custom(comparePosY)
|
||||
# Reverse if descending order is required
|
||||
if not ascending_order:
|
||||
_tempArray.reverse()
|
||||
objects = _tempArray
|
||||
|
||||
func comparePosY(a, b):
|
||||
#print("Compare ",a," at ",a.position.y, " and ",b," at ",b.position.y )
|
||||
return a.position.y < b.position.y
|
||||
|
||||
func cursor_look():
|
||||
|
||||
if (Input.is_action_pressed("select")):
|
||||
if (hoveredSticker):
|
||||
currentCursorState = CURSOR_STATE.GRABBED
|
||||
if ($GrabTimer.is_stopped() and not grabbedSticker):
|
||||
$GrabTimer.start()
|
||||
else:
|
||||
currentCursorState = CURSOR_STATE.CLICK
|
||||
if(hoveredObject):
|
||||
hoveredObject.click.emit()
|
||||
else:
|
||||
if (hoveredSticker):
|
||||
currentCursorState = CURSOR_STATE.GRAB
|
||||
else:
|
||||
currentCursorState = CURSOR_STATE.DEFAULT
|
||||
$GrabTimer.stop()
|
||||
|
||||
if (currentCursorState != oldCursorState):
|
||||
oldCursorState = currentCursorState
|
||||
match oldCursorState:
|
||||
CURSOR_STATE.DEFAULT:
|
||||
$AnimatedSprite2D.play("default")
|
||||
CURSOR_STATE.CLICK:
|
||||
$AnimatedSprite2D.play("click")
|
||||
CURSOR_STATE.GRAB:
|
||||
$AnimatedSprite2D.play("grab_intro")
|
||||
CURSOR_STATE.GRABBED:
|
||||
$AnimatedSprite2D.play("grab")
|
||||
|
||||
|
||||
func _on_grab_timer_timeout():
|
||||
if (hoveredSticker):
|
||||
grabbedSticker = hoveredSticker
|
||||
print("Grabbed ", grabbedSticker)
|
133
core/Cursor.tscn
133
core/Cursor.tscn
|
@ -1,137 +1,12 @@
|
|||
[gd_scene load_steps=8 format=3 uid="uid://524sv8spw6go"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://q1rdbr8uh78r" path="res://textures/cursor_default.tres" id="1_50ts1"]
|
||||
[ext_resource type="Script" path="res://core/Cursor.gd" id="1_b5uuj"]
|
||||
[ext_resource type="Texture2D" uid="uid://bdstohvc7pvot" path="res://textures/cursor_click.tres" id="1_h0do2"]
|
||||
[ext_resource type="Texture2D" uid="uid://buxws7r3kn0d7" path="res://textures/cursor_grab_01.tres" id="3_fj3w4"]
|
||||
[ext_resource type="Texture2D" uid="uid://pbahcjllgjjq" path="res://textures/cursor_grab_02.tres" id="4_153q8"]
|
||||
[ext_resource type="Texture2D" uid="uid://6fajq480n7se" path="res://textures/cursor_grab_03.tres" id="5_tsejy"]
|
||||
|
||||
[sub_resource type="GDScript" id="GDScript_h2l04"]
|
||||
script/source = "extends Node2D
|
||||
|
||||
const Speed:float = 900
|
||||
|
||||
var spaceState
|
||||
var query : PhysicsPointQueryParameters2D
|
||||
var CastResult
|
||||
|
||||
var hoveredObjects : Array
|
||||
var hoveredObject
|
||||
var hoveredSticker
|
||||
var grabbedSticker
|
||||
|
||||
enum CURSOR_STATE {DEFAULT, CLICK, GRAB, GRABBED}
|
||||
var currentCursorState:CURSOR_STATE
|
||||
var oldCursorState:CURSOR_STATE
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
if not OS.is_debug_build():
|
||||
Input.set_mouse_mode(Input.MOUSE_MODE_CONFINED_HIDDEN)
|
||||
query = PhysicsPointQueryParameters2D.new()
|
||||
spaceState = get_world_2d()
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
|
||||
#region Mouse Position
|
||||
position = get_global_mouse_position()
|
||||
#endregion
|
||||
|
||||
pointcast()
|
||||
cursor_look()
|
||||
|
||||
|
||||
func isSticker(selectedObject:Node):
|
||||
var _isSticker:bool = false
|
||||
var _tags = getTags(selectedObject)
|
||||
if (_tags.size() > 0):
|
||||
if (_tags.find(\"sticker\") != -1):
|
||||
_isSticker = true
|
||||
|
||||
return _isSticker
|
||||
|
||||
func getTags(selectedObject:Node):
|
||||
var _tags: Array
|
||||
if (selectedObject.has_meta(\"tags\")):
|
||||
_tags = selectedObject.get_meta(\"tags\")
|
||||
return _tags
|
||||
else:
|
||||
printerr(\"no tags inside %\",selectedObject)
|
||||
return _tags
|
||||
|
||||
|
||||
func pointcast():
|
||||
query.collide_with_areas = true
|
||||
query.position = get_global_mouse_position()
|
||||
CastResult = spaceState.direct_space_state.intersect_point(query)
|
||||
# CastResult is not reliable. Objects are added randomly in the array
|
||||
# so we need to filter/sort the trace result
|
||||
if ( CastResult.size() > 0):
|
||||
hoveredObjects.clear()
|
||||
for _object in CastResult:
|
||||
if(_object.collider.input_pickable == true):
|
||||
hoveredObjects.append(_object.collider.get_parent())
|
||||
if (hoveredObjects.size() > 0):
|
||||
if (hoveredObjects.size() >= 2):
|
||||
sortByPosY(hoveredObjects,false)
|
||||
hoveredObject = hoveredObjects[0]
|
||||
print(\"Current hovered object :\", hoveredObject)
|
||||
if (CastResult.size() == 0 and !grabbedSticker ):
|
||||
CastResult.clear()
|
||||
hoveredSticker = null
|
||||
hoveredObjects.clear()
|
||||
hoveredObject = null
|
||||
|
||||
|
||||
func sortByPosY(objects: Array, ascending_order: bool = true):
|
||||
var _tempArray :Array
|
||||
_tempArray = objects
|
||||
# Inline comparison function
|
||||
_tempArray.sort_custom(comparePosY)
|
||||
# Reverse if descending order is required
|
||||
if not ascending_order:
|
||||
_tempArray.reverse()
|
||||
objects = _tempArray
|
||||
|
||||
func comparePosY(a, b):
|
||||
#print(\"Compare \",a,\" at \",a.position.y, \" and \",b,\" at \",b.position.y )
|
||||
return a.position.y < b.position.y
|
||||
|
||||
func cursor_look():
|
||||
|
||||
if (Input.is_action_pressed(\"select\")):
|
||||
if (hoveredSticker):
|
||||
currentCursorState = CURSOR_STATE.GRABBED
|
||||
if ($GrabTimer.is_stopped()):
|
||||
$GrabTimer.start()
|
||||
else:
|
||||
currentCursorState = CURSOR_STATE.CLICK
|
||||
else:
|
||||
if (hoveredSticker):
|
||||
currentCursorState = CURSOR_STATE.GRAB
|
||||
else:
|
||||
currentCursorState = CURSOR_STATE.DEFAULT
|
||||
$GrabTimer.stop()
|
||||
|
||||
if (currentCursorState != oldCursorState):
|
||||
oldCursorState = currentCursorState
|
||||
match oldCursorState:
|
||||
CURSOR_STATE.DEFAULT:
|
||||
$AnimatedSprite2D.play(\"default\")
|
||||
CURSOR_STATE.CLICK:
|
||||
$AnimatedSprite2D.play(\"click\")
|
||||
CURSOR_STATE.GRAB:
|
||||
$AnimatedSprite2D.play(\"grab_intro\")
|
||||
CURSOR_STATE.GRABBED:
|
||||
$AnimatedSprite2D.play(\"grab\")
|
||||
|
||||
|
||||
func _on_grab_timer_timeout():
|
||||
if (hoveredSticker):
|
||||
grabbedSticker = hoveredSticker
|
||||
"
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_u3xkr"]
|
||||
resource_local_to_scene = true
|
||||
animations = [{
|
||||
|
@ -176,19 +51,17 @@ animations = [{
|
|||
|
||||
[node name="Cursor" type="Node2D"]
|
||||
top_level = true
|
||||
script = SubResource("GDScript_h2l04")
|
||||
script = ExtResource("1_b5uuj")
|
||||
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||
scale = Vector2(1.5, 1.5)
|
||||
sprite_frames = SubResource("SpriteFrames_u3xkr")
|
||||
animation = &"grab"
|
||||
autoplay = "grab"
|
||||
frame = 2
|
||||
frame_progress = 1.0
|
||||
centered = false
|
||||
offset = Vector2(-80, -190)
|
||||
|
||||
[node name="GrabTimer" type="Timer" parent="."]
|
||||
wait_time = 0.5
|
||||
one_shot = true
|
||||
|
||||
[connection signal="timeout" from="GrabTimer" to="." method="_on_grab_timer_timeout"]
|
||||
|
|
Loading…
Reference in a new issue