update stickers

This commit is contained in:
Lucas 2025-02-11 00:59:42 +01:00
parent 0f32cbf710
commit 09b921e321
4 changed files with 11 additions and 13 deletions

View file

@ -41,6 +41,6 @@ collision_mask = 61
position = Vector2(0, -5.415)
rotation = 1.5708
shape = SubResource("CapsuleShape2D_ke631")
debug_color = Color(1.29953e-06, 0.637445, 0.391979, 0.42)
debug_color = Color(0, 0.637, 0.392, 0.42)
[connection signal="property_list_changed" from="." to="." method="_on_property_list_changed"]

View file

@ -33,7 +33,6 @@ rotation = 0.01
shape = SubResource("CapsuleShape2D_dqo8w")
[node name="DetectionZone" type="Area2D" parent="Sticker"]
scale = Vector2(1, 1)
collision_layer = 4
collision_mask = 61

View file

@ -1,15 +1,15 @@
[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://d311puikrpgel"]
[ext_resource type="Shader" path="res://shaders/shader_outline3.gdshader" id="1_4ciqw"]
[ext_resource type="Shader" path="res://shaders/shader_outline3.gdshader" id="1_laeuv"]
[resource]
shader = ExtResource("1_4ciqw")
shader = ExtResource("1_laeuv")
shader_parameter/thickness = 10.0
shader_parameter/ring_count = 40
shader_parameter/ring_offset = 1.0
shader_parameter/ring_count = 16
shader_parameter/ring_offset = null
shader_parameter/outline_color = Color(1, 1, 1, 1)
shader_parameter/border_clipping_fix = true
shader_parameter/aspect_ratio = 1.0
shader_parameter/square_border = false
shader_parameter/offset = null
shader_parameter/max_or_add = true
shader_parameter/max_or_add = false

View file

@ -1,10 +1,9 @@
[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://583rlv8jgawy"]
[ext_resource type="Shader" path="res://shaders/pageflip2.gdshader" id="1_1kmqt"]
[ext_resource type="Shader" path="res://shaders/pageflipdddd.gdshader" id="1_u6jpi"]
[resource]
shader = ExtResource("1_1kmqt")
shader_parameter/flip_param = 1.0
shader_parameter/dim_color_scale = 0.4
shader_parameter/x_buffer = 2.0
shader_parameter/y_buffer = 2.0
shader = ExtResource("1_u6jpi")
shader_parameter/roll_param = 0.0
shader_parameter/roll_radius = 0.105
shader_parameter/roll_direction = Vector2(0.165, -0.065)