Animation Tree animation
This commit is contained in:
parent
b844984aed
commit
04a924943b
5 changed files with 242 additions and 41 deletions
11
player.gd
11
player.gd
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@ -24,9 +24,14 @@ func _physics_process(delta):
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velocity.y = move_toward(velocity.y, 0, SPEED)
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#endregion
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var WalkLeft = directionX < 0
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$AnimationTree.set("parameters/Locomotion/conditions/Idle",(velocity.x == 0 and velocity.y == 0))
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$AnimationTree.set("parameters/Locomotion/conditions/WalkLeft",velocity.x != 0)
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#region Animation
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var WalkLeft = directionX < 0 or (directionY < 0 and directionY != 0)
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var Idle = (velocity.x == 0 and velocity.y == 0)
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$AnimationTree.set("parameters/Locomotion/conditions/Idle",Idle)
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$AnimationTree.set("parameters/Locomotion/conditions/WalkLeft",WalkLeft and !Idle )
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$AnimationTree.set("parameters/Locomotion/conditions/WalkRight",!WalkLeft and !Idle)
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#endregion
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move_and_slide()
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260
player.tscn
260
player.tscn
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@ -1,10 +1,11 @@
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[gd_scene load_steps=19 format=3 uid="uid://0m1hk2nu4bps"]
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[gd_scene load_steps=25 format=3 uid="uid://0m1hk2nu4bps"]
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[ext_resource type="Script" path="res://player.gd" id="1_0pgv8"]
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[ext_resource type="Texture2D" uid="uid://5pmqr3y62guu" path="res://player/currentCloth.tres" id="2_45h8h"]
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[ext_resource type="Animation" uid="uid://b85dikp6ps8i2" path="res://player/animations/idle.res" id="2_ymiw5"]
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[ext_resource type="Animation" uid="uid://2woypk4u40b5" path="res://player/animations/WalkLeft.res" id="3_2eohq"]
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[ext_resource type="Texture2D" uid="uid://5qixrbrclydr" path="res://player/currentHat.tres" id="3_qyf3b"]
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[ext_resource type="Animation" uid="uid://d3wpyd6di1ada" path="res://player/animations/WalkRight.res" id="4_pyvsf"]
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[ext_resource type="Texture2D" uid="uid://sod0ms1cfkjf" path="res://player/playerSkin_ref.png" id="4_ytgpb"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_kapu3"]
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@ -42,7 +43,7 @@ tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
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"points": PackedFloat32Array(0.153589, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/3/type = "bezier"
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@ -86,7 +87,7 @@ tracks/6/interp = 1
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tracks/6/loop_wrap = true
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tracks/6/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(33, -0.25, 0, 0.25, 0),
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"points": PackedFloat32Array(-30, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/7/type = "bezier"
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@ -97,7 +98,7 @@ tracks/7/interp = 1
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tracks/7/loop_wrap = true
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tracks/7/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(58, -0.25, 0, 0.25, 0),
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"points": PackedFloat32Array(50, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/8/type = "bezier"
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@ -255,11 +256,189 @@ tracks/21/keys = {
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"points": PackedFloat32Array(45, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/22/type = "bezier"
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tracks/22/imported = false
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tracks/22/enabled = true
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tracks/22/path = NodePath("Skeleton2D/root/Hips/Spine/Head:scale:x")
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tracks/22/interp = 1
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tracks/22/loop_wrap = true
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tracks/22/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/23/type = "bezier"
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tracks/23/imported = false
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tracks/23/enabled = true
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tracks/23/path = NodePath("Skeleton2D/root/Hips/Spine/Head:scale:y")
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tracks/23/interp = 1
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tracks/23/loop_wrap = true
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tracks/23/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/24/type = "value"
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tracks/24/imported = false
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tracks/24/enabled = true
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tracks/24/path = NodePath("Skeleton2D/Body/HandL:show_behind_parent")
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tracks/24/interp = 1
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tracks/24/loop_wrap = true
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tracks/24/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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tracks/25/type = "bezier"
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tracks/25/imported = false
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tracks/25/enabled = true
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tracks/25/path = NodePath("Skeleton2D/root/Hips/Spine:scale:x")
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tracks/25/interp = 1
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tracks/25/loop_wrap = true
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tracks/25/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/26/type = "bezier"
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tracks/26/imported = false
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tracks/26/enabled = true
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tracks/26/path = NodePath("Skeleton2D/root/Hips/Spine:scale:y")
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tracks/26/interp = 1
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tracks/26/loop_wrap = true
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tracks/26/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/27/type = "bezier"
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tracks/27/imported = false
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tracks/27/enabled = true
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tracks/27/path = NodePath("Skeleton2D/root/Hips/Tail:scale:x")
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tracks/27/interp = 1
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tracks/27/loop_wrap = true
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tracks/27/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/28/type = "bezier"
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tracks/28/imported = false
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tracks/28/enabled = true
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tracks/28/path = NodePath("Skeleton2D/root/Hips/Tail:scale:y")
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tracks/28/interp = 1
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tracks/28/loop_wrap = true
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tracks/28/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/29/type = "bezier"
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tracks/29/imported = false
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tracks/29/enabled = true
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tracks/29/path = NodePath("Skeleton2D/root/Hips/Spine/Head/Hat:scale:x")
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tracks/29/interp = 1
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tracks/29/loop_wrap = true
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tracks/29/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(0.6, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/30/type = "bezier"
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tracks/30/imported = false
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tracks/30/enabled = true
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tracks/30/path = NodePath("Skeleton2D/root/Hips/Spine/Head/Hat:scale:y")
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tracks/30/interp = 1
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tracks/30/loop_wrap = true
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tracks/30/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(0.6, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/31/type = "bezier"
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tracks/31/imported = false
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tracks/31/enabled = true
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tracks/31/path = NodePath("Skeleton2D/root/Hips/Spine/Head/Hat:position:x")
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tracks/31/interp = 1
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tracks/31/loop_wrap = true
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tracks/31/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(65, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/32/type = "bezier"
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tracks/32/imported = false
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tracks/32/enabled = true
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tracks/32/path = NodePath("Skeleton2D/root/Hips/Spine/Head/Hat:position:y")
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tracks/32/interp = 1
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tracks/32/loop_wrap = true
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tracks/32/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(-103, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/33/type = "bezier"
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tracks/33/imported = false
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tracks/33/enabled = true
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tracks/33/path = NodePath("Skeleton2D/root/Hips/Spine/ArmLeft:rotation")
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tracks/33/interp = 1
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tracks/33/loop_wrap = true
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tracks/33/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/34/type = "bezier"
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tracks/34/imported = false
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tracks/34/enabled = true
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tracks/34/path = NodePath("Skeleton2D/root/Hips/LegLeft:scale:x")
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tracks/34/interp = 1
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tracks/34/loop_wrap = true
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tracks/34/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/35/type = "bezier"
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tracks/35/imported = false
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tracks/35/enabled = true
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tracks/35/path = NodePath("Skeleton2D/root/Hips/LegLeft:scale:y")
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tracks/35/interp = 1
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tracks/35/loop_wrap = true
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tracks/35/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/36/type = "bezier"
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tracks/36/imported = false
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tracks/36/enabled = true
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tracks/36/path = NodePath("Skeleton2D/root/Hips/LegRight:scale:x")
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tracks/36/interp = 1
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tracks/36/loop_wrap = true
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tracks/36/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/37/type = "bezier"
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tracks/37/imported = false
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tracks/37/enabled = true
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tracks/37/path = NodePath("Skeleton2D/root/Hips/LegRight:scale:y")
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tracks/37/interp = 1
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tracks/37/loop_wrap = true
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tracks/37/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_4k813"]
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_data = {
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"RESET": SubResource("Animation_oktsg"),
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"WalkLeft": ExtResource("3_2eohq"),
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"WalkRight": ExtResource("4_pyvsf"),
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"idle": ExtResource("2_ymiw5")
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}
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@ -268,6 +447,9 @@ _data = {
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_myrjl"]
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animation = &"WalkLeft"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_50xfb"]
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animation = &"WalkRight"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_dx8h8"]
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animation = &"idle"
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@ -279,22 +461,43 @@ advance_mode = 2
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advance_condition = &"WalkLeft"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_0oq83"]
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xfade_time = 0.2
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advance_mode = 2
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advance_condition = &"Idle"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_p8n5f"]
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advance_mode = 2
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advance_condition = &"WalkRight"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_yhvwn"]
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xfade_time = 0.2
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advance_mode = 2
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advance_condition = &"Idle"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_xfa3x"]
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advance_mode = 2
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advance_condition = &"WalkLeft"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_m2u4j"]
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advance_mode = 2
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advance_condition = &"WalkRight"
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[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_x16w7"]
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states/BlendTree/node = SubResource("AnimationNodeBlendTree_hn1cf")
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states/BlendTree/position = Vector2(668, 238)
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states/End/position = Vector2(328, 289)
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states/Start/position = Vector2(371, 25)
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states/WalkLeft/node = SubResource("AnimationNodeAnimation_myrjl")
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states/WalkLeft/position = Vector2(534, 122)
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states/WalkLeft/position = Vector2(495, 179)
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states/WalkRight/node = SubResource("AnimationNodeAnimation_50xfb")
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states/WalkRight/position = Vector2(259, 179)
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states/idle/node = SubResource("AnimationNodeAnimation_dx8h8")
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states/idle/position = Vector2(371, 111)
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transitions = ["Start", "idle", SubResource("AnimationNodeStateMachineTransition_ogkr4"), "idle", "WalkLeft", SubResource("AnimationNodeStateMachineTransition_q2u5u"), "WalkLeft", "idle", SubResource("AnimationNodeStateMachineTransition_0oq83")]
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graph_offset = Vector2(-48, -19)
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transitions = ["Start", "idle", SubResource("AnimationNodeStateMachineTransition_ogkr4"), "idle", "WalkLeft", SubResource("AnimationNodeStateMachineTransition_q2u5u"), "WalkLeft", "idle", SubResource("AnimationNodeStateMachineTransition_0oq83"), "idle", "WalkRight", SubResource("AnimationNodeStateMachineTransition_p8n5f"), "WalkRight", "idle", SubResource("AnimationNodeStateMachineTransition_yhvwn"), "WalkRight", "WalkLeft", SubResource("AnimationNodeStateMachineTransition_xfa3x"), "WalkLeft", "WalkRight", SubResource("AnimationNodeStateMachineTransition_m2u4j")]
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graph_offset = Vector2(-106, 41)
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[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_wgp38"]
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graph_offset = Vector2(-144, 42)
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nodes/Locomotion/node = SubResource("AnimationNodeStateMachine_x16w7")
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nodes/Locomotion/position = Vector2(180, 120)
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nodes/output/position = Vector2(380, 120)
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@ -331,59 +534,56 @@ tree_root = SubResource("AnimationNodeBlendTree_wgp38")
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anim_player = NodePath("../AnimationPlayer")
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parameters/Locomotion/conditions/Idle = false
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parameters/Locomotion/conditions/WalkLeft = false
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parameters/Locomotion/conditions/WalkRight = false
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[node name="Skeleton2D" type="Skeleton2D" parent="."]
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position = Vector2(17, 0)
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[node name="BootL" type="Sprite2D" parent="Skeleton2D"]
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position = Vector2(39.7013, -40.9008)
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rotation = -0.509857
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scale = Vector2(1, 1)
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position = Vector2(42, -41)
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texture = ExtResource("2_45h8h")
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region_enabled = true
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region_rect = Rect2(896, 768, 128, 128)
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[node name="BootR" type="Sprite2D" parent="Skeleton2D"]
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position = Vector2(-69.1147, -47.8842)
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rotation = 0.472078
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scale = Vector2(1, 1)
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position = Vector2(-71, -48)
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texture = ExtResource("2_45h8h")
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region_enabled = true
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region_rect = Rect2(896, 768, 128, 128)
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[node name="Body" type="Sprite2D" parent="Skeleton2D"]
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position = Vector2(51, -222)
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position = Vector2(51, -222.399)
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texture = ExtResource("2_45h8h")
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offset = Vector2(-15, 0)
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region_enabled = true
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region_rect = Rect2(0, 640, 384, 384)
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[node name="HandL" type="Sprite2D" parent="Skeleton2D/Body"]
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position = Vector2(33, 58)
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position = Vector2(-29.3091, 50.5049)
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texture = ExtResource("2_45h8h")
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region_enabled = true
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region_rect = Rect2(768, 768, 128, 128)
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[node name="HandR" type="Sprite2D" parent="Skeleton2D/Body"]
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show_behind_parent = true
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position = Vector2(-151, 31)
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position = Vector2(-151.18, 31.2505)
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texture = ExtResource("2_45h8h")
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region_enabled = true
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region_rect = Rect2(768, 768, 128, 128)
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[node name="Tail" type="Sprite2D" parent="Skeleton2D/Body"]
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show_behind_parent = true
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position = Vector2(44, 92)
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scale = Vector2(0.999991, 0.999991)
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position = Vector2(44, 92.3986)
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rotation = -0.217798
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scale = Vector2(1, 1)
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texture = ExtResource("2_45h8h")
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offset = Vector2(70, 0)
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region_enabled = true
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region_rect = Rect2(768, 640, 256, 128)
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[node name="Head" type="Sprite2D" parent="Skeleton2D"]
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position = Vector2(-40, -395)
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rotation = 0.00121922
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scale = Vector2(1, 1)
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position = Vector2(-40, -395.399)
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rotation = 0.00139138
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texture = ExtResource("2_45h8h")
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offset = Vector2(0, -168)
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region_enabled = true
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@ -391,7 +591,7 @@ region_rect = Rect2(0, 0, 512, 640)
|
|||
|
||||
[node name="Hat" type="Sprite2D" parent="Skeleton2D/Head"]
|
||||
position = Vector2(65, -103)
|
||||
scale = Vector2(0.600959, 0.600959)
|
||||
scale = Vector2(0.6, 0.6)
|
||||
texture = ExtResource("3_qyf3b")
|
||||
region_enabled = true
|
||||
region_rect = Rect2(0, 0, 1152, 1136)
|
||||
|
@ -406,7 +606,6 @@ rest = Transform2D(1, 0, 0, 1, -18, -93)
|
|||
|
||||
[node name="LegLeft" type="Bone2D" parent="Skeleton2D/root/Hips"]
|
||||
position = Vector2(77, 52)
|
||||
scale = Vector2(1, 1)
|
||||
rest = Transform2D(1, 0, 0, 1, 77, 52)
|
||||
|
||||
[node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/root/Hips/LegLeft"]
|
||||
|
@ -414,7 +613,6 @@ remote_path = NodePath("../../../../BootL")
|
|||
|
||||
[node name="LegRight" type="Bone2D" parent="Skeleton2D/root/Hips"]
|
||||
position = Vector2(-36, 45)
|
||||
scale = Vector2(1, 1)
|
||||
rest = Transform2D(1, 0, 0, 1, -36, 45)
|
||||
|
||||
[node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/root/Hips/LegRight"]
|
||||
|
@ -426,23 +624,22 @@ rest = Transform2D(1, 0, 0, 1, 86, -129)
|
|||
|
||||
[node name="Head" type="Bone2D" parent="Skeleton2D/root/Hips/Spine"]
|
||||
position = Vector2(-91, -173)
|
||||
scale = Vector2(1, 1)
|
||||
rest = Transform2D(1, 0, 0, 1, -91, -173)
|
||||
|
||||
[node name="Hat" type="Bone2D" parent="Skeleton2D/root/Hips/Spine/Head"]
|
||||
position = Vector2(65, -103)
|
||||
rest = Transform2D(1, 0, 0, 1, 65, -103)
|
||||
scale = Vector2(0.6, 0.6)
|
||||
rest = Transform2D(0.6, 0, 0, 0.6, 65, -103)
|
||||
|
||||
[node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/root/Hips/Spine/Head/Hat"]
|
||||
remote_path = NodePath("../../../../../../Head/Hat")
|
||||
update_scale = false
|
||||
|
||||
[node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/root/Hips/Spine/Head"]
|
||||
remote_path = NodePath("../../../../../Head")
|
||||
|
||||
[node name="ArmLeft" type="Bone2D" parent="Skeleton2D/root/Hips/Spine"]
|
||||
position = Vector2(33, 58)
|
||||
rest = Transform2D(1, 0, 0, 1, 33, 58)
|
||||
position = Vector2(-30, 50)
|
||||
rest = Transform2D(1, 0, 0, 1, -30, 50)
|
||||
|
||||
[node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/root/Hips/Spine/ArmLeft"]
|
||||
remote_path = NodePath("../../../../../Body/HandL")
|
||||
|
@ -456,15 +653,14 @@ remote_path = NodePath("../../../../../Body/HandR")
|
|||
|
||||
[node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/root/Hips/Spine"]
|
||||
remote_path = NodePath("../../../../Body")
|
||||
update_scale = false
|
||||
|
||||
[node name="Tail" type="Bone2D" parent="Skeleton2D/root/Hips"]
|
||||
position = Vector2(130, -37)
|
||||
rest = Transform2D(1, 0, 0, 1, 130, -37)
|
||||
rotation = 0.153589
|
||||
rest = Transform2D(0.973179, -0.23005, 0.23005, 0.973179, 130, -37)
|
||||
|
||||
[node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/root/Hips/Tail"]
|
||||
remote_path = NodePath("../../../../Body/Tail")
|
||||
update_scale = false
|
||||
|
||||
[node name="debug2" type="Sprite2D" parent="."]
|
||||
visible = false
|
||||
|
|
BIN
player/animations/WalkLeft.res
(Stored with Git LFS)
BIN
player/animations/WalkLeft.res
(Stored with Git LFS)
Binary file not shown.
BIN
player/animations/WalkRight.res
(Stored with Git LFS)
BIN
player/animations/WalkRight.res
(Stored with Git LFS)
Binary file not shown.
BIN
player/animations/idle.res
(Stored with Git LFS)
BIN
player/animations/idle.res
(Stored with Git LFS)
Binary file not shown.
Loading…
Reference in a new issue