StickerClone/player.tscn

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[gd_scene load_steps=21 format=3 uid="uid://0m1hk2nu4bps"]
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[ext_resource type="Script" path="res://player.gd" id="1_0pgv8"]
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[ext_resource type="Texture2D" uid="uid://5pmqr3y62guu" path="res://player/currentCloth.tres" id="2_45h8h"]
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[ext_resource type="Texture2D" uid="uid://5qixrbrclydr" path="res://player/currentHat.tres" id="3_qyf3b"]
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[ext_resource type="Texture2D" uid="uid://sod0ms1cfkjf" path="res://player/playerSkin_ref.png" id="4_ytgpb"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_kapu3"]
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size = Vector2(192, 256)
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[sub_resource type="Animation" id="Animation_y7jp1"]
resource_name = "idle"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Skeleton2D/root/Hips:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(),
"transitions": PackedFloat32Array(),
"update": 0,
"values": []
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_4k813"]
_data = {
"idle": SubResource("Animation_y7jp1")
}
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[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_hn1cf"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_1x8ew"]
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animation = &"idle"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_vrcgu"]
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animation = &"player_WalkLeft"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_giw8e"]
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animation = &"player_WalkRight"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_ylw4m"]
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advance_mode = 2
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advance_condition = &"WalkLeft"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_tx8bg"]
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advance_mode = 2
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advance_condition = &"Idle"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_flw2n"]
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advance_mode = 2
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advance_condition = &"Idle"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_um8f6"]
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advance_mode = 2
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advance_condition = &"WalkRight"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_ks6oc"]
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advance_mode = 2
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[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_x16w7"]
states/BlendTree/node = SubResource("AnimationNodeBlendTree_hn1cf")
states/BlendTree/position = Vector2(668, 238)
states/End/position = Vector2(328, 289)
states/Start/position = Vector2(585, 52)
states/idle/node = SubResource("AnimationNodeAnimation_1x8ew")
states/idle/position = Vector2(343, 98)
states/player_WalkLeft/node = SubResource("AnimationNodeAnimation_vrcgu")
states/player_WalkLeft/position = Vector2(224, 185)
states/player_WalkRight/node = SubResource("AnimationNodeAnimation_giw8e")
states/player_WalkRight/position = Vector2(451, 185)
transitions = ["idle", "player_WalkLeft", SubResource("AnimationNodeStateMachineTransition_ylw4m"), "player_WalkLeft", "idle", SubResource("AnimationNodeStateMachineTransition_tx8bg"), "player_WalkRight", "idle", SubResource("AnimationNodeStateMachineTransition_flw2n"), "idle", "player_WalkRight", SubResource("AnimationNodeStateMachineTransition_um8f6"), "Start", "player_WalkRight", SubResource("AnimationNodeStateMachineTransition_ks6oc")]
graph_offset = Vector2(-101, 1)
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_wgp38"]
graph_offset = Vector2(-281.833, 96.4845)
nodes/Locomotion/node = SubResource("AnimationNodeStateMachine_x16w7")
nodes/Locomotion/position = Vector2(120, 140)
nodes/output/position = Vector2(340, 140)
node_connections = [&"output", 0, &"Locomotion"]
[sub_resource type="LabelSettings" id="LabelSettings_dgcsv"]
font_size = 50
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[sub_resource type="CanvasTexture" id="CanvasTexture_2b3h6"]
diffuse_texture = ExtResource("4_ytgpb")
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[node name="Node2D" type="CharacterBody2D"]
script = ExtResource("1_0pgv8")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, -129)
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shape = SubResource("RectangleShape2D_kapu3")
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[node name="Camera2D" type="Camera2D" parent="."]
position = Vector2(0, -129)
zoom = Vector2(0.13, 0.13)
position_smoothing_enabled = true
position_smoothing_speed = 2.0
drag_horizontal_enabled = true
drag_vertical_enabled = true
editor_draw_limits = true
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." groups=["Animation"]]
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libraries = {
"": SubResource("AnimationLibrary_4k813")
}
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autoplay = "player_WalkLeft"
playback_default_blend_time = 0.3
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[node name="AnimationTree" type="AnimationTree" parent="." groups=["Animation"]]
tree_root = SubResource("AnimationNodeBlendTree_wgp38")
anim_player = NodePath("../AnimationPlayer")
parameters/Locomotion/conditions/Idle = false
parameters/Locomotion/conditions/WalkLeft = false
parameters/Locomotion/conditions/WalkRight = false
[node name="debug" type="Label" parent="."]
anchors_preset = 7
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
offset_left = -188.5
offset_top = -801.0
offset_right = 188.5
offset_bottom = -680.0
grow_horizontal = 2
grow_vertical = 0
auto_translate = false
localize_numeral_system = false
text = "debug"
label_settings = SubResource("LabelSettings_dgcsv")
horizontal_alignment = 1
vertical_alignment = 1
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[node name="Skeleton2D" type="Skeleton2D" parent="."]
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position = Vector2(17, 0)
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[node name="BootL" type="Sprite2D" parent="Skeleton2D"]
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position = Vector2(44, -43)
texture = ExtResource("2_45h8h")
region_enabled = true
region_rect = Rect2(896, 768, 128, 128)
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[node name="BootR" type="Sprite2D" parent="Skeleton2D"]
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position = Vector2(-64, -50)
texture = ExtResource("2_45h8h")
region_enabled = true
region_rect = Rect2(896, 768, 128, 128)
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[node name="Body" type="Sprite2D" parent="Skeleton2D"]
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position = Vector2(51, -222)
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texture = ExtResource("2_45h8h")
offset = Vector2(-15, 0)
region_enabled = true
region_rect = Rect2(0, 640, 384, 384)
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[node name="HandL" type="Sprite2D" parent="Skeleton2D/Body"]
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position = Vector2(38, 55)
texture = ExtResource("2_45h8h")
region_enabled = true
region_rect = Rect2(768, 768, 128, 128)
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[node name="HandR" type="Sprite2D" parent="Skeleton2D/Body"]
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show_behind_parent = true
position = Vector2(-144, 29)
texture = ExtResource("2_45h8h")
region_enabled = true
region_rect = Rect2(768, 768, 128, 128)
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[node name="Tail" type="Sprite2D" parent="Skeleton2D/Body"]
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show_behind_parent = true
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position = Vector2(-188, 86)
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texture = ExtResource("2_45h8h")
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offset = Vector2(70, 0)
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region_enabled = true
region_rect = Rect2(768, 640, 256, 128)
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[node name="Head" type="Sprite2D" parent="Skeleton2D"]
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position = Vector2(-35, -397)
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texture = ExtResource("2_45h8h")
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offset = Vector2(0, -168)
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region_enabled = true
region_rect = Rect2(0, 0, 512, 640)
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[node name="Hat" type="Sprite2D" parent="Skeleton2D/Head"]
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position = Vector2(66, -102)
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scale = Vector2(0.6, 0.6)
texture = ExtResource("3_qyf3b")
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region_enabled = true
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region_rect = Rect2(0, 0, 1152, 1136)
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[node name="root" type="Bone2D" parent="Skeleton2D"]
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position = Vector2(-17, 0)
rest = Transform2D(1, 0, 0, 1, -17, 0)
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[node name="Hips" type="Bone2D" parent="Skeleton2D/root"]
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position = Vector2(-18, -93)
rest = Transform2D(1, 0, 0, 1, -18, -93)
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[node name="LegLeft" type="Bone2D" parent="Skeleton2D/root/Hips"]
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position = Vector2(81, 61)
rest = Transform2D(1, 0, 0, 1, 81, 61)
[node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/root/Hips/LegLeft"]
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[node name="LegRight" type="Bone2D" parent="Skeleton2D/root/Hips"]
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position = Vector2(-30, 58)
rest = Transform2D(1, 0, 0, 1, -30, 58)
[node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/root/Hips/LegRight"]
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[node name="Spine" type="Bone2D" parent="Skeleton2D/root/Hips"]
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position = Vector2(86, -129)
rest = Transform2D(1, 0, 0, 1, -4, -78)
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[node name="Head" type="Bone2D" parent="Skeleton2D/root/Hips/Spine"]
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position = Vector2(5, -213)
rest = Transform2D(1, 0, 0, 1, 5, -213)
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[node name="Hat" type="Bone2D" parent="Skeleton2D/root/Hips/Spine/Head"]
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position = Vector2(56, -160)
rest = Transform2D(1, 0, 0, 1, 56, -160)
[node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/root/Hips/Spine/Head/Hat"]
[node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/root/Hips/Spine/Head"]
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[node name="ArmLeft" type="Bone2D" parent="Skeleton2D/root/Hips/Spine"]
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position = Vector2(110, 24)
rest = Transform2D(1, 0, 0, 1, 110, 24)
[node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/root/Hips/Spine/ArmLeft"]
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[node name="ArmRight" type="Bone2D" parent="Skeleton2D/root/Hips/Spine"]
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position = Vector2(-77, -5)
rest = Transform2D(1, 0, 0, 1, -77, -5)
[node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/root/Hips/Spine/ArmRight"]
[node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/root/Hips/Spine"]
remote_path = NodePath("../../../../Body")
update_scale = false
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[node name="Tail" type="Bone2D" parent="Skeleton2D/root/Hips"]
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position = Vector2(130, -37)
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rest = Transform2D(1, 0, 0, 1, 92, 42)
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[node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/root/Hips/Tail"]
remote_path = NodePath("../../../../Body/Tail")
update_scale = false
[node name="Sprite2D" type="Sprite2D" parent="."]
modulate = Color(0.6, 0.498039, 1, 0.486275)
z_index = -1
position = Vector2(42, -381)
scale = Vector2(1.89731, 1.89731)
texture = SubResource("CanvasTexture_2b3h6")