StickerClone/core/Cursor.tscn

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[gd_scene load_steps=8 format=3 uid="uid://524sv8spw6go"]
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[ext_resource type="Texture2D" uid="uid://q1rdbr8uh78r" path="res://textures/cursor_default.tres" id="1_50ts1"]
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[ext_resource type="Texture2D" uid="uid://bdstohvc7pvot" path="res://textures/cursor_click.tres" id="1_h0do2"]
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[ext_resource type="Texture2D" uid="uid://buxws7r3kn0d7" path="res://textures/cursor_grab_01.tres" id="3_fj3w4"]
[ext_resource type="Texture2D" uid="uid://pbahcjllgjjq" path="res://textures/cursor_grab_02.tres" id="4_153q8"]
[ext_resource type="Texture2D" uid="uid://6fajq480n7se" path="res://textures/cursor_grab_03.tres" id="5_tsejy"]
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[sub_resource type="GDScript" id="GDScript_h2l04"]
script/source = "extends Node2D
const Speed:float = 900
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var spaceState
var query
var CastResult
var old_result
var selectedSticker
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enum CURSOR_STATE {DEFAULT, CLICK, GRAB, GRABBED}
var currentCursorState:CURSOR_STATE
var oldCursorState:CURSOR_STATE
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# Called when the node enters the scene tree for the first time.
func _ready():
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if not OS.is_debug_build():
Input.set_mouse_mode(Input.MOUSE_MODE_CONFINED_HIDDEN)
query = PhysicsPointQueryParameters2D.new()
spaceState = get_world_2d()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
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#region Mouse Position
position = get_global_mouse_position()
#endregion
pointcast()
cursor_look()
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func isSticker(selectedObject:Node):
var _isSticker:bool = false
var _tags = getTags(selectedObject)
if (_tags.size() > 0):
if (_tags.find(\"sticker\") != -1):
_isSticker = true
return _isSticker
func getTags(selectedObject:Node):
var _tags: Array
if (selectedObject.has_meta(\"tags\")):
_tags = selectedObject.get_meta(\"tags\")
return _tags
else:
printerr(\"no tags inside %\",selectedObject)
return _tags
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func pointcast():
query.collide_with_areas = true
query.position = get_global_mouse_position()
CastResult = spaceState.direct_space_state.intersect_point(query)
if ( (CastResult.size() > 0) and (old_result != CastResult) ):
old_result = CastResult
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if (CastResult.size()> 2):
breakpoint # should not detect multiple areas
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for _result in CastResult:
if (_result.collider.input_pickable == true):
selectedSticker = _result.collider.get_parent()
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if (isSticker(selectedSticker)):
print(\"selected sticker %\",selectedSticker)
else:
selectedSticker = null
if (CastResult.size() == 0 ):
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CastResult.clear()
old_result = null
selectedSticker = null
func cursor_look():
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if (Input.is_action_pressed(\"select\")):
if (selectedSticker):
currentCursorState = CURSOR_STATE.GRABBED
else:
currentCursorState = CURSOR_STATE.CLICK
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else:
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if (selectedSticker):
currentCursorState = CURSOR_STATE.GRAB
else:
currentCursorState = CURSOR_STATE.DEFAULT
if (currentCursorState != oldCursorState):
oldCursorState = currentCursorState
match oldCursorState:
CURSOR_STATE.DEFAULT:
$AnimatedSprite2D.play(\"default\")
CURSOR_STATE.CLICK:
$AnimatedSprite2D.play(\"click\")
CURSOR_STATE.GRAB:
$AnimatedSprite2D.play(\"grab_intro\")
CURSOR_STATE.GRABBED:
$AnimatedSprite2D.play(\"grab\")
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"
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[sub_resource type="SpriteFrames" id="SpriteFrames_u3xkr"]
resource_local_to_scene = true
animations = [{
"frames": [{
"duration": 1.0,
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"texture": ExtResource("1_h0do2")
}],
"loop": true,
"name": &"click",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
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"texture": ExtResource("1_50ts1")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("3_fj3w4")
}, {
"duration": 1.0,
"texture": ExtResource("4_153q8")
}, {
"duration": 1.0,
"texture": ExtResource("5_tsejy")
}],
"loop": false,
"name": &"grab",
"speed": 7.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("3_fj3w4")
}],
"loop": true,
"name": &"grab_intro",
"speed": 5.0
}]
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[node name="Cursor" type="Node2D"]
top_level = true
script = SubResource("GDScript_h2l04")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
scale = Vector2(1.5, 1.5)
sprite_frames = SubResource("SpriteFrames_u3xkr")
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animation = &"grab"
autoplay = "grab"
frame = 2
frame_progress = 1.0
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centered = false
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offset = Vector2(-80, -190)