StickerClone/core/Cur6C3A.tmp

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2024-07-25 16:26:18 +00:00
[gd_scene load_steps=8 format=3 uid="uid://524sv8spw6go"]
[ext_resource type="Texture2D" uid="uid://q1rdbr8uh78r" path="res://textures/cursor_default.tres" id="1_50ts1"]
[ext_resource type="Texture2D" uid="uid://bdstohvc7pvot" path="res://textures/cursor_click.tres" id="1_h0do2"]
[ext_resource type="Texture2D" uid="uid://buxws7r3kn0d7" path="res://textures/cursor_grab_01.tres" id="3_fj3w4"]
[ext_resource type="Texture2D" uid="uid://pbahcjllgjjq" path="res://textures/cursor_grab_02.tres" id="4_153q8"]
[ext_resource type="Texture2D" uid="uid://6fajq480n7se" path="res://textures/cursor_grab_03.tres" id="5_tsejy"]
[sub_resource type="GDScript" id="GDScript_h2l04"]
script/source = "extends Node2D
const Speed:float = 900
var spaceState
var query
var CastResult
var old_result
var selectedSticker
# Called when the node enters the scene tree for the first time.
func _ready():
if not OS.is_debug_build():
Input.set_mouse_mode(Input.MOUSE_MODE_CONFINED_HIDDEN)
query = PhysicsPointQueryParameters2D.new()
spaceState = get_world_2d()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
#region Mouse Position
position = get_global_mouse_position()
#endregion
pointcast()
cursor_look()
func pointcast():
query.collide_with_areas = true
query.position = get_global_mouse_position()
CastResult = spaceState.direct_space_state.intersect_point(query)
if ( (CastResult.size() > 0) and (old_result != CastResult) ):
old_result = CastResult
for _result in CastResult:
if (_result.collider.input_pickable == true):
selectedSticker = _result.collider.get_parent()
print(\"selected sticker %\",selectedSticker)
if (CastResult.size() == 0):
CastResult.clear()
old_result = null
selectedSticker = null
func cursor_look():
$AnimatedSprite2D.play(\"default\")
if (Input.is_action_pressed(\"select\")):
if (selectedSticker):
$AnimatedSprite2D.play(\"grab\")
else:
$AnimatedSprite2D.play(\"click\")
else:
if (selectedSticker):
$AnimatedSprite2D.play(\"grab_intro\")
"
[sub_resource type="SpriteFrames" id="SpriteFrames_u3xkr"]
resource_local_to_scene = true
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("1_h0do2")
}],
"loop": true,
"name": &"click",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("1_50ts1")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("3_fj3w4")
}, {
"duration": 1.0,
"texture": ExtResource("4_153q8")
}, {
"duration": 1.0,
"texture": ExtResource("5_tsejy")
}],
"loop": true,
"name": &"grab",
"speed": 7.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("3_fj3w4")
}],
"loop": true,
"name": &"grab_intro",
"speed": 5.0
}]
[node name="Cursor" type="Node2D"]
top_level = true
script = SubResource("GDScript_h2l04")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
scale = Vector2(1.5, 1.5)
sprite_frames = SubResource("SpriteFrames_u3xkr")
animation = &"grab"
centered = false
offset = Vector2(-80, -190)