StickerClone/player.tscn

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[gd_scene load_steps=19 format=3 uid="uid://0m1hk2nu4bps"]
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[ext_resource type="Animation" uid="uid://b85dikp6ps8i2" path="res://player/animations/idle.res" id="2_ymiw5"]
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[ext_resource type="Animation" uid="uid://2woypk4u40b5" path="res://player/animations/WalkLeft.res" id="3_2eohq"]
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[ext_resource type="Texture2D" uid="uid://5qixrbrclydr" path="res://player/currentHat.tres" id="3_qyf3b"]
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[ext_resource type="Texture2D" uid="uid://sod0ms1cfkjf" path="res://player/playerSkin_ref.png" id="4_ytgpb"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_kapu3"]
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size = Vector2(192, 148)
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tracks/0/imported = false
tracks/0/enabled = true
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tracks/0/path = NodePath("Skeleton2D/root/Hips/Tail:position:x")
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}
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tracks/14/type = "bezier"
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tracks/21/imported = false
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tracks/21/path = NodePath("Skeleton2D/root/Hips/LegRight:position:y")
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tracks/21/loop_wrap = true
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_4k813"]
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"RESET": SubResource("Animation_oktsg"),
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"WalkLeft": ExtResource("3_2eohq"),
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"idle": ExtResource("2_ymiw5")
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}
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[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_hn1cf"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_myrjl"]
animation = &"WalkLeft"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_dx8h8"]
animation = &"idle"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_ogkr4"]
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advance_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_q2u5u"]
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advance_mode = 2
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advance_condition = &"WalkLeft"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_0oq83"]
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advance_mode = 2
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advance_condition = &"Idle"
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[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_x16w7"]
states/BlendTree/node = SubResource("AnimationNodeBlendTree_hn1cf")
states/BlendTree/position = Vector2(668, 238)
states/End/position = Vector2(328, 289)
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states/Start/position = Vector2(371, 25)
states/WalkLeft/node = SubResource("AnimationNodeAnimation_myrjl")
states/WalkLeft/position = Vector2(534, 122)
states/idle/node = SubResource("AnimationNodeAnimation_dx8h8")
states/idle/position = Vector2(371, 111)
transitions = ["Start", "idle", SubResource("AnimationNodeStateMachineTransition_ogkr4"), "idle", "WalkLeft", SubResource("AnimationNodeStateMachineTransition_q2u5u"), "WalkLeft", "idle", SubResource("AnimationNodeStateMachineTransition_0oq83")]
graph_offset = Vector2(-48, -19)
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[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_wgp38"]
nodes/Locomotion/node = SubResource("AnimationNodeStateMachine_x16w7")
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nodes/Locomotion/position = Vector2(180, 120)
nodes/output/position = Vector2(380, 120)
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node_connections = [&"output", 0, &"Locomotion"]
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[sub_resource type="CanvasTexture" id="CanvasTexture_2b3h6"]
diffuse_texture = ExtResource("4_ytgpb")
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[node name="Node2D" type="CharacterBody2D"]
script = ExtResource("1_0pgv8")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, -75)
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shape = SubResource("RectangleShape2D_kapu3")
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[node name="Camera2D" type="Camera2D" parent="."]
position = Vector2(0, -129)
zoom = Vector2(0.13, 0.13)
position_smoothing_enabled = true
position_smoothing_speed = 2.0
drag_horizontal_enabled = true
drag_vertical_enabled = true
editor_draw_limits = true
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." groups=["Animation"]]
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libraries = {
"": SubResource("AnimationLibrary_4k813")
}
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autoplay = "player_WalkLeft"
playback_default_blend_time = 0.3
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[node name="AnimationTree" type="AnimationTree" parent="." groups=["Animation"]]
tree_root = SubResource("AnimationNodeBlendTree_wgp38")
anim_player = NodePath("../AnimationPlayer")
parameters/Locomotion/conditions/Idle = false
parameters/Locomotion/conditions/WalkLeft = false
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[node name="Skeleton2D" type="Skeleton2D" parent="."]
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position = Vector2(17, 0)
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[node name="BootL" type="Sprite2D" parent="Skeleton2D"]
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position = Vector2(39.7013, -40.9008)
rotation = -0.509857
scale = Vector2(1, 1)
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texture = ExtResource("2_45h8h")
region_enabled = true
region_rect = Rect2(896, 768, 128, 128)
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[node name="BootR" type="Sprite2D" parent="Skeleton2D"]
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position = Vector2(-69.1147, -47.8842)
rotation = 0.472078
scale = Vector2(1, 1)
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texture = ExtResource("2_45h8h")
region_enabled = true
region_rect = Rect2(896, 768, 128, 128)
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[node name="Body" type="Sprite2D" parent="Skeleton2D"]
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position = Vector2(51, -222)
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texture = ExtResource("2_45h8h")
offset = Vector2(-15, 0)
region_enabled = true
region_rect = Rect2(0, 640, 384, 384)
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[node name="HandL" type="Sprite2D" parent="Skeleton2D/Body"]
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position = Vector2(33, 58)
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texture = ExtResource("2_45h8h")
region_enabled = true
region_rect = Rect2(768, 768, 128, 128)
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[node name="HandR" type="Sprite2D" parent="Skeleton2D/Body"]
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show_behind_parent = true
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position = Vector2(-151, 31)
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texture = ExtResource("2_45h8h")
region_enabled = true
region_rect = Rect2(768, 768, 128, 128)
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[node name="Tail" type="Sprite2D" parent="Skeleton2D/Body"]
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show_behind_parent = true
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position = Vector2(44, 92)
scale = Vector2(0.999991, 0.999991)
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texture = ExtResource("2_45h8h")
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offset = Vector2(70, 0)
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region_enabled = true
region_rect = Rect2(768, 640, 256, 128)
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[node name="Head" type="Sprite2D" parent="Skeleton2D"]
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position = Vector2(-40, -395)
rotation = 0.00121922
scale = Vector2(1, 1)
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texture = ExtResource("2_45h8h")
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offset = Vector2(0, -168)
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region_enabled = true
region_rect = Rect2(0, 0, 512, 640)
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[node name="Hat" type="Sprite2D" parent="Skeleton2D/Head"]
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position = Vector2(65, -103)
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scale = Vector2(0.600959, 0.600959)
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texture = ExtResource("3_qyf3b")
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region_enabled = true
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region_rect = Rect2(0, 0, 1152, 1136)
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[node name="root" type="Bone2D" parent="Skeleton2D"]
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position = Vector2(-17, 0)
rest = Transform2D(1, 0, 0, 1, -17, 0)
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[node name="Hips" type="Bone2D" parent="Skeleton2D/root"]
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position = Vector2(-18, -93)
rest = Transform2D(1, 0, 0, 1, -18, -93)
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[node name="LegLeft" type="Bone2D" parent="Skeleton2D/root/Hips"]
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position = Vector2(77, 52)
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scale = Vector2(1, 1)
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rest = Transform2D(1, 0, 0, 1, 77, 52)
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[node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/root/Hips/LegLeft"]
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remote_path = NodePath("../../../../BootL")
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[node name="LegRight" type="Bone2D" parent="Skeleton2D/root/Hips"]
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position = Vector2(-36, 45)
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scale = Vector2(1, 1)
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rest = Transform2D(1, 0, 0, 1, -36, 45)
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[node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/root/Hips/LegRight"]
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remote_path = NodePath("../../../../BootR")
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[node name="Spine" type="Bone2D" parent="Skeleton2D/root/Hips"]
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position = Vector2(86, -129)
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rest = Transform2D(1, 0, 0, 1, 86, -129)
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[node name="Head" type="Bone2D" parent="Skeleton2D/root/Hips/Spine"]
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position = Vector2(-91, -173)
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scale = Vector2(1, 1)
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rest = Transform2D(1, 0, 0, 1, -91, -173)
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[node name="Hat" type="Bone2D" parent="Skeleton2D/root/Hips/Spine/Head"]
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position = Vector2(65, -103)
rest = Transform2D(1, 0, 0, 1, 65, -103)
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[node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/root/Hips/Spine/Head/Hat"]
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remote_path = NodePath("../../../../../../Head/Hat")
update_scale = false
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[node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/root/Hips/Spine/Head"]
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remote_path = NodePath("../../../../../Head")
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[node name="ArmLeft" type="Bone2D" parent="Skeleton2D/root/Hips/Spine"]
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position = Vector2(33, 58)
rest = Transform2D(1, 0, 0, 1, 33, 58)
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[node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/root/Hips/Spine/ArmLeft"]
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remote_path = NodePath("../../../../../Body/HandL")
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[node name="ArmRight" type="Bone2D" parent="Skeleton2D/root/Hips/Spine"]
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position = Vector2(-151, 31)
rest = Transform2D(1, 0, 0, 1, -151, 31)
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[node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/root/Hips/Spine/ArmRight"]
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remote_path = NodePath("../../../../../Body/HandR")
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[node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/root/Hips/Spine"]
remote_path = NodePath("../../../../Body")
update_scale = false
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[node name="Tail" type="Bone2D" parent="Skeleton2D/root/Hips"]
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position = Vector2(130, -37)
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rest = Transform2D(1, 0, 0, 1, 130, -37)
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[node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/root/Hips/Tail"]
remote_path = NodePath("../../../../Body/Tail")
update_scale = false
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[node name="debug2" type="Sprite2D" parent="."]
visible = false
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modulate = Color(0.6, 0.498039, 1, 0.486275)
z_index = -1
position = Vector2(42, -381)
scale = Vector2(1.89731, 1.89731)
texture = SubResource("CanvasTexture_2b3h6")