2024-07-28 20:24:01 +00:00
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[gd_scene load_steps=3 format=3 uid="uid://bxin06eifwhb5"]
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2024-07-28 15:58:13 +00:00
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[ext_resource type="Texture2D" uid="uid://dx8jpmxtm2cdx" path="res://textures/pattern/Pattern_Forest.png" id="1_wdsuj"]
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2024-07-28 20:24:01 +00:00
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[sub_resource type="GDScript" id="GDScript_7jd0b"]
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script/source = "@tool
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extends CanvasLayer
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@export var Pattern :Texture2D:
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set(new_pattern):
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Pattern = new_pattern
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$TextureRect.texture = Pattern
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$TextureRect.queue_redraw()
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@export var PatternColor :Color = Color.WHITE:
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set(new_patternColor):
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PatternColor = new_patternColor
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$TextureRect.self_modulate = PatternColor
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$TextureRect.queue_redraw()
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@export var BGColor :Color = Color.GRAY:
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set(new_BGColor):
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BGColor = new_BGColor
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$ColorRect.color = BGColor
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$ColorRect.queue_redraw()
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"
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2024-07-28 15:58:13 +00:00
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2024-07-28 20:24:01 +00:00
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[node name="Background" type="CanvasLayer"]
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layer = -100
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script = SubResource("GDScript_7jd0b")
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[node name="TextureRect" type="TextureRect" parent="."]
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light_mask = 0
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2024-07-28 15:58:13 +00:00
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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2024-07-28 20:24:01 +00:00
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texture = ExtResource("1_wdsuj")
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stretch_mode = 1
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2024-07-28 15:58:13 +00:00
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2024-07-28 20:24:01 +00:00
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[node name="ColorRect" type="ColorRect" parent="."]
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z_index = -1
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2024-07-28 15:58:13 +00:00
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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2024-07-28 20:24:01 +00:00
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color = Color(0, 0, 0, 1)
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