StickerClone/shaders/shader_outline2.gdshader

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2024-07-23 20:31:13 +00:00
shader_type canvas_item;
uniform vec4 line_color : source_color = vec4(1.0);
uniform float line_thickness : hint_range(0, 10) = 1.0;
const vec2 OFFSETS[8] = {
vec2(-1, -1), vec2(-1, 0), vec2(-1, 1), vec2(0, -1), vec2(0, 1),
vec2(1, -1), vec2(1, 0), vec2(1, 1)
};
void fragment() {
vec2 size = TEXTURE_PIXEL_SIZE * line_thickness;
float outline = 0.0;
for (int i = 0; i < OFFSETS.length(); i++) {
outline += texture(TEXTURE, UV + size * OFFSETS[i]).a;
}
outline = min(outline, 1.0);
vec4 color = texture(TEXTURE, UV);
COLOR = mix(color, line_color, outline - color.a);
}