StickerClone/shaders/shaders_glitch.gdshader

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2024-07-23 20:31:13 +00:00
/*
Glitch Effect Shader by Yui Kinomoto @arlez80
MIT License
*/
shader_type canvas_item;
uniform float shake_power = 0.03;
uniform float shake_rate : hint_range( 0.0, 1.0 ) = 0.2;
uniform float shake_speed = 5.0;
uniform float shake_block_size = 30.5;
uniform float shake_color_rate : hint_range( 0.0, 1.0 ) = 0.01;
uniform sampler2D screen_texture : hint_screen_texture;
float random( float seed )
{
return fract( 543.2543 * sin( dot( vec2( seed, seed ), vec2( 3525.46, -54.3415 ) ) ) );
}
void fragment( )
{
float enable_shift = float(
random( trunc( TIME * shake_speed ) )
< shake_rate
);
vec2 fixed_uv = SCREEN_UV;
fixed_uv.x += (
random(
( trunc( SCREEN_UV.y * shake_block_size ) / shake_block_size )
+ TIME
) - 0.5
) * shake_power * enable_shift;
vec4 pixel_color = textureLod( screen_texture, fixed_uv, 0.0 );
pixel_color.r = mix(
pixel_color.r
, textureLod( screen_texture, fixed_uv + vec2( shake_color_rate, 0.0 ), 0.0 ).r
, enable_shift
);
pixel_color.b = mix(
pixel_color.b
, textureLod( screen_texture, fixed_uv + vec2( -shake_color_rate, 0.0 ), 0.0 ).b
, enable_shift
);
COLOR = pixel_color;
}