StickerClone/shaders/shader_outline.gdshader

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2024-07-23 20:31:13 +00:00
shader_type canvas_item;
uniform vec4 line_color : source_color = vec4(1);
uniform float line_thickness : hint_range(0, 20) = 0.0;
uniform bool add_margins = true;
void vertex() {
if (add_margins) {
VERTEX += (UV * 2.0 - 1.0) * line_thickness;
}
}
void fragment() {
vec2 uv = UV;
if (add_margins) {
vec2 texture_pixel_size = vec2(1.0) / (vec2(1.0) / TEXTURE_PIXEL_SIZE + vec2(line_thickness * 2.0));
uv = (uv - texture_pixel_size * line_thickness) * TEXTURE_PIXEL_SIZE / texture_pixel_size;
if (uv != clamp(uv, vec2(0.0), vec2(1.0))) {
COLOR.a = 0.0;
} else {
COLOR = texture(TEXTURE, uv);
}
} else {
COLOR = texture(TEXTURE, uv);
}
vec2 size = TEXTURE_PIXEL_SIZE * line_thickness;
if (line_thickness < 0.1) {
vec4 color = texture(TEXTURE, uv);
COLOR = color;
} else {
float outline = texture(TEXTURE, uv + vec2(-size.x, 0)).a;
outline += texture(TEXTURE, uv + vec2(0, size.y)).a;
outline += texture(TEXTURE, uv + vec2(size.x, 0)).a;
outline += texture(TEXTURE, uv + vec2(0, -size.y)).a;
outline += texture(TEXTURE, uv + vec2(-size.x * 0.866, size.y * 0.5)).a;
outline += texture(TEXTURE, uv + vec2(-size.x * 0.5, size.y * 0.866)).a;
outline += texture(TEXTURE, uv + vec2(size.x * 0.866, size.y * 0.5)).a;
outline += texture(TEXTURE, uv + vec2(size.x * 0.5, size.y * 0.866)).a;
outline += texture(TEXTURE, uv + vec2(-size.x * 0.866, -size.y * 0.5)).a;
outline += texture(TEXTURE, uv + vec2(-size.x * 0.5, -size.y * 0.866)).a;
outline += texture(TEXTURE, uv + vec2(size.x * 0.866, -size.y * 0.5)).a;
outline += texture(TEXTURE, uv + vec2(size.x * 0.5, -size.y * 0.866)).a;
outline = min(outline, 1.0);
vec4 color = texture(TEXTURE, uv);
COLOR = mix(color, line_color, outline - color.a);
}
}