[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://d311puikrpgel"]

[ext_resource type="Shader" path="res://shaders/shader_outline.gdshader" id="1_mifsx"]

[resource]
shader = ExtResource("1_mifsx")
shader_parameter/line_color = Color(1, 1, 1, 1)
shader_parameter/line_thickness = 10.0
shader_parameter/add_margins = true
