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texture = ExtResource("3_qyf3b")
region_enabled = true
region_rect = Rect2(0, 0, 1152, 1136)
metadata/Type = "Hat"

[node name="root" type="Bone2D" parent="Skeleton2D"]
position = Vector2(-17, 0)
rest = Transform2D(1, 0, 0, 1, -17, 0)

[node name="Hips" type="Bone2D" parent="Skeleton2D/root"]
position = Vector2(-18, -93)
rest = Transform2D(1, 0, 0, 1, -18, -93)

[node name="LegLeft" type="Bone2D" parent="Skeleton2D/root/Hips"]
position = Vector2(77, 52)
rest = Transform2D(1, 0, 0, 1, 77, 52)

[node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/root/Hips/LegLeft"]
remote_path = NodePath("../../../../BootL")

[node name="LegRight" type="Bone2D" parent="Skeleton2D/root/Hips"]
position = Vector2(-36, 45)
rest = Transform2D(1, 0, 0, 1, -36, 45)

[node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/root/Hips/LegRight"]
remote_path = NodePath("../../../../BootR")

[node name="Spine" type="Bone2D" parent="Skeleton2D/root/Hips"]
position = Vector2(86, -129)
rest = Transform2D(1, 0, 0, 1, 86, -129)

[node name="Head" type="Bone2D" parent="Skeleton2D/root/Hips/Spine"]
position = Vector2(-91, -173)
rest = Transform2D(1, 0, 0, 1, -91, -173)

[node name="Hat" type="Bone2D" parent="Skeleton2D/root/Hips/Spine/Head"]
position = Vector2(65, -103)
scale = Vector2(0.6, 0.6)
rest = Transform2D(0.6, 0, 0, 0.6, 65, -103)

[node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/root/Hips/Spine/Head/Hat"]
remote_path = NodePath("../../../../../../Head/Hat")

[node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/root/Hips/Spine/Head"]
remote_path = NodePath("../../../../../Head")

[node name="ArmLeft" type="Bone2D" parent="Skeleton2D/root/Hips/Spine"]
position = Vector2(-30, 50)
rest = Transform2D(1, 0, 0, 1, -30, 50)

[node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/root/Hips/Spine/ArmLeft"]
remote_path = NodePath("../../../../../Body/HandL")

[node name="ArmRight" type="Bone2D" parent="Skeleton2D/root/Hips/Spine"]
position = Vector2(-151, 31)
rest = Transform2D(1, 0, 0, 1, -151, 31)

[node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/root/Hips/Spine/ArmRight"]
remote_path = NodePath("../../../../../Body/HandR")

[node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/root/Hips/Spine"]
remote_path = NodePath("../../../../Body")

[node name="Tail" type="Bone2D" parent="Skeleton2D/root/Hips"]
position = Vector2(130, -37)
rotation = 0.153589
rest = Transform2D(0.973179, -0.23005, 0.23005, 0.973179, 130, -37)

[node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/root/Hips/Tail"]
remote_path = NodePath("../../../../Body/Tail")

[node name="debug2" type="Sprite2D" parent="."]
visible = false
modulate = Color(0.6, 0.498039, 1, 0.486275)
z_index = -1
position = Vector2(42, -381)
scale = Vector2(1.89731, 1.89731)
texture = SubResource("CanvasTexture_2b3h6")
