Skyengine/Config/DefaultEditorPerProjectUserSettings.ini
2024-09-17 17:01:33 +02:00

28 lines
1,001 B
INI

[/Script/UnrealEd.EditorLoadingSavingSettings]
LoadLevelAtStartup=LastOpened
bForceCompilationAtStartup=False
RestoreOpenAssetTabsOnRestart=AlwaysPrompt
bMonitorContentDirectories=True
-AutoReimportDirectorySettings=(SourceDirectory="/Game/",MountPoint=,Wildcards=((Wildcard="Localization/*")))
+AutoReimportDirectorySettings=(SourceDirectory="/Game/",MountPoint="",Wildcards=((Wildcard="Localization/*")))
AutoReimportThreshold=3.000000
bAutoCreateAssets=True
bAutoDeleteAssets=True
bDetectChangesOnStartup=True
bPromptBeforeAutoImporting=True
bDeleteSourceFilesWithAssets=False
bDirtyMigratedBlueprints=True
bAutoSaveEnable=True
bAutoSaveMaps=True
bAutoSaveContent=True
AutoSaveMethod=BackupAndRestore
AutoSaveTimeMinutes=10
AutoSaveInteractionDelayInSeconds=15
AutoSaveWarningInSeconds=10
AutoSaveMaxBackups=10
bAutomaticallyCheckoutOnAssetModification=False
bPromptForCheckoutOnAssetModification=True
bSCCAutoAddNewFiles=True
bSCCUseGlobalSettings=False
TextDiffToolPath=(FilePath="p4merge.exe")