28 lines
1,001 B
INI
28 lines
1,001 B
INI
[/Script/UnrealEd.EditorLoadingSavingSettings]
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LoadLevelAtStartup=LastOpened
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bForceCompilationAtStartup=False
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RestoreOpenAssetTabsOnRestart=AlwaysPrompt
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bMonitorContentDirectories=True
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-AutoReimportDirectorySettings=(SourceDirectory="/Game/",MountPoint=,Wildcards=((Wildcard="Localization/*")))
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+AutoReimportDirectorySettings=(SourceDirectory="/Game/",MountPoint="",Wildcards=((Wildcard="Localization/*")))
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AutoReimportThreshold=3.000000
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bAutoCreateAssets=True
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bAutoDeleteAssets=True
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bDetectChangesOnStartup=True
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bPromptBeforeAutoImporting=True
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bDeleteSourceFilesWithAssets=False
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bDirtyMigratedBlueprints=True
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bAutoSaveEnable=True
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bAutoSaveMaps=True
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bAutoSaveContent=True
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AutoSaveMethod=BackupAndRestore
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AutoSaveTimeMinutes=10
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AutoSaveInteractionDelayInSeconds=15
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AutoSaveWarningInSeconds=10
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AutoSaveMaxBackups=10
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bAutomaticallyCheckoutOnAssetModification=False
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bPromptForCheckoutOnAssetModification=True
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bSCCAutoAddNewFiles=True
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bSCCUseGlobalSettings=False
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TextDiffToolPath=(FilePath="p4merge.exe")
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