[/Script/UnrealEd.EditorLoadingSavingSettings] LoadLevelAtStartup=LastOpened bForceCompilationAtStartup=False RestoreOpenAssetTabsOnRestart=AlwaysPrompt bMonitorContentDirectories=True -AutoReimportDirectorySettings=(SourceDirectory="/Game/",MountPoint=,Wildcards=((Wildcard="Localization/*"))) +AutoReimportDirectorySettings=(SourceDirectory="/Game/",MountPoint="",Wildcards=((Wildcard="Localization/*"))) AutoReimportThreshold=3.000000 bAutoCreateAssets=True bAutoDeleteAssets=True bDetectChangesOnStartup=True bPromptBeforeAutoImporting=True bDeleteSourceFilesWithAssets=False bDirtyMigratedBlueprints=True bAutoSaveEnable=True bAutoSaveMaps=True bAutoSaveContent=True AutoSaveMethod=BackupAndRestore AutoSaveTimeMinutes=10 AutoSaveInteractionDelayInSeconds=15 AutoSaveWarningInSeconds=10 AutoSaveMaxBackups=10 bAutomaticallyCheckoutOnAssetModification=False bPromptForCheckoutOnAssetModification=True bSCCAutoAddNewFiles=True bSCCUseGlobalSettings=False TextDiffToolPath=(FilePath="p4merge.exe")