[/Script/EngineSettings.GameMapsSettings] GameDefaultMap=/Engine/Maps/Templates/OpenWorld [/Script/WindowsTargetPlatform.WindowsTargetSettings] DefaultGraphicsRHI=DefaultGraphicsRHI_Vulkan -D3D12TargetedShaderFormats=PCD3D_SM5 +D3D12TargetedShaderFormats=PCD3D_SM6 -D3D11TargetedShaderFormats=PCD3D_SM5 +D3D11TargetedShaderFormats=PCD3D_SM5 +VulkanTargetedShaderFormats=SF_VULKAN_SM6 Compiler=Default AudioSampleRate=48000 AudioCallbackBufferFrameSize=1024 AudioNumBuffersToEnqueue=1 AudioMaxChannels=0 AudioNumSourceWorkers=4 SpatializationPlugin= SourceDataOverridePlugin= ReverbPlugin= OcclusionPlugin= CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0) CacheSizeKB=65536 MaxChunkSizeOverrideKB=0 bResampleForDevice=False MaxSampleRate=48000.000000 HighSampleRate=32000.000000 MedSampleRate=24000.000000 LowSampleRate=12000.000000 MinSampleRate=8000.000000 CompressionQualityModifier=1.000000 AutoStreamingThreshold=0.000000 SoundCueCookQualityIndex=-1 [/Script/Engine.RendererSettings] r.Mobile.EnableNoPrecomputedLightingCSMShader=True r.GenerateMeshDistanceFields=True r.DynamicGlobalIlluminationMethod=1 r.ReflectionMethod=1 r.Shadow.Virtual.Enable=1 r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8 r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8 r.DiscardUnusedQuality=True r.Nanite.ProjectEnabled=False r.Nanite = 0 r.DefaultFeature.AutoExposure.Method=0 r.DefaultFeature.MotionBlur=False r.DefaultFeature.AutoExposure=False [/Script/LinuxTargetPlatform.LinuxTargetSettings] -TargetedRHIs=SF_VULKAN_SM5 +TargetedRHIs=SF_VULKAN_SM6 [/Script/HardwareTargeting.HardwareTargetingSettings] TargetedHardwareClass=Desktop AppliedTargetedHardwareClass=Desktop DefaultGraphicsPerformance=Maximum AppliedDefaultGraphicsPerformance=Maximum [/Script/WorldPartitionEditor.WorldPartitionEditorSettings] CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet' [/Script/Engine.UserInterfaceSettings] bAuthorizeAutomaticWidgetVariableCreation=False FontDPIPreset=Standard FontDPI=72 [/Script/Engine.Engine] +ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/SkyEngine") +ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/SkyEngine") [/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings] bEnablePlugin=True bAllowNetworkConnection=True SecurityToken=1F2E8D2D41D91F04E0F6BCA511ED6CCD bIncludeInShipping=False bAllowExternalStartInShipping=False bCompileAFSProject=False bUseCompression=False bLogFiles=False bReportStats=False ConnectionType=USBOnly bUseManualIPAddress=False ManualIPAddress= [/Script/MacTargetPlatform.MacTargetSettings] -TargetedRHIs=SF_METAL_SM5 +TargetedRHIs=SF_METAL_SM6 EditorTargetArchitecture=MacTargetArchitectureUniversal TargetArchitecture=MacTargetArchitectureUniversal EditorDefaultArchitecture=MacTargetArchitectureHost DefaultArchitecture=MacTargetArchitectureHost bBuildAllSupportedOnBuildMachine=True MetalLanguageVersion=7 UseFastIntrinsics=False EnableMathOptimisations=True IndirectArgumentTier=0 AudioSampleRate=0 AudioCallbackBufferFrameSize=0 AudioNumBuffersToEnqueue=0 AudioMaxChannels=0 AudioNumSourceWorkers=0 SpatializationPlugin= SourceDataOverridePlugin= ReverbPlugin= OcclusionPlugin= SoundCueCookQualityIndex=-1 [/Script/Engine.AnimationSettings] DefaultFrameRate=(Numerator=60,Denominator=1) [SystemSettings] r.ShaderCompiler.JobCacheDDC=1 [/Script/UnrealEd.CookerSettings] bEnableBuildDDCInBackground=True