Default test env

This commit is contained in:
Lucas Peter 2024-09-19 14:04:05 +02:00
parent 3a267791e6
commit db0174e9c2
No known key found for this signature in database
9 changed files with 47 additions and 33 deletions

View file

@ -1,7 +1,19 @@
[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Engine/Maps/Templates/OpenWorld
EditorStartupMap=/Game/Maps/TestMap.TestMap
LocalMapOptions=
TransitionMap=None
bUseSplitscreen=True
TwoPlayerSplitscreenLayout=Horizontal
ThreePlayerSplitscreenLayout=FavorTop
FourPlayerSplitscreenLayout=Grid
bOffsetPlayerGamepadIds=False
GameInstanceClass=/Game/Core/SkyGameInstance.SkyGameInstance_C
GameDefaultMap=/Game/Maps/Menu.Menu
ServerDefaultMap=/Engine/Maps/Entry.Entry
GlobalDefaultGameMode=/Game/Core/SkyGameMode.SkyGameMode_C
GlobalDefaultServerGameMode=None
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_Vulkan
@ -77,6 +89,7 @@ FontDPI=72
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/SkyEngine")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/SkyEngine")
GameViewportClientClassName=/Script/CommonUI.CommonGameViewportClient
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True

View file

@ -111,3 +111,10 @@ bShouldAcquireMissingChunksOnLoad=False
bShouldWarnAboutInvalidAssets=True
MetaDataTagsForAssetRegistry=()
[CommonInputPlatformSettings_Windows CommonInputPlatformSettings]
DefaultInputType=Gamepad
[/Script/CommonInput.CommonInputSettings]
bEnableEnhancedInputSupport=True
bEnableDefaultInputConfig=False

View file

@ -29,3 +29,7 @@ DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.Defaul
[/Script/RawInput.RawInputSettings]
bRegisterDefaultDevice=False
[/Script/GameInputBase.GameInputDeveloperSettings]
+DeviceConfigurations=(DeviceIdentifier=(VendorId=5168,ProductId=336),Description="Skylander Portal",bOverrideHardwareDeviceIdString=False,OverriddenHardwareDeviceId="",bProcessControllerButtons=True,bProcessControllerSwitchState=True,bProcessControllerAxis=True,ControllerButtonMappingData=(),ControllerAxisMappingData=(),bProcessRawReportData=True,RawReportReadingId=0,RawReportMappingData=())
bDoNotProcessDuplicateCapabilitiesForSingleUser=True

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@ -1 +1 @@
Subproject commit 1df4e9b848b12c2bcf3df5e26da310524ee61641
Subproject commit 5496613f149a6033444a89047f4ef3b5269e4d4a

View file

@ -513,10 +513,6 @@
"Name": "AppleImageUtils",
"Enabled": false
},
{
"Name": "EngineAssetDefinitions",
"Enabled": false
},
{
"Name": "BlueprintFileUtils",
"Enabled": true
@ -525,20 +521,6 @@
"Name": "AdvancedRenamer",
"Enabled": true
},
{
"Name": "GameInputWindows",
"Enabled": true,
"SupportedTargetPlatforms": [
"Win64"
]
},
{
"Name": "GameInput",
"Enabled": true,
"SupportedTargetPlatforms": [
"Win64"
]
},
{
"Name": "RawInput",
"Enabled": true
@ -594,6 +576,14 @@
{
"Name": "PluginTemplateTool",
"Enabled": true
},
{
"Name": "JsonBlueprintUtilities",
"Enabled": true
},
{
"Name": "CommonUI",
"Enabled": true
}
],
"TargetPlatforms": [

View file

@ -4,20 +4,20 @@ using UnrealBuildTool;
public class SkyEngine : ModuleRules
{
public SkyEngine(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
public SkyEngine(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "EnhancedInput" });
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "EnhancedInput" });
PrivateDependencyModuleNames.AddRange(new string[] { });
PrivateDependencyModuleNames.AddRange(new string[] { });
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}