87 lines
2.4 KiB
C#
87 lines
2.4 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.IO;
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using UnrealBuildTool;
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public class SkyPortal : ModuleRules
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{
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public SkyPortal(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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bEnableUndefinedIdentifierWarnings = false;
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CppStandard = CppStandardVersion.Cpp17;
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IsRedistributableOverride = true; ;
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bLegalToDistributeObjectCode = true;
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bPrecompile = true;
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PrecompileForTargets = PrecompileTargetsType.Any;
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if (Target.Platform == UnrealTargetPlatform.Linux)
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{
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PublicIncludePaths.AddRange(new[] {
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"/usr/include",
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"/usr/include/x86_64-linux-gnu"
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});
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PublicSystemLibraries.Add("udev"); // Link with libudev on Linux
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PublicSystemLibraryPaths.AddRange(new[] {
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"/usr/lib",
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"/usr/lib/x86_64-linux-gnu",
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"/usr/lib/aarch64-linux-gnu",
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"/usr/local/lib",
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"/usr/local/lib/x86_64-linux-gnu",
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"/usr/local/lib/aarch64-linux-gnu"
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});
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}
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else if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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PublicAdditionalLibraries.Add("hid.lib"); // Use Windows HID library
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}
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string HIDAPIPath = Path.Combine(ModuleDirectory, "../../ThirdParty/hidapi/include");
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PublicIncludePaths.AddRange(
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new string[] {
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HIDAPIPath,
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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// ... add other private include paths required here ...
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine"
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// ... add other public dependencies that you statically link with here ...
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"Engine",
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"Slate",
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"SlateCore",
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// ... add private dependencies that you statically link with here ...
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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// ... add any modules that your module loads dynamically here ...
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}
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);
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}
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}
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