SkyPortal-plugin/Source/SkyPortal/Private/SkyPortal.cpp
Lucas Peter 35ea4db981
Initial
2024-09-17 17:50:37 +02:00

109 lines
3.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SkyPortal.h"
#include "SkyPortalStyle.h"
#include "SkyPortalCommands.h"
#include "LevelEditor.h"
#include "Widgets/Docking/SDockTab.h"
#include "Widgets/Layout/SBox.h"
#include "Widgets/Text/STextBlock.h"
#include "ToolMenus.h"
static const FName SkyPortalTabName("SkyPortal");
#define LOCTEXT_NAMESPACE "FSkyPortalModule"
void FSkyPortalModule::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
FSkyPortalStyle::Initialize();
FSkyPortalStyle::ReloadTextures();
FSkyPortalCommands::Register();
PluginCommands = MakeShareable(new FUICommandList);
PluginCommands->MapAction(
FSkyPortalCommands::Get().OpenPluginWindow,
FExecuteAction::CreateRaw(this, &FSkyPortalModule::PluginButtonClicked),
FCanExecuteAction());
UToolMenus::RegisterStartupCallback(FSimpleMulticastDelegate::FDelegate::CreateRaw(this, &FSkyPortalModule::RegisterMenus));
FGlobalTabmanager::Get()->RegisterNomadTabSpawner(SkyPortalTabName, FOnSpawnTab::CreateRaw(this, &FSkyPortalModule::OnSpawnPluginTab))
.SetDisplayName(LOCTEXT("FSkyPortalTabTitle", "SkyPortal"))
.SetMenuType(ETabSpawnerMenuType::Hidden);
}
void FSkyPortalModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
UToolMenus::UnRegisterStartupCallback(this);
UToolMenus::UnregisterOwner(this);
FSkyPortalStyle::Shutdown();
FSkyPortalCommands::Unregister();
FGlobalTabmanager::Get()->UnregisterNomadTabSpawner(SkyPortalTabName);
}
TSharedRef<SDockTab> FSkyPortalModule::OnSpawnPluginTab(const FSpawnTabArgs& SpawnTabArgs)
{
FText WidgetText = FText::Format(
LOCTEXT("WindowWidgetText", "Add code to {0} in {1} to override this window's contents"),
FText::FromString(TEXT("FSkyPortalModule::OnSpawnPluginTab")),
FText::FromString(TEXT("SkyPortal.cpp"))
);
return SNew(SDockTab)
.TabRole(ETabRole::NomadTab)
[
// Put your tab content here!
SNew(SBox)
.HAlign(HAlign_Center)
.VAlign(VAlign_Center)
[
SNew(STextBlock)
.Text(WidgetText)
]
];
}
void FSkyPortalModule::PluginButtonClicked()
{
FGlobalTabmanager::Get()->TryInvokeTab(SkyPortalTabName);
}
void FSkyPortalModule::RegisterMenus()
{
// Owner will be used for cleanup in call to UToolMenus::UnregisterOwner
FToolMenuOwnerScoped OwnerScoped(this);
{
UToolMenu* Menu = UToolMenus::Get()->ExtendMenu("LevelEditor.MainMenu.Window");
{
FToolMenuSection& Section = Menu->FindOrAddSection("WindowLayout");
Section.AddMenuEntryWithCommandList(FSkyPortalCommands::Get().OpenPluginWindow, PluginCommands);
}
}
{
UToolMenu* ToolbarMenu = UToolMenus::Get()->ExtendMenu("LevelEditor.LevelEditorToolBar");
{
FToolMenuSection& Section = ToolbarMenu->FindOrAddSection("Settings");
{
FToolMenuEntry& Entry = Section.AddEntry(FToolMenuEntry::InitToolBarButton(FSkyPortalCommands::Get().OpenPluginWindow));
Entry.SetCommandList(PluginCommands);
}
}
}
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FSkyPortalModule, SkyPortal)