SkyPortal-plugin/Source/SkyPortal/Private/SkyPortal.cpp
2024-09-18 12:25:01 +02:00

29 lines
800 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SkyPortal.h"
//TODO: Need to make a raw input viewer
//maybe even a view of the different objects detected
static const FName SkyPortalTabName("Portal Input Viewer");
#define LOCTEXT_NAMESPACE "FSkyPortalModule"
void FSkyPortalModule::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
//SkyPortalSubsystem = GEngine->GetEngineSubsystem();
}
void FSkyPortalModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FSkyPortalModule, SkyPortal)