29 lines
800 B
C++
29 lines
800 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "SkyPortal.h"
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//TODO: Need to make a raw input viewer
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//maybe even a view of the different objects detected
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static const FName SkyPortalTabName("Portal Input Viewer");
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#define LOCTEXT_NAMESPACE "FSkyPortalModule"
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void FSkyPortalModule::StartupModule()
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{
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// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
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//SkyPortalSubsystem = GEngine->GetEngineSubsystem();
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}
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void FSkyPortalModule::ShutdownModule()
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{
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// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
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// we call this function before unloading the module.
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}
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#undef LOCTEXT_NAMESPACE
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IMPLEMENT_MODULE(FSkyPortalModule, SkyPortal)
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