#include "SkyPortalSubsystem.h" #include "Engine/Engine.h" void USkyPortalSubsystem::Initialize(FSubsystemCollectionBase& Collection) { Super::Initialize(Collection); // Custom initialization logic UE_LOG(LogTemp, Warning, TEXT("SkyPortalSubsystem Initialized")); } void USkyPortalSubsystem::Deinitialize() { // Custom cleanup logic UE_LOG(LogTemp, Warning, TEXT("SkyPortalSubsystem Deinitialized")); Super::Deinitialize(); }