2024-09-24 22:17:52 +00:00
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#include "SkyPortalRunner.h"
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2024-09-25 15:33:25 +00:00
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#include "SkyPortalSubsystem.h"
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2024-09-24 22:17:52 +00:00
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2024-09-25 15:33:25 +00:00
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FPortalStatusChecker::FPortalStatusChecker(UEngineSubsystem* InSubsystem, float InCheckInterval)
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: SkyPortalSubsystemRef(InSubsystem), CheckInterval(InCheckInterval), bShouldRun(true)
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2024-09-25 11:47:11 +00:00
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{
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}
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bool FPortalStatusChecker::Init()
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{
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// Initialization logic, if necessary (e.g., logging)
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return true;
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}
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uint32 FPortalStatusChecker::Run()
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{
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// Main loop of the thread, runs until Stop() is called
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while (bShouldRun)
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{
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// Check the portal status
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CheckPortalStatus();
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// Sleep for the specified interval
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FPlatformProcess::Sleep(CheckInterval);
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}
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return 0; // Exit code for the thread
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}
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void FPortalStatusChecker::Stop()
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{
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// Signal the thread to stop running
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bShouldRun = false;
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}
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void FPortalStatusChecker::Exit()
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{
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// Cleanup after the thread has stopped
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}
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void FPortalStatusChecker::CheckPortalStatus()
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{
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// Ensure the subsystem is valid
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if (SkyPortalSubsystemRef && Cast<USkyPortalSubsystem>(SkyPortalSubsystemRef))
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{
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USkyPortalIO* PortalHandleRef = Cast<USkyPortalSubsystem>(SkyPortalSubsystemRef)->PortalHandle;
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UE_LOG(LogSkyportalIO, Verbose, TEXT("Check portal"));
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if (PortalHandleRef && PortalHandleRef->bPortalReady)
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{
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// Call the subsystem function to get portal status
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2024-09-25 11:47:11 +00:00
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2024-09-25 15:33:25 +00:00
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Cast<USkyPortalSubsystem>(SkyPortalSubsystemRef);
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2024-09-25 11:47:11 +00:00
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2024-09-25 15:33:25 +00:00
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// Do something with the status (log, notify, etc.)
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UE_LOG(LogSkyportalIO, Verbose, TEXT("Portal Status:"));
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}
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2024-09-25 11:47:11 +00:00
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}
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}
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