mirror of
https://github.com/lucastucious/Mirror_Animation_System.git
synced 2025-05-10 14:25:51 +00:00
696 lines
No EOL
23 KiB
C++
696 lines
No EOL
23 KiB
C++
// Copyright 2017-2021 Rexocrates. All Rights Reserved.
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#include "MASFunctionLibrary.h"
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#include "MirrorTable.h"
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#include "Animation/AnimSequence.h"
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#include "Misc/PackageName.h"
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#if WITH_EDITOR
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#include "AssetToolsModule.h"
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#include "AssetRegistry/AssetRegistryModule.h"
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#include "Framework/Notifications/NotificationManager.h"
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#include "Widgets/Notifications/SNotificationList.h"
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#endif
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#include "MASUtils.h"
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#include "AnimationRuntime.h"
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#define LOCTEXT_NAMESPACE "MASLibrary"
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UMASFunctionLibrary::UMASFunctionLibrary(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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void UMASFunctionLibrary::BulkMirrorEditorOnly(const TArray <UAnimSequence*> SourceAnims, const UMirrorTable* MirrorTable, TArray <UAnimSequence*>& OutNewAnims)
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{
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if (SourceAnims.Num() == 0) return;
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if (MirrorTable == NULL) return;
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#if WITH_EDITOR
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FAssetToolsModule& AssetToolsModule = FModuleManager::Get().LoadModuleChecked<FAssetToolsModule>("AssetTools");
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for (int32 i = 0; i < SourceAnims.Num(); i++)
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{
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// Create the asset
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FString Name;
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FString PackageName;
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FString Suffix = TEXT("_Mirrored");
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AssetToolsModule.Get().CreateUniqueAssetName(SourceAnims[i]->GetOutermost()->GetName(), Suffix, /*out*/ PackageName, /*out*/ Name);
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const FString PackagePath = FPackageName::GetLongPackagePath(PackageName);
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UObject* NewAsset = AssetToolsModule.Get().DuplicateAsset(Name, PackagePath, SourceAnims[i]);
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if (NewAsset != NULL)
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{
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UAnimSequence* MirrorAnimSequence = Cast<UAnimSequence>(NewAsset);
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CreateMirrorSequenceFromAnimSequence(MirrorAnimSequence, MirrorTable);
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OutNewAnims.Add(MirrorAnimSequence);
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// Notify asset registry of new asset
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FAssetRegistryModule::AssetCreated(MirrorAnimSequence);
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// Display notification so users can quickly access
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if (GIsEditor)
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{
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FNotificationInfo Info(FText::Format(LOCTEXT("AnimationMirrored", "Successfully Mirrored Animation"), FText::FromString(MirrorAnimSequence->GetName())));
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Info.ExpireDuration = 8.0f;
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Info.bUseLargeFont = false;
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//Info.Hyperlink = FSimpleDelegate::CreateLambda([=]() { FAssetEditorManager::Get().OpenEditorForAssets(TArray<UObject*>({ MirrorAnimSequence })); });
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Info.Hyperlink = FSimpleDelegate::CreateLambda([=]() { GEditor->GetEditorSubsystem<UAssetEditorSubsystem>()->OpenEditorForAssets(TArray<UObject*>({ MirrorAnimSequence })); });
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Info.HyperlinkText = FText::Format(LOCTEXT("OpenNewAnimationHyperlink", "Open {0}"), FText::FromString(MirrorAnimSequence->GetName()));
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TSharedPtr<SNotificationItem> Notification = FSlateNotificationManager::Get().AddNotification(Info);
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if (Notification.IsValid())
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{
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Notification->SetCompletionState(SNotificationItem::CS_Success);
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}
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}
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}
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}
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#endif
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}
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MIRRORANIMATIONSYSTEMDEV_API void UMASFunctionLibrary::BulkMirror_CS_EditorOnly(
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const TArray<UAnimSequence*> SourceAnims,
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const TEnumAsByte<EAxis::Type> MirrorAxis, const FString Substring_A, const FString Substring_B, const bool Symmetrical, TArray<UAnimSequence*>& OutNewAnims)
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{
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if (SourceAnims.Num() == 0) return;
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if (MirrorAxis == EAxis::None) return;
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#if WITH_EDITOR
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FAssetToolsModule& AssetToolsModule = FModuleManager::Get().LoadModuleChecked<FAssetToolsModule>("AssetTools");
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for (int32 i = 0; i < SourceAnims.Num(); i++)
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{
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// Create the asset
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FString Name;
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FString PackageName;
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FString Suffix = TEXT("_Mirrored");
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AssetToolsModule.Get().CreateUniqueAssetName(SourceAnims[i]->GetOutermost()->GetName(), Suffix, /*out*/ PackageName, /*out*/ Name);
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const FString PackagePath = FPackageName::GetLongPackagePath(PackageName);
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UObject* NewAsset = AssetToolsModule.Get().DuplicateAsset(Name, PackagePath, SourceAnims[i]);
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if (NewAsset != NULL)
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{
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UAnimSequence* MirrorAnimSequence = Cast<UAnimSequence>(NewAsset);
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CreateMirrorSequenceFromAnimSequence_CS(MirrorAnimSequence, MirrorAxis, Substring_A, Substring_B, Symmetrical);
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OutNewAnims.Add(MirrorAnimSequence);
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// Notify asset registry of new asset
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FAssetRegistryModule::AssetCreated(MirrorAnimSequence);
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// Display notification so users can quickly access
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if (GIsEditor)
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{
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FNotificationInfo Info(FText::Format(LOCTEXT("AnimationMirrored", "Successfully Mirrored Animation"), FText::FromString(MirrorAnimSequence->GetName())));
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Info.ExpireDuration = 8.0f;
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Info.bUseLargeFont = false;
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//Info.Hyperlink = FSimpleDelegate::CreateLambda([=]() { FAssetEditorManager::Get().OpenEditorForAssets(TArray<UObject*>({ MirrorAnimSequence })); });
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Info.Hyperlink = FSimpleDelegate::CreateLambda([=]() { GEditor->GetEditorSubsystem<UAssetEditorSubsystem>()->OpenEditorForAssets(TArray<UObject*>({ MirrorAnimSequence })); });
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Info.HyperlinkText = FText::Format(LOCTEXT("OpenNewAnimationHyperlink", "Open {0}"), FText::FromString(MirrorAnimSequence->GetName()));
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TSharedPtr<SNotificationItem> Notification = FSlateNotificationManager::Get().AddNotification(Info);
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if (Notification.IsValid())
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{
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Notification->SetCompletionState(SNotificationItem::CS_Success);
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}
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}
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}
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}
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#endif
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}
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#if WITH_EDITOR
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void UMASFunctionLibrary::CreateMirrorSequenceFromAnimSequence(UAnimSequence* MirrorSequence, const UMirrorTable* MirrorTable)
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{
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//Check if it's valid
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if ((MirrorSequence != NULL) && (MirrorTable != NULL) && (MirrorSequence->GetSkeleton() != NULL))
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{
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//Make the duplicate that I will edit
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//UAnimSequence* MirrorSequence = FromAnimSequence;
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const auto& Skel = MirrorSequence->GetSkeleton()->GetReferenceSkeleton();
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int NumMirrorBones = MirrorTable->MirrorBones.Num();
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int NumFrames = MirrorSequence->GetNumberOfFrames();
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IAnimationDataController& MirrorSequenceController = MirrorSequence->GetController();
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TArray<FBoneAnimationTrack> SourceBoneAnimData = MirrorSequenceController.GetModel()->GetBoneAnimationTracks();
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/************* SourceRawAnimDatas should be replaced by SourceBoneAnimData ************/
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// TArray<FRawAnimSequenceTrack> SourceRawAnimDatas = MirrorSequence->GetRawAnimationData();
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TArray<FName> TrackNames;
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MirrorSequenceController.GetModel()->GetBoneTrackNames(TrackNames);
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for (int i = 0; i < NumMirrorBones; i++)
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{
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FMirrorBone CurrentBone = MirrorTable->MirrorBones[i];
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if (Skel.FindBoneIndex(CurrentBone.BoneName) == INDEX_NONE)
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{
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continue;
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}
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if (CurrentBone.IsTwinBone)
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{
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if (Skel.FindBoneIndex(CurrentBone.TwinBoneName) == INDEX_NONE)
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{
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continue;
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}
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int32 TrackIndex = TrackNames.IndexOfByKey(CurrentBone.BoneName);
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int32 TwinTrackIndex = TrackNames.IndexOfByKey(CurrentBone.TwinBoneName);
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if (TrackIndex == INDEX_NONE && TwinTrackIndex == INDEX_NONE)
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{
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continue;
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}
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TArray <FVector3f> MirrorPosKeys;
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TArray <FQuat4f> MirrorRotKeys;
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TArray <FVector3f> MirrorScaleKeys;
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TArray <FVector3f> TwinMirrorPosKeys;
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TArray <FQuat4f> TwinMirrorRotKeys;
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TArray <FVector3f> TwinMirrorScaleKeys;
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// Original Bone
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if (TrackIndex != INDEX_NONE)
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{
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auto& MirroredRawTrack = SourceBoneAnimData[TrackIndex];
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for (int u = 0; u < NumFrames; u++)
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{
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FTransform3f MirrorTM;
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bool bSetPos = false;
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bool bSetRot = false;
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bool bSetScale = false;
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if (MirroredRawTrack.InternalTrackData.PosKeys.IsValidIndex(u))
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{
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MirrorTM.SetTranslation(MirroredRawTrack.InternalTrackData.PosKeys[u]);
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bSetPos = true;
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}
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if (MirroredRawTrack.InternalTrackData.RotKeys.IsValidIndex(u))
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{
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MirrorTM.SetRotation(MirroredRawTrack.InternalTrackData.RotKeys[u]);
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bSetRot = true;
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}
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if (MirroredRawTrack.InternalTrackData.ScaleKeys.IsValidIndex(u))
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{
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MirrorTM.SetScale3D(MirroredRawTrack.InternalTrackData.ScaleKeys[u]);
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bSetScale = true;
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}
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MirrorTM.Mirror(CurrentBone.MirrorAxis, CurrentBone.FlipAxis);
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FRotator3f BoneNewRotation = MirrorTM.Rotator(); // quaternion to rotator
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BoneNewRotation.Yaw += CurrentBone.RotationOffset.Yaw;
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BoneNewRotation.Roll += CurrentBone.RotationOffset.Roll;
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BoneNewRotation.Pitch += CurrentBone.RotationOffset.Pitch;
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MirrorTM.SetRotation(BoneNewRotation.Quaternion());
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MirrorTM.SetScale3D(MirrorTM.GetScale3D().GetAbs());
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MirrorTM.NormalizeRotation();
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if (bSetPos)
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{
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MirrorPosKeys.Add(FVector3f(MirrorTM.GetTranslation()));
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}
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if (bSetRot)
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{
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MirrorRotKeys.Add(FQuat4f(MirrorTM.GetRotation()));
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}
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if (bSetScale)
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{
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MirrorScaleKeys.Add(FVector3f(MirrorTM.GetScale3D()));
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}
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}
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}
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else
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{
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auto RefTM = Skel.GetRefBonePose()[Skel.FindBoneIndex(CurrentBone.BoneName)];
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RefTM.Mirror(CurrentBone.MirrorAxis, CurrentBone.FlipAxis);
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FRotator BoneNewRotation = RefTM.Rotator();
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BoneNewRotation.Yaw += CurrentBone.RotationOffset.Yaw;
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BoneNewRotation.Roll += CurrentBone.RotationOffset.Roll;
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BoneNewRotation.Pitch += CurrentBone.RotationOffset.Pitch;
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RefTM.SetRotation(FQuat(BoneNewRotation));
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RefTM.SetScale3D(RefTM.GetScale3D().GetAbs());
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RefTM.NormalizeRotation();
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MirrorPosKeys.Add(FVector3f(RefTM.GetTranslation()));
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MirrorRotKeys.Add(FQuat4f(RefTM.GetRotation()));
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}
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// Twin Bone
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if (TwinTrackIndex != INDEX_NONE)
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{
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auto& TwinMirroredRawTrack = SourceBoneAnimData[TwinTrackIndex];
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for (int u = 0; u < NumFrames; u++)
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{
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FTransform3f TwinMirrorTM;
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bool TwinbSetPos = false;
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bool TwinbSetRot = false;
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bool TwinbSetScale = false;
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if (TwinMirroredRawTrack.InternalTrackData.PosKeys.IsValidIndex(u))
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{
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TwinMirrorTM.SetTranslation(TwinMirroredRawTrack.InternalTrackData.PosKeys[u]);
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TwinbSetPos = true;
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}
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if (TwinMirroredRawTrack.InternalTrackData.RotKeys.IsValidIndex(u))
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{
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TwinMirrorTM.SetRotation(TwinMirroredRawTrack.InternalTrackData.RotKeys[u]);
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TwinbSetRot = true;
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}
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if (TwinMirroredRawTrack.InternalTrackData.ScaleKeys.IsValidIndex(u))
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{
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TwinMirrorTM.SetScale3D(TwinMirroredRawTrack.InternalTrackData.ScaleKeys[u]);
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TwinbSetScale = true;
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}
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TwinMirrorTM.Mirror(CurrentBone.MirrorAxis, CurrentBone.FlipAxis);
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FRotator3f TwinBoneNewRotation = TwinMirrorTM.Rotator();
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TwinBoneNewRotation.Yaw += CurrentBone.RotationOffset.Yaw;
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TwinBoneNewRotation.Roll += CurrentBone.RotationOffset.Roll;
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TwinBoneNewRotation.Pitch += CurrentBone.RotationOffset.Pitch;
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TwinMirrorTM.SetRotation(TwinBoneNewRotation.Quaternion());
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TwinMirrorTM.SetScale3D(TwinMirrorTM.GetScale3D().GetAbs());
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TwinMirrorTM.NormalizeRotation();
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if (TwinbSetPos)
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{
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TwinMirrorPosKeys.Add(FVector3f(TwinMirrorTM.GetTranslation()));
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}
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if (TwinbSetRot)
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{
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TwinMirrorRotKeys.Add(FQuat4f(TwinMirrorTM.GetRotation()));
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}
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if (TwinbSetScale)
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{
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TwinMirrorScaleKeys.Add(FVector3f(TwinMirrorTM.GetScale3D()));
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}
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}
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}
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else
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{
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auto RefTM = Skel.GetRefBonePose()[Skel.FindBoneIndex(CurrentBone.TwinBoneName)];
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RefTM.Mirror(CurrentBone.MirrorAxis, CurrentBone.FlipAxis);
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FRotator TwinBoneNewRotation = RefTM.Rotator();
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TwinBoneNewRotation.Yaw += CurrentBone.RotationOffset.Yaw;
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TwinBoneNewRotation.Roll += CurrentBone.RotationOffset.Roll;
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TwinBoneNewRotation.Pitch += CurrentBone.RotationOffset.Pitch;
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RefTM.SetRotation(FQuat(TwinBoneNewRotation));
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RefTM.SetScale3D(RefTM.GetScale3D().GetAbs());
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RefTM.NormalizeRotation();
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TwinMirrorPosKeys.Add(FVector3f(RefTM.GetTranslation()));
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TwinMirrorRotKeys.Add(FQuat4f(RefTM.GetRotation()));
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}
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// Original Bone -> Twin Bone
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{
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FRawAnimSequenceTrack NewTrack;
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NewTrack.PosKeys = CurrentBone.MirrorTranslation ? MirrorPosKeys : TwinMirrorPosKeys;
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NewTrack.RotKeys = MirrorRotKeys;
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NewTrack.ScaleKeys = MirrorScaleKeys;
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//MirrorSequence->AddNewRawTrack(CurrentBone.TwinBoneName, &NewTrack);
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MirrorSequenceController.AddBoneTrack(CurrentBone.TwinBoneName);
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MirrorSequenceController.SetBoneTrackKeys(CurrentBone.BoneName,NewTrack.PosKeys,NewTrack.RotKeys,NewTrack.ScaleKeys);
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}
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// Twin Bone -> Original Bone
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{
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FRawAnimSequenceTrack NewTrack;
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NewTrack.PosKeys = CurrentBone.MirrorTranslation ? TwinMirrorPosKeys : MirrorPosKeys;
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NewTrack.RotKeys = TwinMirrorRotKeys;
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NewTrack.ScaleKeys = TwinMirrorScaleKeys;
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MirrorSequenceController.AddBoneTrack(CurrentBone.BoneName);
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MirrorSequenceController.SetBoneTrackKeys(CurrentBone.BoneName,NewTrack.PosKeys,NewTrack.RotKeys,NewTrack.ScaleKeys);
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}
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}
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else
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{
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int32 TrackIndex = TrackNames.IndexOfByKey(CurrentBone.BoneName);
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if (TrackIndex == INDEX_NONE)
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{
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continue;
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}
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FBoneAnimationTrack MirroredRawTrack = SourceBoneAnimData[TrackIndex];
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//MirrorAllFrames
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TArray <FVector3f> MirrorPosKeys;
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TArray <FQuat4f> MirrorRotKeys;
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TArray <FVector3f> MirrorScaleKeys;
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for (int u = 0; u < NumFrames; u++)
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{
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//Mirror Transform
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FTransform3f MirrorTM;
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bool bSetPos = false;
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bool bSetRot = false;
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bool bSetScale = false;
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if (MirroredRawTrack.InternalTrackData.PosKeys.IsValidIndex(u))
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{
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MirrorTM.SetTranslation(MirroredRawTrack.InternalTrackData.PosKeys[u]);
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bSetPos = true;
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}
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if (MirroredRawTrack.InternalTrackData.RotKeys.IsValidIndex(u))
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{
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MirrorTM.SetRotation(MirroredRawTrack.InternalTrackData.RotKeys[u]);
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bSetRot = true;
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}
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if (MirroredRawTrack.InternalTrackData.ScaleKeys.IsValidIndex(u))
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{
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MirrorTM.SetScale3D(MirroredRawTrack.InternalTrackData.ScaleKeys[u]);
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bSetScale = true;
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}
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MirrorTM.Mirror(CurrentBone.MirrorAxis, CurrentBone.FlipAxis);
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FRotator3f BoneNewRotation = MirrorTM.Rotator();
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BoneNewRotation.Yaw += CurrentBone.RotationOffset.Yaw;
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BoneNewRotation.Roll += CurrentBone.RotationOffset.Roll;
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BoneNewRotation.Pitch += CurrentBone.RotationOffset.Pitch;
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MirrorTM.SetRotation(BoneNewRotation.Quaternion());
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//MirrorTM.NormalizeRotation();
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MirrorTM.SetScale3D(MirrorTM.GetScale3D().GetAbs());
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MirrorTM.NormalizeRotation();
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//Setting it up Main
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if (bSetPos)
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{
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MirrorPosKeys.Add(MirrorTM.GetTranslation());
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}
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if (bSetRot)
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{
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MirrorRotKeys.Add(MirrorTM.GetRotation());
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}
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if (bSetScale)
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{
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MirrorScaleKeys.Add(MirrorTM.GetScale3D());
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}
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/////////////////////////////////
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}
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MirroredRawTrack.InternalTrackData.PosKeys = MirrorPosKeys;
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MirroredRawTrack.InternalTrackData.RotKeys = MirrorRotKeys;
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MirroredRawTrack.InternalTrackData.ScaleKeys = MirrorScaleKeys;
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//Finally Setting it in the AnimSequence
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//MirrorSequenceController.AddBoneTrack(CurrentBone.BoneName, &MirroredRawTrack);
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MirrorSequenceController.AddBoneCurve(CurrentBone.BoneName);
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MirrorSequenceController.SetBoneTrackKeys(CurrentBone.BoneName,MirroredRawTrack.InternalTrackData.PosKeys,MirroredRawTrack.InternalTrackData.RotKeys,MirroredRawTrack.InternalTrackData.ScaleKeys);
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}
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}
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//MirrorSequence->ClearBakedTransformData();
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MirrorSequenceController.RemoveAllCurvesOfType(ERawCurveTrackTypes::RCT_Transform);
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MirrorSequence->MarkPackageDirty();
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}
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}
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static FTransform3f GetAnimBoneTM(UAnimSequence* AnimSeq, const int32 BoneTreeIndex, const float AnimTime)
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{
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USkeleton* Skeleton = AnimSeq->GetSkeleton();
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//int32 BoneTreeIndex = Skeleton->GetSkeletonBoneIndexFromMeshBoneIndex(SkelMesh, BoneTreeIndex);
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int32 BoneTrackIndex = Skeleton->GetRawAnimationTrackIndex(BoneTreeIndex, AnimSeq);
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if (BoneTrackIndex == INDEX_NONE)
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{
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return FTransform3f(Skeleton->GetReferenceSkeleton().GetRefBonePose()[BoneTreeIndex]);
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}
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FTransform BoneTM = FTransform::Identity;
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AnimSeq->GetBoneTransform(BoneTM, BoneTrackIndex, AnimTime, true);
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return FTransform3f(BoneTM);
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}
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static FTransform3f GetAnimBoneCSTM(UAnimSequence* AnimSeq, const int32 BoneTreeIndex, const float AnimTime)
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{
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USkeleton* Skeleton = AnimSeq->GetSkeleton();
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const auto& RefSkeleton = Skeleton->GetReferenceSkeleton();
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FTransform3f BoneTMWS = GetAnimBoneTM(AnimSeq, BoneTreeIndex, AnimTime);
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int32 CurrBone = BoneTreeIndex;
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while (true)
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{
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const int32 Parent(RefSkeleton.GetParentIndex(CurrBone));
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if (Parent < 0) break;
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else
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{
|
||
|
||
BoneTMWS = BoneTMWS * GetAnimBoneTM(AnimSeq, Parent, AnimTime);
|
||
|
||
CurrBone = Parent;
|
||
}
|
||
}
|
||
return BoneTMWS;
|
||
}
|
||
|
||
MIRRORANIMATIONSYSTEMDEV_API void UMASFunctionLibrary::CreateMirrorSequenceFromAnimSequence_CS(
|
||
UAnimSequence* MirrorSequence,
|
||
const TEnumAsByte<EAxis::Type> MirrorAxis,
|
||
const FString Substring_A,
|
||
const FString Substring_B,
|
||
const bool Symmetrical)
|
||
{
|
||
IAnimationDataController& Controller = MirrorSequence->GetController();
|
||
const int32 NumFrames = Controller.GetModel()->GetNumberOfFrames();
|
||
const float DT = MirrorSequence->GetPlayLength() / NumFrames;
|
||
|
||
USkeleton* Skeleton = MirrorSequence->GetSkeleton();
|
||
const auto& RefSkeleton = Skeleton->GetReferenceSkeleton();
|
||
|
||
|
||
|
||
TArray <bool> Already; Already.SetNumZeroed(Skeleton->GetReferenceSkeleton().GetRawBoneNum());
|
||
|
||
TArray<FIntPoint> TwinPairs;
|
||
TArray<int32> NonTwinIDs;
|
||
TArray<EAxis::Type> NonTwinFlipAxis;
|
||
FMASUtils::CSMirrorSettings(RefSkeleton, MirrorAxis, Substring_A, Substring_B, TwinPairs, NonTwinIDs, NonTwinFlipAxis);
|
||
|
||
const bool DeltaStep = !Symmetrical;
|
||
|
||
FVector3f TwinMirrorScale = FVector3f(1.f);
|
||
FVector TargetAxis = FVector::ZeroVector;
|
||
|
||
check(MirrorAxis != EAxis::None);
|
||
{
|
||
TwinMirrorScale[MirrorAxis - 1] = -1.f;
|
||
TargetAxis[MirrorAxis - 1] = 1.f;
|
||
}
|
||
FTransform3f TwinMirrorModTM(FQuat4f::Identity, FVector3f::ZeroVector, TwinMirrorScale);
|
||
|
||
|
||
TMap<int32, FRawAnimSequenceTrack> BoneTracks;
|
||
|
||
for (int32 i = 0; i < RefSkeleton.GetNum(); i++)
|
||
{
|
||
BoneTracks.Add(i, FRawAnimSequenceTrack());
|
||
}
|
||
|
||
for (int32 j = 0; j < NumFrames; j++)
|
||
{
|
||
TArray <FTransform3f> NewCSTMs; NewCSTMs.SetNum(RefSkeleton.GetNum());
|
||
|
||
for (int32 i = 0; i < NonTwinIDs.Num(); i++)
|
||
{
|
||
int32 BoneTreeIndex = NonTwinIDs[i];
|
||
int32 BoneTrackIndex = Skeleton->GetRawAnimationTrackIndex(BoneTreeIndex, MirrorSequence);
|
||
|
||
if (BoneTrackIndex == INDEX_NONE)
|
||
{
|
||
const int32 ParentIndex = RefSkeleton.GetParentIndex(BoneTreeIndex);
|
||
if (ParentIndex != INDEX_NONE)
|
||
{
|
||
NewCSTMs[BoneTreeIndex] = FTransform3f(RefSkeleton.GetRefBonePose()[BoneTreeIndex]) * NewCSTMs[ParentIndex];
|
||
}
|
||
else
|
||
{
|
||
NewCSTMs[BoneTreeIndex] = FTransform3f(RefSkeleton.GetRefBonePose()[BoneTreeIndex]);
|
||
}
|
||
|
||
continue;
|
||
}
|
||
|
||
FTransform3f CSTM = GetAnimBoneCSTM(MirrorSequence, BoneTreeIndex, DT * j);
|
||
CSTM.Mirror(MirrorAxis, NonTwinFlipAxis[i]);
|
||
|
||
NewCSTMs[BoneTreeIndex] = CSTM;
|
||
}
|
||
|
||
|
||
for (int32 i = 0; i < TwinPairs.Num(); i++)
|
||
{
|
||
const int32 BoneIndex = TwinPairs[i].X;
|
||
const FCompactPoseBoneIndex CmptBoneIndex(BoneIndex);
|
||
|
||
const int32 TwinBoneIndex = TwinPairs[i].Y;
|
||
|
||
const FCompactPoseBoneIndex TwinCmptBoneIndex(TwinBoneIndex);
|
||
|
||
const FTransform3f RefTM = FTransform3f(FAnimationRuntime::GetComponentSpaceTransformRefPose(RefSkeleton, BoneIndex));
|
||
const FTransform3f TwinRefTM = FTransform3f(FAnimationRuntime::GetComponentSpaceTransformRefPose(RefSkeleton, TwinBoneIndex));
|
||
|
||
const FTransform3f TM = GetAnimBoneCSTM(MirrorSequence, BoneIndex, DT * j);
|
||
//Output.Pose.GetComponentSpaceTransform(CmptBoneIndex);
|
||
const FTransform3f TwinTM = GetAnimBoneCSTM(MirrorSequence, TwinBoneIndex, DT * j);
|
||
//Output.Pose.GetComponentSpaceTransform(TwinCmptBoneIndex);
|
||
|
||
const int32 ParentIndex = RefSkeleton.GetParentIndex(BoneIndex);
|
||
const int32 TwinParentIndex = RefSkeleton.GetParentIndex(TwinBoneIndex);
|
||
|
||
const bool SameParent = ParentIndex == TwinParentIndex;
|
||
|
||
// twin 1<>
|
||
{
|
||
const UE::Math::TTransform<float> MirrRef = RefTM * TwinMirrorModTM;
|
||
const FTransform3f Delta = TwinRefTM.GetRelativeTransform(MirrRef);
|
||
const FQuat4f DeltaQuat = Delta.GetRotation();
|
||
|
||
FTransform3f MirrTM = TM * TwinMirrorModTM;
|
||
|
||
MirrTM.SetRotation(MirrTM.GetRotation() * FQuat4f(DeltaQuat));
|
||
MirrTM.SetScale3D(TwinTM.GetScale3D());
|
||
|
||
if (DeltaStep)
|
||
{
|
||
if (SameParent)
|
||
{
|
||
FTransform3f RefBS = RefTM;
|
||
RefBS = RefBS * TwinMirrorModTM;
|
||
const FVector3f PosDelta = MirrTM.GetLocation() - RefBS.GetLocation();
|
||
MirrTM.SetLocation(FVector3f(TwinRefTM.GetLocation()) + PosDelta);
|
||
}
|
||
else
|
||
{
|
||
const FTransform3f& ParentTwinTM = NewCSTMs[RefSkeleton.GetParentIndex(TwinBoneIndex)];
|
||
const FTransform3f& IParentTM =// Output.Pose.GetComponentSpaceTransform(FCompactPoseBoneIndex(ParentIndex));
|
||
GetAnimBoneCSTM(MirrorSequence, ParentIndex, DT * j);
|
||
FTransform3f RefBS = FTransform3f(RefSkeleton.GetRefBonePose()[BoneIndex]) * IParentTM;
|
||
RefBS = RefBS * TwinMirrorModTM;
|
||
RefBS.SetRotation(RefBS.GetRotation() * DeltaQuat);
|
||
RefBS.SetScale3D(TwinTM.GetScale3D());
|
||
|
||
MirrTM = (MirrTM.GetRelativeTransform(RefBS) * FTransform3f(RefSkeleton.GetRefBonePose()[TwinBoneIndex])) * ParentTwinTM;
|
||
}
|
||
}
|
||
|
||
NewCSTMs[TwinBoneIndex] = MirrTM;
|
||
}
|
||
|
||
// twin 2<>
|
||
{
|
||
FTransform3f TwinMirrRef = TwinRefTM * TwinMirrorModTM;
|
||
const FQuat4f TwinDeltaQuat = TwinMirrRef.GetRotation().Inverse() * RefTM.GetRotation();
|
||
|
||
FTransform3f TwinMirrTM = TwinTM * TwinMirrorModTM;
|
||
|
||
TwinMirrTM.SetRotation(TwinMirrTM.GetRotation() * TwinDeltaQuat);
|
||
TwinMirrTM.SetScale3D(TM.GetScale3D());
|
||
|
||
if (DeltaStep)
|
||
{
|
||
if (SameParent)
|
||
{
|
||
FTransform3f TwinRefBS = TwinRefTM;
|
||
TwinRefBS = TwinRefBS * TwinMirrorModTM;
|
||
const FVector3f PosDelta = TwinMirrTM.GetLocation() - TwinRefBS.GetLocation();
|
||
TwinMirrTM.SetLocation(RefTM.GetLocation() + PosDelta);
|
||
}
|
||
else
|
||
{
|
||
const FTransform3f& ParentTM = NewCSTMs[RefSkeleton.GetParentIndex(BoneIndex)];
|
||
const FTransform3f& IParentTwinTM = //Output.Pose.GetComponentSpaceTransform(FCompactPoseBoneIndex(TwinParentIndex));
|
||
GetAnimBoneCSTM(MirrorSequence, TwinParentIndex, DT * j);
|
||
FTransform3f TwinRefBS = FTransform3f(RefSkeleton.GetRefBonePose()[TwinBoneIndex]) * IParentTwinTM;
|
||
TwinRefBS = TwinRefBS * TwinMirrorModTM;
|
||
TwinRefBS.SetRotation(TwinRefBS.GetRotation() * TwinDeltaQuat);
|
||
TwinRefBS.SetScale3D(TM.GetScale3D());
|
||
|
||
TwinMirrTM = (TwinMirrTM.GetRelativeTransform(TwinRefBS) * FTransform3f(RefSkeleton.GetRefBonePose()[BoneIndex]) * ParentTM);
|
||
}
|
||
}
|
||
|
||
NewCSTMs[BoneIndex] = TwinMirrTM;
|
||
}
|
||
}
|
||
|
||
|
||
for (int32 i = 0; i < NewCSTMs.Num(); i++)
|
||
{
|
||
const int32 ParentIndex = RefSkeleton.GetParentIndex(i);
|
||
FTransform3f BSTM;
|
||
if (ParentIndex != INDEX_NONE) BSTM = NewCSTMs[i].GetRelativeTransform(NewCSTMs[ParentIndex]);
|
||
else BSTM = NewCSTMs[i];
|
||
|
||
auto& BoneTrack = BoneTracks[i];
|
||
BoneTrack.PosKeys.Add(BSTM.GetLocation());
|
||
BoneTrack.RotKeys.Add(BSTM.GetRotation());
|
||
BoneTrack.ScaleKeys.Add(BSTM.GetScale3D());
|
||
}
|
||
}
|
||
|
||
for (auto Pair : BoneTracks)
|
||
{
|
||
const FName TrackName = Skeleton->GetReferenceSkeleton().GetBoneName(Pair.Key);
|
||
//MirrorSequence->AddNewRawTrack(TrackName, &Pair.Value);
|
||
Controller.AddBoneCurve(TrackName);
|
||
Controller.SetBoneTrackKeys(TrackName,Pair.Value.PosKeys,Pair.Value.RotKeys,Pair.Value.ScaleKeys);
|
||
|
||
}
|
||
// Have to also apply to pelvis and spine_01
|
||
|
||
MirrorSequence->MarkPackageDirty();
|
||
}
|
||
|
||
#endif
|
||
|
||
#undef LOCTEXT_NAMESPACE |