mirror of
https://github.com/lucastucious/Mirror_Animation_System.git
synced 2025-05-10 14:25:51 +00:00
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5 commits
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bc807249fd | ||
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7fedaafdcb | ||
4768212d5b | |||
163dda96b8 | |||
e159e81585 |
18 changed files with 271 additions and 261 deletions
BIN
Content/MirrorTableLibrary/Mixamo_MirrorTable.uasset
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Content/MirrorTableLibrary/Mixamo_MirrorTable.uasset
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Content/MirrorTableLibrary/UE4_Mannequin_MirrorTable.uasset
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Content/MirrorTableLibrary/UE4_Mannequin_MirrorTable.uasset
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@ -1,7 +1,7 @@
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|||
{
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||||
"FileVersion": 3,
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"Version": 1,
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"VersionName": "2.0",
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"Version": 2,
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"VersionName": "3.0",
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"FriendlyName": "Mirror Animation System",
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"Description": "Incorporates functionalities that allow the mirroring of animations with their root motion at runtime, as well as inside the editor.",
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"Category": "Animation",
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@ -10,27 +10,27 @@
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"DocsURL": "https://github.com/Rexocrates/Mirror_Animation_System/blob/main/Mirror%20Animation%20System%20Documentation.pdf",
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"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/36b1fe6319794a25ab6dfffb82e1b29b",
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"SupportURL": "https://github.com/Rexocrates/Mirror_Animation_System/issues",
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"EngineVersion": "4.27.0",
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"CanContainContent": false,
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"EngineVersion": "5.4.0",
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"CanContainContent": true,
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"Installed": true,
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"Modules": [
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{
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"Name": "MirrorAnimationSystem",
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"Type": "Runtime",
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"LoadingPhase": "PreDefault",
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"WhitelistPlatforms": [ "Win64", "Win32", "PS4", "XboxOne", "Mac" ]
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"WhitelistPlatforms": [ "Win64" ]
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},
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{
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"Name": "MirrorAnimationSystemDev",
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"Type": "DeveloperTool",
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"LoadingPhase": "PreDefault",
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"WhitelistPlatforms": [ "Win64", "Win32", "PS4", "XboxOne", "Mac" ]
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"WhitelistPlatforms": [ "Win64" ]
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},
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{
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"Name": "MirrorAnimationSystemEditor",
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"Type": "Editor",
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"LoadingPhase": "PreDefault",
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"WhitelistPlatforms": [ "Win64", "Win32", "PS4", "XboxOne", "Mac" ]
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"WhitelistPlatforms": [ "Win64" ]
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}
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]
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}
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@ -1,17 +1,17 @@
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// Copyright 2017-2021 Rexocrates. All Rights Reserved.
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#include "AnimNode_Mirror.h"
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#include "AnimNode_FullMirror.h"
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#include "MirrorAnimationSystem.h"
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//#include "AnimationRuntime.h"
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FAnimNode_Mirror::FAnimNode_Mirror()
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FAnimNode_FullMirror::FAnimNode_FullMirror()
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:
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MirrorTable(NULL)
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{
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}
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void FAnimNode_Mirror::Initialize_AnyThread(const FAnimationInitializeContext & Context)
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void FAnimNode_FullMirror::Initialize_AnyThread(const FAnimationInitializeContext & Context)
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{
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FAnimNode_Base::Initialize_AnyThread(Context);
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|
@ -19,20 +19,20 @@ void FAnimNode_Mirror::Initialize_AnyThread(const FAnimationInitializeContext &
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BasePose.Initialize(Context);
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}
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void FAnimNode_Mirror::CacheBones_AnyThread(const FAnimationCacheBonesContext & Context)
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void FAnimNode_FullMirror::CacheBones_AnyThread(const FAnimationCacheBonesContext & Context)
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{
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BasePose.CacheBones(Context);
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}
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void FAnimNode_Mirror::Update_AnyThread(const FAnimationUpdateContext & Context)
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void FAnimNode_FullMirror::Update_AnyThread(const FAnimationUpdateContext & Context)
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{
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GetEvaluateGraphExposedInputs().Execute(Context);
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BasePose.Update(Context);
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}
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void FAnimNode_Mirror::Evaluate_AnyThread(FPoseContext & Output)
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void FAnimNode_FullMirror::Evaluate_AnyThread(FPoseContext & Output)
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{
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// Evaluate the input
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|
@ -143,7 +143,7 @@ void FAnimNode_Mirror::Evaluate_AnyThread(FPoseContext & Output)
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}
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void FAnimNode_Mirror::GatherDebugData(FNodeDebugData & DebugData)
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void FAnimNode_FullMirror::GatherDebugData(FNodeDebugData & DebugData)
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{
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FString DebugLine = DebugData.GetNodeName(this);
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|
|
@ -1,5 +1,5 @@
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// Copyright 2017-2021 Rexocrates. All Rights Reserved.
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#include "AnimNode_MirrorCS.h"
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#include "AnimNode_FullMirrorCS.h"
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#include "MirrorAnimationSystem.h"
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#include "AnimationRuntime.h"
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|
@ -8,16 +8,16 @@
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#include "MASUtils.h"
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/////////////////////////////////////////////////////
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// FAnimNode_MirrorCS
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// FAnimNode_FullMirrorCS
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FAnimNode_MirrorCS::~FAnimNode_MirrorCS()
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FAnimNode_FullMirrorCS::~FAnimNode_FullMirrorCS()
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{
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TwinPairs.Empty();
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NonTwinIDs.Empty();
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NonTwinFlipAxis.Empty();
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}
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FAnimNode_MirrorCS::FAnimNode_MirrorCS() :
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FAnimNode_FullMirrorCS::FAnimNode_FullMirrorCS() :
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CompletlySymmetrical(false)
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{
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TwinPairs.Empty();
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|
@ -25,12 +25,12 @@ CompletlySymmetrical(false)
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NonTwinFlipAxis.Empty();
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}
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void FAnimNode_MirrorCS::GatherDebugData(FNodeDebugData& DebugData)
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void FAnimNode_FullMirrorCS::GatherDebugData(FNodeDebugData& DebugData)
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{
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Super::GatherDebugData(DebugData);
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}
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void FAnimNode_MirrorCS::EvaluateSkeletalControl_AnyThread(FComponentSpacePoseContext& Output, TArray<FBoneTransform>& OutBoneTransforms)
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void FAnimNode_FullMirrorCS::EvaluateSkeletalControl_AnyThread(FComponentSpacePoseContext& Output, TArray<FBoneTransform>& OutBoneTransforms)
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{
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check(OutBoneTransforms.Num() == 0);
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|
@ -88,7 +88,7 @@ void FAnimNode_MirrorCS::EvaluateSkeletalControl_AnyThread(FComponentSpacePoseCo
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|
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// twin 1º
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// twin 1<EFBFBD>
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{
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const FTransform MirrRef = RefTM * TwinMirrorModTM;
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const FTransform Delta = TwinRefTM.GetRelativeTransform(MirrRef);
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|
@ -126,7 +126,7 @@ void FAnimNode_MirrorCS::EvaluateSkeletalControl_AnyThread(FComponentSpacePoseCo
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NewCSTMs[TwinBoneIndex] = MirrTM;
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}
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// twin 2º
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// twin 2<EFBFBD>
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{
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FTransform TwinMirrRef = TwinRefTM * TwinMirrorModTM;
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const FQuat TwinDeltaQuat = TwinMirrRef.GetRotation().Inverse() * RefTM.GetRotation();
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|
@ -171,25 +171,25 @@ void FAnimNode_MirrorCS::EvaluateSkeletalControl_AnyThread(FComponentSpacePoseCo
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}
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}
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bool FAnimNode_MirrorCS::IsValidToEvaluate(const USkeleton* Skeleton, const FBoneContainer& RequiredBones)
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bool FAnimNode_FullMirrorCS::IsValidToEvaluate(const USkeleton* Skeleton, const FBoneContainer& RequiredBones)
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{
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return true;
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}
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void FAnimNode_MirrorCS::InitializeBoneReferences(const FBoneContainer& RequiredBones)
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void FAnimNode_FullMirrorCS::InitializeBoneReferences(const FBoneContainer& RequiredBones)
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{
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Super::InitializeBoneReferences(RequiredBones);
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SetMirrorDataIfDirty(RequiredBones.GetReferenceSkeleton());
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}
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void FAnimNode_MirrorCS::Initialize_AnyThread(const FAnimationInitializeContext& Context)
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void FAnimNode_FullMirrorCS::Initialize_AnyThread(const FAnimationInitializeContext& Context)
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{
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Super::Initialize_AnyThread(Context);
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}
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void FAnimNode_MirrorCS::SetMirrorDataIfDirty(const FReferenceSkeleton& RefSkeleton)
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void FAnimNode_FullMirrorCS::SetMirrorDataIfDirty(const FReferenceSkeleton& RefSkeleton)
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{
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if (RefSkeleton.GetNum() == LastBoneNum) return;
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|
|
@ -243,12 +243,12 @@ void UExtCharacterMovementComponent::PerformMovement(float DeltaSeconds)
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FTransform TmpRootMootTr = RootMotionParams.GetRootMotionTransform();
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TmpRootMootTr.Mirror(MirrorAxis, FlipAxis);
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TmpRootMootTr.SetScale3D(TmpRootMootTr.GetScale3D().GetAbs());
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RootMotionParams.Set(ConvertLocalRootMotionToWorld(TmpRootMootTr));
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RootMotionParams.Set(ConvertLocalRootMotionToWorld(TmpRootMootTr,DeltaSeconds));
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}
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else
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{
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// Convert Local Space Root Motion to world space. Do it right before used by physics to make sure we use up to date transforms, as translation is relative to rotation.
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RootMotionParams.Set(ConvertLocalRootMotionToWorld(RootMotionParams.GetRootMotionTransform()));
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RootMotionParams.Set(ConvertLocalRootMotionToWorld(RootMotionParams.GetRootMotionTransform(),DeltaSeconds));
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}
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}
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|
@ -320,7 +320,7 @@ void UExtCharacterMovementComponent::PerformMovement(float DeltaSeconds)
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// Update character state based on change from movement
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UpdateCharacterStateAfterMovement(DeltaSeconds);
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if ((bAllowPhysicsRotationDuringAnimRootMotion || !HasAnimRootMotion()) && !CharacterOwner->IsMatineeControlled())
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if ((bAllowPhysicsRotationDuringAnimRootMotion || !HasAnimRootMotion()) ) //@TODO: check if not owned by Levelsequence
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{
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PhysicsRotation(DeltaSeconds);
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}
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|
|
|
@ -4,14 +4,14 @@
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#include "Animation/AnimNodeBase.h"
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#include "Animation/AnimInstanceProxy.h"
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#include "MirrorTable.h"
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#include "AnimNode_Mirror.generated.h"
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#include "AnimNode_FullMirror.generated.h"
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/**
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*
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*/
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/*Runtime code for the AnimGraph Node Mirror Pose,
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takes in a pose in local space and Mirrors each bone according to a Mirror Table*/
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USTRUCT(BlueprintInternalUseOnly)
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struct MIRRORANIMATIONSYSTEM_API FAnimNode_Mirror : public FAnimNode_Base
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struct MIRRORANIMATIONSYSTEM_API FAnimNode_FullMirror : public FAnimNode_Base
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{
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GENERATED_BODY()
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|
@ -22,7 +22,7 @@ struct MIRRORANIMATIONSYSTEM_API FAnimNode_Mirror : public FAnimNode_Base
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UMirrorTable* MirrorTable;
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public:
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FAnimNode_Mirror();
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FAnimNode_FullMirror();
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// FAnimNode_Base interface
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virtual void Initialize_AnyThread(const FAnimationInitializeContext& Context) override;
|
|
@ -10,12 +10,12 @@
|
|||
|
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#include "MirrorTable.h"
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#include "AnimNode_MirrorCS.generated.h"
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#include "AnimNode_FullMirrorCS.generated.h"
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// Component Space version of the Mirror Pose node.
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USTRUCT(BlueprintInternalUseOnly)
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struct MIRRORANIMATIONSYSTEM_API FAnimNode_MirrorCS : public FAnimNode_SkeletalControlBase
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struct MIRRORANIMATIONSYSTEM_API FAnimNode_FullMirrorCS : public FAnimNode_SkeletalControlBase
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{
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GENERATED_BODY()
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|
@ -29,8 +29,8 @@ struct MIRRORANIMATIONSYSTEM_API FAnimNode_MirrorCS : public FAnimNode_SkeletalC
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = MirrorBones)
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FString Substring_B;
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~FAnimNode_MirrorCS();
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FAnimNode_MirrorCS();
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~FAnimNode_FullMirrorCS();
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FAnimNode_FullMirrorCS();
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// FAnimNode_Base interface
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virtual void GatherDebugData(FNodeDebugData& DebugData) override;
|
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@ -15,25 +15,25 @@ struct MIRRORANIMATIONSYSTEM_API FMirrorBone
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GENERATED_BODY()
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MirrorAnimation")
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FName BoneName;
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FName BoneName;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MirrorAnimation")
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TEnumAsByte<EAxis::Type> MirrorAxis;
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TEnumAsByte<EAxis::Type> MirrorAxis = EAxis::None;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MirrorAnimation")
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TEnumAsByte<EAxis::Type> FlipAxis;
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TEnumAsByte<EAxis::Type> FlipAxis = EAxis::None;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MirrorAnimation")
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FRotator RotationOffset;
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FRotator RotationOffset = FRotator::ZeroRotator;
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|
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MirrorAnimation")
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bool IsTwinBone;
|
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|
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bool IsTwinBone = false;
|
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MirrorAnimation")
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FName TwinBoneName;
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FName TwinBoneName;
|
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|
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MirrorAnimation")
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bool MirrorTranslation;
|
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bool MirrorTranslation = false;
|
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};
|
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|
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/*Data asset class that holds the MirrorBone's parameters for an entire skeleton,
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|
@ -42,8 +42,8 @@ UCLASS(BlueprintType)
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class MIRRORANIMATIONSYSTEM_API UMirrorTable : public UDataAsset
|
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{
|
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GENERATED_BODY()
|
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|
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public:
|
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MirrorBoneSettings")
|
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TArray <FMirrorBone> MirrorBones;
|
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|
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MirrorBoneSettings")
|
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TArray<FMirrorBone> MirrorBones;
|
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};
|
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|
|
|
@ -11,8 +11,7 @@
|
|||
|
||||
#if WITH_EDITOR
|
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#include "AssetToolsModule.h"
|
||||
#include "AssetRegistryModule.h"
|
||||
#include "Toolkits/AssetEditorManager.h"
|
||||
#include "AssetRegistry/AssetRegistryModule.h"
|
||||
|
||||
#include "Framework/Notifications/NotificationManager.h"
|
||||
#include "Widgets/Notifications/SNotificationList.h"
|
||||
|
@ -153,8 +152,13 @@ void UMASFunctionLibrary::CreateMirrorSequenceFromAnimSequence(UAnimSequence* Mi
|
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int NumMirrorBones = MirrorTable->MirrorBones.Num();
|
||||
|
||||
int NumFrames = MirrorSequence->GetNumberOfFrames();
|
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TArray<FRawAnimSequenceTrack> SourceRawAnimDatas = MirrorSequence->GetRawAnimationData();
|
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const auto& TrackNames = MirrorSequence->GetAnimationTrackNames();
|
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IAnimationDataController& MirrorSequenceController = MirrorSequence->GetController();
|
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TArray<FBoneAnimationTrack> SourceBoneAnimData = MirrorSequenceController.GetModel()->GetBoneAnimationTracks();
|
||||
/************* SourceRawAnimDatas should be replaced by SourceBoneAnimData ************/
|
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// TArray<FRawAnimSequenceTrack> SourceRawAnimDatas = MirrorSequence->GetRawAnimationData();
|
||||
|
||||
TArray<FName> TrackNames;
|
||||
MirrorSequenceController.GetModel()->GetBoneTrackNames(TrackNames);
|
||||
|
||||
for (int i = 0; i < NumMirrorBones; i++)
|
||||
{
|
||||
|
@ -180,66 +184,67 @@ void UMASFunctionLibrary::CreateMirrorSequenceFromAnimSequence(UAnimSequence* Mi
|
|||
continue;
|
||||
}
|
||||
|
||||
TArray <FVector> MirrorPosKeys;
|
||||
TArray <FQuat> MirrorRotKeys;
|
||||
TArray <FVector> MirrorScaleKeys;
|
||||
TArray <FVector3f> MirrorPosKeys;
|
||||
TArray <FQuat4f> MirrorRotKeys;
|
||||
TArray <FVector3f> MirrorScaleKeys;
|
||||
|
||||
TArray <FVector> TwinMirrorPosKeys;
|
||||
TArray <FQuat> TwinMirrorRotKeys;
|
||||
TArray <FVector> TwinMirrorScaleKeys;
|
||||
TArray <FVector3f> TwinMirrorPosKeys;
|
||||
TArray <FQuat4f> TwinMirrorRotKeys;
|
||||
TArray <FVector3f> TwinMirrorScaleKeys;
|
||||
|
||||
// Original Bone
|
||||
if (TrackIndex != INDEX_NONE)
|
||||
{
|
||||
auto& MirroredRawTrack = SourceRawAnimDatas[TrackIndex];
|
||||
auto& MirroredRawTrack = SourceBoneAnimData[TrackIndex];
|
||||
|
||||
for (int u = 0; u < NumFrames; u++)
|
||||
{
|
||||
FTransform MirrorTM;
|
||||
FTransform3f MirrorTM;
|
||||
|
||||
bool bSetPos = false;
|
||||
bool bSetRot = false;
|
||||
bool bSetScale = false;
|
||||
|
||||
if (MirroredRawTrack.PosKeys.IsValidIndex(u))
|
||||
if (MirroredRawTrack.InternalTrackData.PosKeys.IsValidIndex(u))
|
||||
{
|
||||
MirrorTM.SetTranslation(MirroredRawTrack.PosKeys[u]);
|
||||
MirrorTM.SetTranslation(MirroredRawTrack.InternalTrackData.PosKeys[u]);
|
||||
bSetPos = true;
|
||||
}
|
||||
if (MirroredRawTrack.RotKeys.IsValidIndex(u))
|
||||
if (MirroredRawTrack.InternalTrackData.RotKeys.IsValidIndex(u))
|
||||
{
|
||||
MirrorTM.SetRotation(MirroredRawTrack.RotKeys[u]);
|
||||
MirrorTM.SetRotation(MirroredRawTrack.InternalTrackData.RotKeys[u]);
|
||||
bSetRot = true;
|
||||
}
|
||||
if (MirroredRawTrack.ScaleKeys.IsValidIndex(u))
|
||||
if (MirroredRawTrack.InternalTrackData.ScaleKeys.IsValidIndex(u))
|
||||
{
|
||||
MirrorTM.SetScale3D(MirroredRawTrack.ScaleKeys[u]);
|
||||
MirrorTM.SetScale3D(MirroredRawTrack.InternalTrackData.ScaleKeys[u]);
|
||||
bSetScale = true;
|
||||
}
|
||||
|
||||
MirrorTM.Mirror(CurrentBone.MirrorAxis, CurrentBone.FlipAxis);
|
||||
|
||||
FRotator BoneNewRotation = MirrorTM.Rotator();
|
||||
|
||||
|
||||
FRotator3f BoneNewRotation = MirrorTM.Rotator(); // quaternion to rotator
|
||||
|
||||
BoneNewRotation.Yaw += CurrentBone.RotationOffset.Yaw;
|
||||
BoneNewRotation.Roll += CurrentBone.RotationOffset.Roll;
|
||||
BoneNewRotation.Pitch += CurrentBone.RotationOffset.Pitch;
|
||||
|
||||
MirrorTM.SetRotation(FQuat(BoneNewRotation));
|
||||
MirrorTM.SetRotation(BoneNewRotation.Quaternion());
|
||||
MirrorTM.SetScale3D(MirrorTM.GetScale3D().GetAbs());
|
||||
MirrorTM.NormalizeRotation();
|
||||
|
||||
if (bSetPos)
|
||||
{
|
||||
MirrorPosKeys.Add(MirrorTM.GetTranslation());
|
||||
MirrorPosKeys.Add(FVector3f(MirrorTM.GetTranslation()));
|
||||
}
|
||||
if (bSetRot)
|
||||
{
|
||||
MirrorRotKeys.Add(MirrorTM.GetRotation());
|
||||
MirrorRotKeys.Add(FQuat4f(MirrorTM.GetRotation()));
|
||||
}
|
||||
if (bSetScale)
|
||||
{
|
||||
MirrorScaleKeys.Add(MirrorTM.GetScale3D());
|
||||
MirrorScaleKeys.Add(FVector3f(MirrorTM.GetScale3D()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -259,62 +264,62 @@ void UMASFunctionLibrary::CreateMirrorSequenceFromAnimSequence(UAnimSequence* Mi
|
|||
RefTM.SetScale3D(RefTM.GetScale3D().GetAbs());
|
||||
RefTM.NormalizeRotation();
|
||||
|
||||
MirrorPosKeys.Add(RefTM.GetTranslation());
|
||||
MirrorRotKeys.Add(RefTM.GetRotation());
|
||||
MirrorPosKeys.Add(FVector3f(RefTM.GetTranslation()));
|
||||
MirrorRotKeys.Add(FQuat4f(RefTM.GetRotation()));
|
||||
}
|
||||
|
||||
// Twin Bone
|
||||
if (TwinTrackIndex != INDEX_NONE)
|
||||
{
|
||||
auto& TwinMirroredRawTrack = SourceRawAnimDatas[TwinTrackIndex];
|
||||
auto& TwinMirroredRawTrack = SourceBoneAnimData[TwinTrackIndex];
|
||||
|
||||
for (int u = 0; u < NumFrames; u++)
|
||||
{
|
||||
FTransform TwinMirrorTM;
|
||||
FTransform3f TwinMirrorTM;
|
||||
|
||||
bool TwinbSetPos = false;
|
||||
bool TwinbSetRot = false;
|
||||
bool TwinbSetScale = false;
|
||||
|
||||
if (TwinMirroredRawTrack.PosKeys.IsValidIndex(u))
|
||||
if (TwinMirroredRawTrack.InternalTrackData.PosKeys.IsValidIndex(u))
|
||||
{
|
||||
TwinMirrorTM.SetTranslation(TwinMirroredRawTrack.PosKeys[u]);
|
||||
TwinMirrorTM.SetTranslation(TwinMirroredRawTrack.InternalTrackData.PosKeys[u]);
|
||||
TwinbSetPos = true;
|
||||
}
|
||||
if (TwinMirroredRawTrack.RotKeys.IsValidIndex(u))
|
||||
if (TwinMirroredRawTrack.InternalTrackData.RotKeys.IsValidIndex(u))
|
||||
{
|
||||
TwinMirrorTM.SetRotation(TwinMirroredRawTrack.RotKeys[u]);
|
||||
TwinMirrorTM.SetRotation(TwinMirroredRawTrack.InternalTrackData.RotKeys[u]);
|
||||
TwinbSetRot = true;
|
||||
}
|
||||
if (TwinMirroredRawTrack.ScaleKeys.IsValidIndex(u))
|
||||
if (TwinMirroredRawTrack.InternalTrackData.ScaleKeys.IsValidIndex(u))
|
||||
{
|
||||
TwinMirrorTM.SetScale3D(TwinMirroredRawTrack.ScaleKeys[u]);
|
||||
TwinMirrorTM.SetScale3D(TwinMirroredRawTrack.InternalTrackData.ScaleKeys[u]);
|
||||
TwinbSetScale = true;
|
||||
}
|
||||
|
||||
TwinMirrorTM.Mirror(CurrentBone.MirrorAxis, CurrentBone.FlipAxis);
|
||||
|
||||
FRotator TwinBoneNewRotation = TwinMirrorTM.Rotator();
|
||||
FRotator3f TwinBoneNewRotation = TwinMirrorTM.Rotator();
|
||||
|
||||
TwinBoneNewRotation.Yaw += CurrentBone.RotationOffset.Yaw;
|
||||
TwinBoneNewRotation.Roll += CurrentBone.RotationOffset.Roll;
|
||||
TwinBoneNewRotation.Pitch += CurrentBone.RotationOffset.Pitch;
|
||||
|
||||
TwinMirrorTM.SetRotation(FQuat(TwinBoneNewRotation));
|
||||
TwinMirrorTM.SetRotation(TwinBoneNewRotation.Quaternion());
|
||||
TwinMirrorTM.SetScale3D(TwinMirrorTM.GetScale3D().GetAbs());
|
||||
TwinMirrorTM.NormalizeRotation();
|
||||
|
||||
if (TwinbSetPos)
|
||||
{
|
||||
TwinMirrorPosKeys.Add(TwinMirrorTM.GetTranslation());
|
||||
TwinMirrorPosKeys.Add(FVector3f(TwinMirrorTM.GetTranslation()));
|
||||
}
|
||||
if (TwinbSetRot)
|
||||
{
|
||||
TwinMirrorRotKeys.Add(TwinMirrorTM.GetRotation());
|
||||
TwinMirrorRotKeys.Add(FQuat4f(TwinMirrorTM.GetRotation()));
|
||||
}
|
||||
if (TwinbSetScale)
|
||||
{
|
||||
TwinMirrorScaleKeys.Add(TwinMirrorTM.GetScale3D());
|
||||
TwinMirrorScaleKeys.Add(FVector3f(TwinMirrorTM.GetScale3D()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -334,8 +339,8 @@ void UMASFunctionLibrary::CreateMirrorSequenceFromAnimSequence(UAnimSequence* Mi
|
|||
RefTM.SetScale3D(RefTM.GetScale3D().GetAbs());
|
||||
RefTM.NormalizeRotation();
|
||||
|
||||
TwinMirrorPosKeys.Add(RefTM.GetTranslation());
|
||||
TwinMirrorRotKeys.Add(RefTM.GetRotation());
|
||||
TwinMirrorPosKeys.Add(FVector3f(RefTM.GetTranslation()));
|
||||
TwinMirrorRotKeys.Add(FQuat4f(RefTM.GetRotation()));
|
||||
}
|
||||
|
||||
// Original Bone -> Twin Bone
|
||||
|
@ -346,7 +351,9 @@ void UMASFunctionLibrary::CreateMirrorSequenceFromAnimSequence(UAnimSequence* Mi
|
|||
NewTrack.RotKeys = MirrorRotKeys;
|
||||
NewTrack.ScaleKeys = MirrorScaleKeys;
|
||||
|
||||
MirrorSequence->AddNewRawTrack(CurrentBone.TwinBoneName, &NewTrack);
|
||||
//MirrorSequence->AddNewRawTrack(CurrentBone.TwinBoneName, &NewTrack);
|
||||
MirrorSequenceController.AddBoneTrack(CurrentBone.TwinBoneName);
|
||||
MirrorSequenceController.SetBoneTrackKeys(CurrentBone.BoneName,NewTrack.PosKeys,NewTrack.RotKeys,NewTrack.ScaleKeys);
|
||||
}
|
||||
|
||||
// Twin Bone -> Original Bone
|
||||
|
@ -357,7 +364,8 @@ void UMASFunctionLibrary::CreateMirrorSequenceFromAnimSequence(UAnimSequence* Mi
|
|||
NewTrack.RotKeys = TwinMirrorRotKeys;
|
||||
NewTrack.ScaleKeys = TwinMirrorScaleKeys;
|
||||
|
||||
MirrorSequence->AddNewRawTrack(CurrentBone.BoneName, &NewTrack);
|
||||
MirrorSequenceController.AddBoneTrack(CurrentBone.BoneName);
|
||||
MirrorSequenceController.SetBoneTrackKeys(CurrentBone.BoneName,NewTrack.PosKeys,NewTrack.RotKeys,NewTrack.ScaleKeys);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -369,47 +377,47 @@ void UMASFunctionLibrary::CreateMirrorSequenceFromAnimSequence(UAnimSequence* Mi
|
|||
continue;
|
||||
}
|
||||
|
||||
FRawAnimSequenceTrack MirroredRawTrack = SourceRawAnimDatas[TrackIndex];
|
||||
FBoneAnimationTrack MirroredRawTrack = SourceBoneAnimData[TrackIndex];
|
||||
|
||||
//MirrorAllFrames
|
||||
TArray <FVector> MirrorPosKeys;
|
||||
TArray <FQuat> MirrorRotKeys;
|
||||
TArray <FVector> MirrorScaleKeys;
|
||||
TArray <FVector3f> MirrorPosKeys;
|
||||
TArray <FQuat4f> MirrorRotKeys;
|
||||
TArray <FVector3f> MirrorScaleKeys;
|
||||
|
||||
for (int u = 0; u < NumFrames; u++)
|
||||
{
|
||||
//Mirror Transform
|
||||
FTransform MirrorTM;
|
||||
FTransform3f MirrorTM;
|
||||
|
||||
bool bSetPos = false;
|
||||
bool bSetRot = false;
|
||||
bool bSetScale = false;
|
||||
|
||||
if (MirroredRawTrack.PosKeys.IsValidIndex(u))
|
||||
if (MirroredRawTrack.InternalTrackData.PosKeys.IsValidIndex(u))
|
||||
{
|
||||
MirrorTM.SetTranslation(MirroredRawTrack.PosKeys[u]);
|
||||
MirrorTM.SetTranslation(MirroredRawTrack.InternalTrackData.PosKeys[u]);
|
||||
bSetPos = true;
|
||||
}
|
||||
if (MirroredRawTrack.RotKeys.IsValidIndex(u))
|
||||
if (MirroredRawTrack.InternalTrackData.RotKeys.IsValidIndex(u))
|
||||
{
|
||||
MirrorTM.SetRotation(MirroredRawTrack.RotKeys[u]);
|
||||
MirrorTM.SetRotation(MirroredRawTrack.InternalTrackData.RotKeys[u]);
|
||||
bSetRot = true;
|
||||
}
|
||||
if (MirroredRawTrack.ScaleKeys.IsValidIndex(u))
|
||||
if (MirroredRawTrack.InternalTrackData.ScaleKeys.IsValidIndex(u))
|
||||
{
|
||||
MirrorTM.SetScale3D(MirroredRawTrack.ScaleKeys[u]);
|
||||
MirrorTM.SetScale3D(MirroredRawTrack.InternalTrackData.ScaleKeys[u]);
|
||||
bSetScale = true;
|
||||
}
|
||||
|
||||
MirrorTM.Mirror(CurrentBone.MirrorAxis, CurrentBone.FlipAxis);
|
||||
|
||||
FRotator BoneNewRotation = MirrorTM.Rotator();
|
||||
FRotator3f BoneNewRotation = MirrorTM.Rotator();
|
||||
|
||||
BoneNewRotation.Yaw += CurrentBone.RotationOffset.Yaw;
|
||||
BoneNewRotation.Roll += CurrentBone.RotationOffset.Roll;
|
||||
BoneNewRotation.Pitch += CurrentBone.RotationOffset.Pitch;
|
||||
|
||||
MirrorTM.SetRotation(FQuat(BoneNewRotation));
|
||||
MirrorTM.SetRotation(BoneNewRotation.Quaternion());
|
||||
//MirrorTM.NormalizeRotation();
|
||||
MirrorTM.SetScale3D(MirrorTM.GetScale3D().GetAbs());
|
||||
|
||||
|
@ -432,44 +440,43 @@ void UMASFunctionLibrary::CreateMirrorSequenceFromAnimSequence(UAnimSequence* Mi
|
|||
/////////////////////////////////
|
||||
}
|
||||
|
||||
MirroredRawTrack.PosKeys = MirrorPosKeys;
|
||||
MirroredRawTrack.RotKeys = MirrorRotKeys;
|
||||
MirroredRawTrack.ScaleKeys = MirrorScaleKeys;
|
||||
MirroredRawTrack.InternalTrackData.PosKeys = MirrorPosKeys;
|
||||
MirroredRawTrack.InternalTrackData.RotKeys = MirrorRotKeys;
|
||||
MirroredRawTrack.InternalTrackData.ScaleKeys = MirrorScaleKeys;
|
||||
|
||||
//Finally Setting it in the AnimSequence
|
||||
|
||||
MirrorSequence->AddNewRawTrack(CurrentBone.BoneName, &MirroredRawTrack);
|
||||
//MirrorSequenceController.AddBoneTrack(CurrentBone.BoneName, &MirroredRawTrack);
|
||||
MirrorSequenceController.AddBoneCurve(CurrentBone.BoneName);
|
||||
MirrorSequenceController.SetBoneTrackKeys(CurrentBone.BoneName,MirroredRawTrack.InternalTrackData.PosKeys,MirroredRawTrack.InternalTrackData.RotKeys,MirroredRawTrack.InternalTrackData.ScaleKeys);
|
||||
}
|
||||
}
|
||||
MirrorSequence->ClearBakedTransformData();
|
||||
MirrorSequence->RawCurveData.TransformCurves.Empty();
|
||||
MirrorSequence->bNeedsRebake = false;
|
||||
MirrorSequence->MarkRawDataAsModified();
|
||||
MirrorSequence->OnRawDataChanged();
|
||||
//MirrorSequence->ClearBakedTransformData();
|
||||
MirrorSequenceController.RemoveAllCurvesOfType(ERawCurveTrackTypes::RCT_Transform);
|
||||
MirrorSequence->MarkPackageDirty();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static FTransform GetAnimBoneTM(UAnimSequence* AnimSeq, const int32 BoneTreeIndex, const float AnimTime)
|
||||
static FTransform3f GetAnimBoneTM(UAnimSequence* AnimSeq, const int32 BoneTreeIndex, const float AnimTime)
|
||||
{
|
||||
USkeleton* Skeleton = AnimSeq->GetSkeleton();
|
||||
//int32 BoneTreeIndex = Skeleton->GetSkeletonBoneIndexFromMeshBoneIndex(SkelMesh, BoneTreeIndex);
|
||||
int32 BoneTrackIndex = Skeleton->GetRawAnimationTrackIndex(BoneTreeIndex, AnimSeq);
|
||||
if (BoneTrackIndex == INDEX_NONE)
|
||||
{
|
||||
return Skeleton->GetReferenceSkeleton().GetRefBonePose()[BoneTreeIndex];
|
||||
return FTransform3f(Skeleton->GetReferenceSkeleton().GetRefBonePose()[BoneTreeIndex]);
|
||||
}
|
||||
FTransform BoneTM = FTransform::Identity;
|
||||
AnimSeq->GetBoneTransform(BoneTM, BoneTrackIndex, AnimTime, true);
|
||||
return BoneTM;
|
||||
return FTransform3f(BoneTM);
|
||||
}
|
||||
|
||||
static FTransform GetAnimBoneCSTM(UAnimSequence* AnimSeq, const int32 BoneTreeIndex, const float AnimTime)
|
||||
static FTransform3f GetAnimBoneCSTM(UAnimSequence* AnimSeq, const int32 BoneTreeIndex, const float AnimTime)
|
||||
{
|
||||
USkeleton* Skeleton = AnimSeq->GetSkeleton();
|
||||
const auto& RefSkeleton = Skeleton->GetReferenceSkeleton();
|
||||
FTransform BoneTMWS = GetAnimBoneTM(AnimSeq, BoneTreeIndex, AnimTime);
|
||||
FTransform3f BoneTMWS = GetAnimBoneTM(AnimSeq, BoneTreeIndex, AnimTime);
|
||||
int32 CurrBone = BoneTreeIndex;
|
||||
while (true)
|
||||
{
|
||||
|
@ -493,15 +500,16 @@ MIRRORANIMATIONSYSTEMDEV_API void UMASFunctionLibrary::CreateMirrorSequenceFromA
|
|||
const FString Substring_B,
|
||||
const bool Symmetrical)
|
||||
{
|
||||
const int32 NumFrames = MirrorSequence->GetRawNumberOfFrames();
|
||||
const float DT = MirrorSequence->SequenceLength / NumFrames;
|
||||
IAnimationDataController& Controller = MirrorSequence->GetController();
|
||||
const int32 NumFrames = Controller.GetModel()->GetNumberOfFrames();
|
||||
const float DT = MirrorSequence->GetPlayLength() / NumFrames;
|
||||
|
||||
USkeleton* Skeleton = MirrorSequence->GetSkeleton();
|
||||
const auto& RefSkeleton = Skeleton->GetReferenceSkeleton();
|
||||
|
||||
|
||||
|
||||
TArray <bool> Already; Already.SetNumZeroed(Skeleton->GetBoneTree().Num());
|
||||
|
||||
TArray <bool> Already; Already.SetNumZeroed(Skeleton->GetReferenceSkeleton().GetRawBoneNum());
|
||||
|
||||
TArray<FIntPoint> TwinPairs;
|
||||
TArray<int32> NonTwinIDs;
|
||||
|
@ -510,7 +518,7 @@ MIRRORANIMATIONSYSTEMDEV_API void UMASFunctionLibrary::CreateMirrorSequenceFromA
|
|||
|
||||
const bool DeltaStep = !Symmetrical;
|
||||
|
||||
FVector TwinMirrorScale = FVector(1.f);
|
||||
FVector3f TwinMirrorScale = FVector3f(1.f);
|
||||
FVector TargetAxis = FVector::ZeroVector;
|
||||
|
||||
check(MirrorAxis != EAxis::None);
|
||||
|
@ -518,7 +526,7 @@ MIRRORANIMATIONSYSTEMDEV_API void UMASFunctionLibrary::CreateMirrorSequenceFromA
|
|||
TwinMirrorScale[MirrorAxis - 1] = -1.f;
|
||||
TargetAxis[MirrorAxis - 1] = 1.f;
|
||||
}
|
||||
FTransform TwinMirrorModTM(FQuat::Identity, FVector::ZeroVector, TwinMirrorScale);
|
||||
FTransform3f TwinMirrorModTM(FQuat4f::Identity, FVector3f::ZeroVector, TwinMirrorScale);
|
||||
|
||||
|
||||
TMap<int32, FRawAnimSequenceTrack> BoneTracks;
|
||||
|
@ -530,7 +538,7 @@ MIRRORANIMATIONSYSTEMDEV_API void UMASFunctionLibrary::CreateMirrorSequenceFromA
|
|||
|
||||
for (int32 j = 0; j < NumFrames; j++)
|
||||
{
|
||||
TArray <FTransform> NewCSTMs; NewCSTMs.SetNum(RefSkeleton.GetNum());
|
||||
TArray <FTransform3f> NewCSTMs; NewCSTMs.SetNum(RefSkeleton.GetNum());
|
||||
|
||||
for (int32 i = 0; i < NonTwinIDs.Num(); i++)
|
||||
{
|
||||
|
@ -542,17 +550,17 @@ MIRRORANIMATIONSYSTEMDEV_API void UMASFunctionLibrary::CreateMirrorSequenceFromA
|
|||
const int32 ParentIndex = RefSkeleton.GetParentIndex(BoneTreeIndex);
|
||||
if (ParentIndex != INDEX_NONE)
|
||||
{
|
||||
NewCSTMs[BoneTreeIndex] = RefSkeleton.GetRefBonePose()[BoneTreeIndex] * NewCSTMs[ParentIndex];
|
||||
NewCSTMs[BoneTreeIndex] = FTransform3f(RefSkeleton.GetRefBonePose()[BoneTreeIndex]) * NewCSTMs[ParentIndex];
|
||||
}
|
||||
else
|
||||
{
|
||||
NewCSTMs[BoneTreeIndex] = RefSkeleton.GetRefBonePose()[BoneTreeIndex];
|
||||
NewCSTMs[BoneTreeIndex] = FTransform3f(RefSkeleton.GetRefBonePose()[BoneTreeIndex]);
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
FTransform CSTM = GetAnimBoneCSTM(MirrorSequence, BoneTreeIndex, DT * j);
|
||||
FTransform3f CSTM = GetAnimBoneCSTM(MirrorSequence, BoneTreeIndex, DT * j);
|
||||
CSTM.Mirror(MirrorAxis, NonTwinFlipAxis[i]);
|
||||
|
||||
NewCSTMs[BoneTreeIndex] = CSTM;
|
||||
|
@ -568,12 +576,12 @@ MIRRORANIMATIONSYSTEMDEV_API void UMASFunctionLibrary::CreateMirrorSequenceFromA
|
|||
|
||||
const FCompactPoseBoneIndex TwinCmptBoneIndex(TwinBoneIndex);
|
||||
|
||||
const FTransform RefTM = FAnimationRuntime::GetComponentSpaceTransformRefPose(RefSkeleton, BoneIndex);
|
||||
const FTransform TwinRefTM = FAnimationRuntime::GetComponentSpaceTransformRefPose(RefSkeleton, TwinBoneIndex);
|
||||
const FTransform3f RefTM = FTransform3f(FAnimationRuntime::GetComponentSpaceTransformRefPose(RefSkeleton, BoneIndex));
|
||||
const FTransform3f TwinRefTM = FTransform3f(FAnimationRuntime::GetComponentSpaceTransformRefPose(RefSkeleton, TwinBoneIndex));
|
||||
|
||||
const FTransform TM = GetAnimBoneCSTM(MirrorSequence, BoneIndex, DT * j);
|
||||
const FTransform3f TM = GetAnimBoneCSTM(MirrorSequence, BoneIndex, DT * j);
|
||||
//Output.Pose.GetComponentSpaceTransform(CmptBoneIndex);
|
||||
const FTransform TwinTM = GetAnimBoneCSTM(MirrorSequence, TwinBoneIndex, DT * j);
|
||||
const FTransform3f TwinTM = GetAnimBoneCSTM(MirrorSequence, TwinBoneIndex, DT * j);
|
||||
//Output.Pose.GetComponentSpaceTransform(TwinCmptBoneIndex);
|
||||
|
||||
const int32 ParentIndex = RefSkeleton.GetParentIndex(BoneIndex);
|
||||
|
@ -581,49 +589,49 @@ MIRRORANIMATIONSYSTEMDEV_API void UMASFunctionLibrary::CreateMirrorSequenceFromA
|
|||
|
||||
const bool SameParent = ParentIndex == TwinParentIndex;
|
||||
|
||||
// twin 1º
|
||||
// twin 1<EFBFBD>
|
||||
{
|
||||
const FTransform MirrRef = RefTM * TwinMirrorModTM;
|
||||
const FTransform Delta = TwinRefTM.GetRelativeTransform(MirrRef);
|
||||
const FQuat DeltaQuat = Delta.GetRotation();
|
||||
const UE::Math::TTransform<float> MirrRef = RefTM * TwinMirrorModTM;
|
||||
const FTransform3f Delta = TwinRefTM.GetRelativeTransform(MirrRef);
|
||||
const FQuat4f DeltaQuat = Delta.GetRotation();
|
||||
|
||||
FTransform MirrTM = TM * TwinMirrorModTM;
|
||||
FTransform3f MirrTM = TM * TwinMirrorModTM;
|
||||
|
||||
MirrTM.SetRotation(MirrTM.GetRotation() * DeltaQuat);
|
||||
MirrTM.SetRotation(MirrTM.GetRotation() * FQuat4f(DeltaQuat));
|
||||
MirrTM.SetScale3D(TwinTM.GetScale3D());
|
||||
|
||||
if (DeltaStep)
|
||||
{
|
||||
if (SameParent)
|
||||
{
|
||||
FTransform RefBS = RefTM;
|
||||
FTransform3f RefBS = RefTM;
|
||||
RefBS = RefBS * TwinMirrorModTM;
|
||||
const FVector PosDelta = MirrTM.GetLocation() - RefBS.GetLocation();
|
||||
MirrTM.SetLocation(TwinRefTM.GetLocation() + PosDelta);
|
||||
const FVector3f PosDelta = MirrTM.GetLocation() - RefBS.GetLocation();
|
||||
MirrTM.SetLocation(FVector3f(TwinRefTM.GetLocation()) + PosDelta);
|
||||
}
|
||||
else
|
||||
{
|
||||
const FTransform& ParentTwinTM = NewCSTMs[RefSkeleton.GetParentIndex(TwinBoneIndex)];
|
||||
const FTransform& IParentTM =// Output.Pose.GetComponentSpaceTransform(FCompactPoseBoneIndex(ParentIndex));
|
||||
const FTransform3f& ParentTwinTM = NewCSTMs[RefSkeleton.GetParentIndex(TwinBoneIndex)];
|
||||
const FTransform3f& IParentTM =// Output.Pose.GetComponentSpaceTransform(FCompactPoseBoneIndex(ParentIndex));
|
||||
GetAnimBoneCSTM(MirrorSequence, ParentIndex, DT * j);
|
||||
FTransform RefBS = RefSkeleton.GetRefBonePose()[BoneIndex] * IParentTM;
|
||||
FTransform3f RefBS = FTransform3f(RefSkeleton.GetRefBonePose()[BoneIndex]) * IParentTM;
|
||||
RefBS = RefBS * TwinMirrorModTM;
|
||||
RefBS.SetRotation(RefBS.GetRotation() * DeltaQuat);
|
||||
RefBS.SetScale3D(TwinTM.GetScale3D());
|
||||
|
||||
MirrTM = (MirrTM.GetRelativeTransform(RefBS) * RefSkeleton.GetRefBonePose()[TwinBoneIndex]) * ParentTwinTM;
|
||||
MirrTM = (MirrTM.GetRelativeTransform(RefBS) * FTransform3f(RefSkeleton.GetRefBonePose()[TwinBoneIndex])) * ParentTwinTM;
|
||||
}
|
||||
}
|
||||
|
||||
NewCSTMs[TwinBoneIndex] = MirrTM;
|
||||
}
|
||||
|
||||
// twin 2º
|
||||
// twin 2<EFBFBD>
|
||||
{
|
||||
FTransform TwinMirrRef = TwinRefTM * TwinMirrorModTM;
|
||||
const FQuat TwinDeltaQuat = TwinMirrRef.GetRotation().Inverse() * RefTM.GetRotation();
|
||||
FTransform3f TwinMirrRef = TwinRefTM * TwinMirrorModTM;
|
||||
const FQuat4f TwinDeltaQuat = TwinMirrRef.GetRotation().Inverse() * RefTM.GetRotation();
|
||||
|
||||
FTransform TwinMirrTM = TwinTM * TwinMirrorModTM;
|
||||
FTransform3f TwinMirrTM = TwinTM * TwinMirrorModTM;
|
||||
|
||||
TwinMirrTM.SetRotation(TwinMirrTM.GetRotation() * TwinDeltaQuat);
|
||||
TwinMirrTM.SetScale3D(TM.GetScale3D());
|
||||
|
@ -632,22 +640,22 @@ MIRRORANIMATIONSYSTEMDEV_API void UMASFunctionLibrary::CreateMirrorSequenceFromA
|
|||
{
|
||||
if (SameParent)
|
||||
{
|
||||
FTransform TwinRefBS = TwinRefTM;
|
||||
FTransform3f TwinRefBS = TwinRefTM;
|
||||
TwinRefBS = TwinRefBS * TwinMirrorModTM;
|
||||
const FVector PosDelta = TwinMirrTM.GetLocation() - TwinRefBS.GetLocation();
|
||||
const FVector3f PosDelta = TwinMirrTM.GetLocation() - TwinRefBS.GetLocation();
|
||||
TwinMirrTM.SetLocation(RefTM.GetLocation() + PosDelta);
|
||||
}
|
||||
else
|
||||
{
|
||||
const FTransform& ParentTM = NewCSTMs[RefSkeleton.GetParentIndex(BoneIndex)];
|
||||
const FTransform& IParentTwinTM = //Output.Pose.GetComponentSpaceTransform(FCompactPoseBoneIndex(TwinParentIndex));
|
||||
const FTransform3f& ParentTM = NewCSTMs[RefSkeleton.GetParentIndex(BoneIndex)];
|
||||
const FTransform3f& IParentTwinTM = //Output.Pose.GetComponentSpaceTransform(FCompactPoseBoneIndex(TwinParentIndex));
|
||||
GetAnimBoneCSTM(MirrorSequence, TwinParentIndex, DT * j);
|
||||
FTransform TwinRefBS = RefSkeleton.GetRefBonePose()[TwinBoneIndex] * IParentTwinTM;
|
||||
FTransform3f TwinRefBS = FTransform3f(RefSkeleton.GetRefBonePose()[TwinBoneIndex]) * IParentTwinTM;
|
||||
TwinRefBS = TwinRefBS * TwinMirrorModTM;
|
||||
TwinRefBS.SetRotation(TwinRefBS.GetRotation() * TwinDeltaQuat);
|
||||
TwinRefBS.SetScale3D(TM.GetScale3D());
|
||||
|
||||
TwinMirrTM = (TwinMirrTM.GetRelativeTransform(TwinRefBS) * RefSkeleton.GetRefBonePose()[BoneIndex]) * ParentTM;
|
||||
TwinMirrTM = (TwinMirrTM.GetRelativeTransform(TwinRefBS) * FTransform3f(RefSkeleton.GetRefBonePose()[BoneIndex]) * ParentTM);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -659,7 +667,7 @@ MIRRORANIMATIONSYSTEMDEV_API void UMASFunctionLibrary::CreateMirrorSequenceFromA
|
|||
for (int32 i = 0; i < NewCSTMs.Num(); i++)
|
||||
{
|
||||
const int32 ParentIndex = RefSkeleton.GetParentIndex(i);
|
||||
FTransform BSTM;
|
||||
FTransform3f BSTM;
|
||||
if (ParentIndex != INDEX_NONE) BSTM = NewCSTMs[i].GetRelativeTransform(NewCSTMs[ParentIndex]);
|
||||
else BSTM = NewCSTMs[i];
|
||||
|
||||
|
@ -673,11 +681,13 @@ MIRRORANIMATIONSYSTEMDEV_API void UMASFunctionLibrary::CreateMirrorSequenceFromA
|
|||
for (auto Pair : BoneTracks)
|
||||
{
|
||||
const FName TrackName = Skeleton->GetReferenceSkeleton().GetBoneName(Pair.Key);
|
||||
MirrorSequence->AddNewRawTrack(TrackName, &Pair.Value);
|
||||
//MirrorSequence->AddNewRawTrack(TrackName, &Pair.Value);
|
||||
Controller.AddBoneCurve(TrackName);
|
||||
Controller.SetBoneTrackKeys(TrackName,Pair.Value.PosKeys,Pair.Value.RotKeys,Pair.Value.ScaleKeys);
|
||||
|
||||
}
|
||||
// Have to also apply to pelvis and spine_01
|
||||
MirrorSequence->MarkRawDataAsModified();
|
||||
MirrorSequence->OnRawDataChanged();
|
||||
|
||||
MirrorSequence->MarkPackageDirty();
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,34 @@
|
|||
// Copyright 2017-2021 Rexocrates. All Rights Reserved.
|
||||
#include "AnimGraphNode_FullMirror.h"
|
||||
#include "MirrorAnimationSystemEditor.h"
|
||||
|
||||
|
||||
#define LOCTEXT_NAMESPACE "A3Nodes"
|
||||
|
||||
UAnimGraphNode_FullMirror::UAnimGraphNode_FullMirror(const FObjectInitializer& ObjectInitializer)
|
||||
:Super(ObjectInitializer)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
FLinearColor UAnimGraphNode_FullMirror::GetNodeTitleColor() const
|
||||
{
|
||||
return FLinearColor::Red;
|
||||
}
|
||||
|
||||
FText UAnimGraphNode_FullMirror::GetTooltipText() const
|
||||
{
|
||||
return LOCTEXT("Mirrors_the_designated_bones", "Mirrors the pose based on the designated Mirror Table");
|
||||
}
|
||||
|
||||
FText UAnimGraphNode_FullMirror::GetNodeTitle(ENodeTitleType::Type TitleType) const
|
||||
{
|
||||
return LOCTEXT("FullMirror_Pose", "Full Mirror Pose");
|
||||
}
|
||||
|
||||
FString UAnimGraphNode_FullMirror::GetNodeCategory() const
|
||||
{
|
||||
return TEXT("Tools");
|
||||
}
|
||||
|
||||
#undef LOCTEXT_NAMESPACE
|
|
@ -0,0 +1,53 @@
|
|||
// Copyright 2017-2021 Rexocrates. All Rights Reserved.
|
||||
#include "AnimGraphNode_FullMirrorCS.h"
|
||||
#include "MirrorAnimationSystemEditor.h"
|
||||
|
||||
|
||||
#define LOCTEXT_NAMESPACE "A3Nodes"
|
||||
|
||||
|
||||
UAnimGraphNode_FullMirrorCS::UAnimGraphNode_FullMirrorCS(const FObjectInitializer& ObjectInitializer)
|
||||
: Super(ObjectInitializer)
|
||||
{
|
||||
}
|
||||
|
||||
FLinearColor UAnimGraphNode_FullMirrorCS::GetNodeTitleColor() const
|
||||
{
|
||||
return FLinearColor::Blue;
|
||||
}
|
||||
|
||||
FText UAnimGraphNode_FullMirrorCS::GetControllerDescription() const
|
||||
{
|
||||
return LOCTEXT("AnimGraphNode_FullMirrorCS", "Full Mirror Pose CS");
|
||||
}
|
||||
|
||||
FText UAnimGraphNode_FullMirrorCS::GetTooltipText() const
|
||||
{
|
||||
return LOCTEXT("AnimGraphNode_FullMirrorCS_Tooltip", "Full Mirror the pose in Component Space.");
|
||||
}
|
||||
|
||||
FText UAnimGraphNode_FullMirrorCS::GetNodeTitle(ENodeTitleType::Type TitleType) const
|
||||
{
|
||||
FText NodeTitle;
|
||||
if (TitleType == ENodeTitleType::ListView || TitleType == ENodeTitleType::MenuTitle)
|
||||
{
|
||||
NodeTitle = GetControllerDescription();
|
||||
}
|
||||
else
|
||||
{
|
||||
NodeTitle = FText(LOCTEXT("AnimGraphNode_FullMirrorCS_Title", "Full Mirror Pose CS"));
|
||||
}
|
||||
return NodeTitle;
|
||||
}
|
||||
|
||||
void UAnimGraphNode_FullMirrorCS::ValidateAnimNodePostCompile(class FCompilerResultsLog& MessageLog, class UAnimBlueprintGeneratedClass* CompiledClass, int32 CompiledNodeIndex)
|
||||
{
|
||||
Super::ValidateAnimNodePostCompile(MessageLog, CompiledClass, CompiledNodeIndex);
|
||||
}
|
||||
|
||||
bool UAnimGraphNode_FullMirrorCS::IsCompatibleWithGraph(const UEdGraph* TargetGraph) const
|
||||
{
|
||||
return Super::IsCompatibleWithGraph(TargetGraph);
|
||||
}
|
||||
|
||||
#undef LOCTEXT_NAMESPACE
|
|
@ -1,34 +0,0 @@
|
|||
// Copyright 2017-2021 Rexocrates. All Rights Reserved.
|
||||
#include "AnimGraphNode_Mirror.h"
|
||||
#include "MirrorAnimationSystemEditor.h"
|
||||
|
||||
|
||||
#define LOCTEXT_NAMESPACE "A3Nodes"
|
||||
|
||||
UAnimGraphNode_Mirror::UAnimGraphNode_Mirror(const FObjectInitializer& ObjectInitializer)
|
||||
:Super(ObjectInitializer)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
FLinearColor UAnimGraphNode_Mirror::GetNodeTitleColor() const
|
||||
{
|
||||
return FLinearColor::Red;
|
||||
}
|
||||
|
||||
FText UAnimGraphNode_Mirror::GetTooltipText() const
|
||||
{
|
||||
return LOCTEXT("Mirrors_the_designated_bones", "Mirrors the pose based on the designated Mirror Table");
|
||||
}
|
||||
|
||||
FText UAnimGraphNode_Mirror::GetNodeTitle(ENodeTitleType::Type TitleType) const
|
||||
{
|
||||
return LOCTEXT("Mirror_Pose", "Mirror Pose");
|
||||
}
|
||||
|
||||
FString UAnimGraphNode_Mirror::GetNodeCategory() const
|
||||
{
|
||||
return TEXT("Tools");
|
||||
}
|
||||
|
||||
#undef LOCTEXT_NAMESPACE
|
|
@ -1,53 +0,0 @@
|
|||
// Copyright 2017-2021 Rexocrates. All Rights Reserved.
|
||||
#include "AnimGraphNode_MirrorCS.h"
|
||||
#include "MirrorAnimationSystemEditor.h"
|
||||
|
||||
|
||||
#define LOCTEXT_NAMESPACE "A3Nodes"
|
||||
|
||||
|
||||
UAnimGraphNode_MirrorCS::UAnimGraphNode_MirrorCS(const FObjectInitializer& ObjectInitializer)
|
||||
: Super(ObjectInitializer)
|
||||
{
|
||||
}
|
||||
|
||||
FLinearColor UAnimGraphNode_MirrorCS::GetNodeTitleColor() const
|
||||
{
|
||||
return FLinearColor::Blue;
|
||||
}
|
||||
|
||||
FText UAnimGraphNode_MirrorCS::GetControllerDescription() const
|
||||
{
|
||||
return LOCTEXT("AnimGraphNode_MirrorCS", "Mirror Pose CS");
|
||||
}
|
||||
|
||||
FText UAnimGraphNode_MirrorCS::GetTooltipText() const
|
||||
{
|
||||
return LOCTEXT("AnimGraphNode_MirrorCS_Tooltip", "Mirror the pose in Component Space.");
|
||||
}
|
||||
|
||||
FText UAnimGraphNode_MirrorCS::GetNodeTitle(ENodeTitleType::Type TitleType) const
|
||||
{
|
||||
FText NodeTitle;
|
||||
if (TitleType == ENodeTitleType::ListView || TitleType == ENodeTitleType::MenuTitle)
|
||||
{
|
||||
NodeTitle = GetControllerDescription();
|
||||
}
|
||||
else
|
||||
{
|
||||
NodeTitle = FText(LOCTEXT("AnimGraphNode_MirrorCS_Title", "Mirror Pose CS"));
|
||||
}
|
||||
return NodeTitle;
|
||||
}
|
||||
|
||||
void UAnimGraphNode_MirrorCS::ValidateAnimNodePostCompile(class FCompilerResultsLog& MessageLog, class UAnimBlueprintGeneratedClass* CompiledClass, int32 CompiledNodeIndex)
|
||||
{
|
||||
Super::ValidateAnimNodePostCompile(MessageLog, CompiledClass, CompiledNodeIndex);
|
||||
}
|
||||
|
||||
bool UAnimGraphNode_MirrorCS::IsCompatibleWithGraph(const UEdGraph* TargetGraph) const
|
||||
{
|
||||
return Super::IsCompatibleWithGraph(TargetGraph);
|
||||
}
|
||||
|
||||
#undef LOCTEXT_NAMESPACE
|
|
@ -195,11 +195,11 @@ public:
|
|||
for (auto AssetIt = SelectedAssets.CreateConstIterator(); AssetIt; ++AssetIt)
|
||||
{
|
||||
const FAssetData& Asset = *AssetIt;
|
||||
bShowButton = bShowButton || (Asset.AssetClass == UAnimSequence::StaticClass()->GetFName()) || (Asset.AssetClass == USkeleton::StaticClass()->GetFName());
|
||||
bIsSkeletonAsset = (Asset.AssetClass == USkeleton::StaticClass()->GetFName());
|
||||
bShowButton = bShowButton || (Asset.AssetClassPath == UAnimSequence::StaticClass()->GetClassPathName()) || (Asset.AssetClassPath == USkeleton::StaticClass()->GetClassPathName());
|
||||
bIsSkeletonAsset = (Asset.AssetClassPath == USkeleton::StaticClass()->GetClassPathName());
|
||||
}
|
||||
|
||||
if (bShowButton)
|
||||
if (bShowButton) //@TODO: This should be true !!
|
||||
{
|
||||
if (bIsSkeletonAsset)
|
||||
{
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
#include "Framework/Docking/TabManager.h"
|
||||
#include "EditorStyleSet.h"
|
||||
#include "CanvasItem.h"
|
||||
#include "AssetRegistryModule.h"
|
||||
#include "AssetRegistry/AssetRegistryModule.h"
|
||||
#include "PropertyEditorModule.h"
|
||||
#include "IContentBrowserSingleton.h"
|
||||
#include "ContentBrowserModule.h"
|
||||
|
|
|
@ -2,18 +2,18 @@
|
|||
|
||||
#pragma once
|
||||
#include "AnimGraphNode_Base.h"
|
||||
#include "AnimNode_Mirror.h"
|
||||
#include "AnimGraphNode_Mirror.generated.h"
|
||||
#include "AnimNode_FullMirror.h"
|
||||
#include "AnimGraphNode_FullMirror.generated.h"
|
||||
/**
|
||||
*
|
||||
*/
|
||||
/*class that holds Editor version of the AnimGraph Node Mirror Pose, along its tittle, tooltip, Node Color, and the category of the node*/
|
||||
UCLASS()
|
||||
class MIRRORANIMATIONSYSTEMEDITOR_API UAnimGraphNode_Mirror : public UAnimGraphNode_Base
|
||||
class MIRRORANIMATIONSYSTEMEDITOR_API UAnimGraphNode_FullMirror : public UAnimGraphNode_Base
|
||||
{
|
||||
GENERATED_BODY()
|
||||
UPROPERTY(EditAnywhere, Category = Settings)
|
||||
FAnimNode_Mirror Node;
|
||||
FAnimNode_FullMirror Node;
|
||||
|
||||
//~ Begin UEdGraphNode Interface.
|
||||
virtual FLinearColor GetNodeTitleColor() const override;
|
||||
|
@ -25,5 +25,5 @@ class MIRRORANIMATIONSYSTEMEDITOR_API UAnimGraphNode_Mirror : public UAnimGraphN
|
|||
virtual FString GetNodeCategory() const override;
|
||||
//~ End UAnimGraphNode_Base Interface
|
||||
|
||||
UAnimGraphNode_Mirror(const FObjectInitializer& ObjectInitializer);
|
||||
UAnimGraphNode_FullMirror(const FObjectInitializer& ObjectInitializer);
|
||||
};
|
|
@ -3,19 +3,19 @@
|
|||
#pragma once
|
||||
//#include "AnimGraphNode_Base.h"
|
||||
#include "AnimGraphNode_SkeletalControlBase.h"
|
||||
#include "AnimNode_MirrorCS.h"
|
||||
#include "AnimGraphNode_MirrorCS.generated.h"
|
||||
#include "AnimNode_FullMirrorCS.h"
|
||||
#include "AnimGraphNode_FullMirrorCS.generated.h"
|
||||
/**
|
||||
*
|
||||
*/
|
||||
/*class that holds Editor version of the AnimGraph Node Mirror Pose, along its tittle, tooltip, Node Color, and the category of the node*/
|
||||
UCLASS()
|
||||
class MIRRORANIMATIONSYSTEMEDITOR_API UAnimGraphNode_MirrorCS : public UAnimGraphNode_SkeletalControlBase
|
||||
class MIRRORANIMATIONSYSTEMEDITOR_API UAnimGraphNode_FullMirrorCS : public UAnimGraphNode_SkeletalControlBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
UPROPERTY(EditAnywhere, Category = Settings)
|
||||
FAnimNode_MirrorCS Node;
|
||||
FAnimNode_FullMirrorCS Node;
|
||||
/*
|
||||
//~ Begin UEdGraphNode Interface.
|
||||
virtual FLinearColor GetNodeTitleColor() const override;
|
||||
|
@ -27,12 +27,12 @@ class MIRRORANIMATIONSYSTEMEDITOR_API UAnimGraphNode_MirrorCS : public UAnimGrap
|
|||
virtual FString GetNodeCategory() const override;
|
||||
//~ End UAnimGraphNode_Base Interface
|
||||
|
||||
UAnimGraphNode_MirrorCS(const FObjectInitializer& ObjectInitializer);
|
||||
UAnimGraphNode_FullMirrorCS(const FObjectInitializer& ObjectInitializer);
|
||||
*/
|
||||
|
||||
|
||||
public:
|
||||
UAnimGraphNode_MirrorCS(const FObjectInitializer& ObjectInitializer);
|
||||
UAnimGraphNode_FullMirrorCS(const FObjectInitializer& ObjectInitializer);
|
||||
|
||||
// UEdGraphNode interface
|
||||
virtual FLinearColor GetNodeTitleColor() const override;
|
Loading…
Reference in a new issue