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https://github.com/lucastucious/Mirror_Animation_System.git
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Merge pull request #1 from romandviski/main
Adding some fix by romandviski
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commit
e0de17da62
3 changed files with 167 additions and 1 deletions
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.gitignore
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# Special thanks to Mikhail Efremov
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# Good site: https://github.com/github/gitignore or https://www.toptal.com/developers/gitignore
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# Add your file or directory
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# Especially for this project
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#StarterContent (for example)
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Binaries
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Intermediate
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# Created by https://www.toptal.com/developers/gitignore/api/c++
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# Edit at https://www.toptal.com/developers/gitignore?templates=c++
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### C++ ###
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# Prerequisites
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*.d
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# Compiled Object files
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*.slo
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*.lo
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*.o
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*.obj
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# Precompiled Headers
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*.gch
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*.pch
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# Compiled Dynamic libraries
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*.so
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*.dylib
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*.dll
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# Fortran module files
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*.mod
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*.smod
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# Compiled Static libraries
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*.lai
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*.la
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*.a
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*.lib
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# Executables
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*.exe
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*.out
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*.app
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# End of https://www.toptal.com/developers/gitignore/api/c++
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# Created by https://www.toptal.com/developers/gitignore/api/unrealengine
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# Edit at https://www.toptal.com/developers/gitignore?templates=unrealengine
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### UnrealEngine ###
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# Visual Studio 2015 user specific files
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.vs/
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# Compiled Object files
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*.slo
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*.lo
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*.o
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*.obj
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# Precompiled Headers
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*.gch
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*.pch
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# Compiled Dynamic libraries
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*.so
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*.dylib
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*.dll
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# Fortran module files
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*.mod
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# Compiled Static libraries
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*.lai
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*.la
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*.a
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*.lib
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# Executables
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*.exe
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*.out
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*.app
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*.ipa
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# These project files can be generated by the engine
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*.xcodeproj
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*.xcworkspace
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*.sln
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*.suo
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*.opensdf
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*.sdf
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*.VC.db
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*.VC.opendb
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# Precompiled Assets
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SourceArt/**/*.png
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SourceArt/**/*.tga
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# Binary Files
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Binaries/*
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Plugins/*/Binaries/*
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# Builds
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Build/*
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# Whitelist PakBlacklist-<BuildConfiguration>.txt files
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!Build/*/
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Build/*/**
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!Build/*/PakBlacklist*.txt
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# Don't ignore icon files in Build
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!Build/**/*.ico
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# Built data for maps
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*_BuiltData.uasset
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# Configuration files generated by the Editor
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Saved/*
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# Compiled source files for the engine to use
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Intermediate/*
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Plugins/*/Intermediate/*
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# Cache files for the editor to use
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DerivedDataCache/*
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### UnrealEngine Patch ###
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# Don't ignore icon and splash images for mobile app
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!Build/IOS/Resources/
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Build/IOS/Resources/*
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!Build/IOS/Resources/Graphics/
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Build/IOS/Resources/Graphics/*
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!Build/IOS/Resources/Graphics/*.png
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!Build/Android/res/
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Build/Android/res/*
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!Build/Android/res/*/
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Build/Android/res/*/*
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!Build/Android/res/*/*.png
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# Ignore plugins binaries on deep subfolders
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Plugins/**/Binaries/*
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Plugins/**/Intermediate/*
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# End of https://www.toptal.com/developers/gitignore/api/unrealengine
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# IDE additionally
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*.idea*
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.vscode
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.vsconfig
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*.opendb
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Developer
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@ -10,7 +10,7 @@
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"DocsURL": "https://github.com/Rexocrates/Mirror_Animation_System/blob/main/Mirror%20Animation%20System%20Documentation.pdf",
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"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/36b1fe6319794a25ab6dfffb82e1b29b",
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"SupportURL": "https://github.com/Rexocrates/Mirror_Animation_System/issues",
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"EngineVersion": "4.26.0",
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"EngineVersion": "4.27.0",
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"CanContainContent": false,
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"Installed": true,
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"Modules": [
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@ -1,8 +1,17 @@
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# Mirror_Animation_System
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Unreal Engine 4 plugin for mirroring animations in the editor and at runtime.
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(Updated to UE_4.27)
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For UE_5 best way https://docs.unrealengine.com/5.0/en-US/mirroring-animation-in-unreal-engine/
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Preview: https://vimeo.com/584562022
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Editor Tools: https://vimeo.com/584564396
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Mirroring in component space: https://vimeo.com/584565444
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==================================================
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You can find a collection of Mirror Tables already set up for generic
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skeleton templates like Epic’s Skeleton or Mixamo’s at the following Link:
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https://www.dropbox.com/sh/tyou1nwz9v2k6nm/AAB1-kIKbgFUNrCgzxsVuauBa?dl=0
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