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Fix some errors at startup
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1 changed files with 12 additions and 12 deletions
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@ -15,25 +15,25 @@ struct MIRRORANIMATIONSYSTEM_API FMirrorBone
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GENERATED_BODY()
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GENERATED_BODY()
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MirrorAnimation")
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MirrorAnimation")
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FName BoneName;
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FName BoneName;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MirrorAnimation")
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MirrorAnimation")
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TEnumAsByte<EAxis::Type> MirrorAxis;
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TEnumAsByte<EAxis::Type> MirrorAxis = EAxis::None;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MirrorAnimation")
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MirrorAnimation")
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TEnumAsByte<EAxis::Type> FlipAxis;
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TEnumAsByte<EAxis::Type> FlipAxis = EAxis::None;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MirrorAnimation")
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MirrorAnimation")
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FRotator RotationOffset;
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FRotator RotationOffset = FRotator::ZeroRotator;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MirrorAnimation")
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MirrorAnimation")
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bool IsTwinBone;
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bool IsTwinBone = false;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MirrorAnimation")
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MirrorAnimation")
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FName TwinBoneName;
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FName TwinBoneName;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MirrorAnimation")
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MirrorAnimation")
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bool MirrorTranslation;
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bool MirrorTranslation = false;
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};
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};
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/*Data asset class that holds the MirrorBone's parameters for an entire skeleton,
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/*Data asset class that holds the MirrorBone's parameters for an entire skeleton,
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@ -42,8 +42,8 @@ UCLASS(BlueprintType)
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class MIRRORANIMATIONSYSTEM_API UMirrorTable : public UDataAsset
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class MIRRORANIMATIONSYSTEM_API UMirrorTable : public UDataAsset
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{
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{
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GENERATED_BODY()
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MirrorBoneSettings")
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TArray <FMirrorBone> MirrorBones;
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MirrorBoneSettings")
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TArray<FMirrorBone> MirrorBones;
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};
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};
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