Mirror_Animation_System/Source/MirrorAnimationSystemDev/Public/MASFunctionLibrary.h

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2021-08-07 09:38:59 +00:00
// Copyright 2017-2021 Rexocrates. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "MASFunctionLibrary.generated.h"
class UAnimSequence;
class UMirrorTable;
UCLASS(MinimalAPI, meta = (ScriptName = "MirrorLibrary"))
class UMASFunctionLibrary : public UBlueprintFunctionLibrary
{
GENERATED_UCLASS_BODY()
public:
UFUNCTION(BlueprintCallable, Category = "Mirror Animation", meta = (DevelopmentOnly))
static MIRRORANIMATIONSYSTEMDEV_API void BulkMirrorEditorOnly(const TArray <UAnimSequence*> Anims, const UMirrorTable* MirrorTable, TArray <UAnimSequence*>& OutNewAnims);
UFUNCTION(BlueprintCallable, Category = "Mirror Animation", meta = (DevelopmentOnly))
static MIRRORANIMATIONSYSTEMDEV_API void BulkMirror_CS_EditorOnly(const TArray <UAnimSequence*> Anims,
const TEnumAsByte<EAxis::Type> MirrorAxis, const FString Substring_A, const FString Substring_B, const bool Symmetrical, TArray <UAnimSequence*>& OutNewAnims);
#if WITH_EDITOR
static MIRRORANIMATIONSYSTEMDEV_API void CreateMirrorSequenceFromAnimSequence(UAnimSequence* MirrorSequence, const UMirrorTable* MirrorTable);
static MIRRORANIMATIONSYSTEMDEV_API void CreateMirrorSequenceFromAnimSequence_CS(UAnimSequence* MirrorSequence,
const TEnumAsByte<EAxis::Type> MirrorAxis, const FString Substring_A, const FString Substring_B, const bool Symmetrical);
#endif
};