mirror of
https://github.com/lucastucious/Mirror_Animation_System.git
synced 2025-05-10 14:25:51 +00:00
20 lines
686 B
C++
20 lines
686 B
C++
|
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
|
||
|
|
||
|
#include "MirrorAnimationSystemDev.h"
|
||
|
|
||
|
#define LOCTEXT_NAMESPACE "FMirrorAnimationSystemDevModule"
|
||
|
|
||
|
void FMirrorAnimationSystemDevModule::StartupModule()
|
||
|
{
|
||
|
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
|
||
|
}
|
||
|
|
||
|
void FMirrorAnimationSystemDevModule::ShutdownModule()
|
||
|
{
|
||
|
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
|
||
|
// we call this function before unloading the module.
|
||
|
}
|
||
|
|
||
|
#undef LOCTEXT_NAMESPACE
|
||
|
|
||
|
IMPLEMENT_MODULE(FMirrorAnimationSystemDevModule, MirrorAnimationSystemDev)
|