Mirror_Animation_System/Source/MirrorAnimationSystem/Private/MirrorAnimationSystem.cpp

25 lines
878 B
C++
Raw Normal View History

2021-08-07 09:38:59 +00:00
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#include "MirrorAnimationSystem.h"
#define LOCTEXT_NAMESPACE "FMirrorAnimationSystemModule"
void FMirrorAnimationSystemModule::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
#if WITH_EDITOR
FModuleManager::Get().LoadModule(TEXT("BlueprintGraph"));
//FModuleManager::Get().LoadModule(TEXT("AnimGraph"));
FModuleManager::Get().LoadModule(TEXT("MirrorAnimationSystemEditor"));
#endif
}
void FMirrorAnimationSystemModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FMirrorAnimationSystemModule, MirrorAnimationSystem)