mirror of
https://github.com/lucastucious/Mirror_Animation_System.git
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25 lines
878 B
C++
25 lines
878 B
C++
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// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
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#include "MirrorAnimationSystem.h"
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#define LOCTEXT_NAMESPACE "FMirrorAnimationSystemModule"
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void FMirrorAnimationSystemModule::StartupModule()
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{
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// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
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#if WITH_EDITOR
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FModuleManager::Get().LoadModule(TEXT("BlueprintGraph"));
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//FModuleManager::Get().LoadModule(TEXT("AnimGraph"));
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FModuleManager::Get().LoadModule(TEXT("MirrorAnimationSystemEditor"));
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#endif
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}
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void FMirrorAnimationSystemModule::ShutdownModule()
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{
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// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
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// we call this function before unloading the module.
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}
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#undef LOCTEXT_NAMESPACE
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IMPLEMENT_MODULE(FMirrorAnimationSystemModule, MirrorAnimationSystem)
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