40 lines
No EOL
826 B
C#
40 lines
No EOL
826 B
C#
using UnrealBuildTool;
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using System.IO;
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namespace UnrealBuildTool.Rules
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{
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public class GameJoltPlugin : ModuleRules
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{
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public GameJoltPlugin(ReadOnlyTargetRules Target) : base (Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Classes"));
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PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private"));
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"HTTP",
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"CoreUObject",
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"Engine",
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"Json",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Engine",
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"Core",
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"CoreUObject",
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"HTTP",
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"JSON",
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}
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);
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}
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}
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} |