UE4 Integration 2.00

5. API Reference | UFMODAnimNotifyPlay

This documentation is preliminary and is subject to change.

Used for triggering Events in Animation timelines.

This class inherits from UAnimNotify

Properties:

Methods:

UFMODAnimNotifyPlay::AttachName

Socket or bone name to attach sound to.

C++

FString AttachName;

UFMODAnimNotifyPlay::bFollow

Should this sound follow its owner.

C++

unit32 bFollow : 1;

UFMODAnimNotifyPlay::Event

FMODEvent reference to play.

C++

TAssetPtr<class UFMODEvent> Event;

See Also: UFMODEvent

UFMODAnimNotifyPlay::Notify

Event triggered when the timeline crosses the notify marker.

C++

virtual void Notify(USkeletalMeshComponent *MeshComp, UAnimSequenceBase *AnimSeq) override
MeshComp
USceneComponent used for the position of the Event.
AnimSeq
Reference to the current animation.

If UFMODAnimNotifyPlay::bFollow is true UFMODBlueprintStatics::PlayEventAttached is called using the current UFMODAnimNotifyPlay::AttachName.
Otherwise UFMODBlueprintStatics::PlayEventAtLocation is called using the MeshComp for the positional information.