UE4 Integration 2.00
This documentation is preliminary and is subject to change.
Used for triggering Events in Animation timelines.
This class inherits from UAnimNotify
Properties:
Methods:
Socket or bone name to attach sound to.
FString AttachName;
Should this sound follow its owner.
unit32 bFollow : 1;
FMODEvent reference to play.
TAssetPtr<class UFMODEvent> Event;
See Also: UFMODEvent
Event triggered when the timeline crosses the notify marker.
virtual void Notify(USkeletalMeshComponent *MeshComp, UAnimSequenceBase *AnimSeq) override
If UFMODAnimNotifyPlay::bFollow is true UFMODBlueprintStatics::PlayEventAttached is called using the current UFMODAnimNotifyPlay::AttachName.
Otherwise UFMODBlueprintStatics::PlayEventAtLocation is called using the MeshComp
for the positional information.