using UnrealBuildTool; using System.IO; namespace UnrealBuildTool.Rules { public class GameJoltPlugin : ModuleRules { public GameJoltPlugin(ReadOnlyTargetRules Target) : base (Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Classes")); PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private")); PublicDependencyModuleNames.AddRange( new string[] { "Core", "HTTP", "CoreUObject", "Engine", "Json", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "Core", "CoreUObject", "HTTP", "JSON", } ); } } }