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17 commits

Author SHA1 Message Date
8f32eadb41 UpdateDLL 2020-08-06 14:11:56 +02:00
99113b8dbf Merge branch 'develop' into testSamourai 2020-08-06 14:07:06 +02:00
669b611879 Update Waypoint 2020-08-06 14:06:21 +02:00
Hugo
7cfec47789 adding a city tile map for the test 2020-08-06 13:10:58 +02:00
f65abd5a9c Test Samourai 2020-08-06 10:48:18 +02:00
d38bea02ee Add RadialProgressBar 2020-08-06 01:15:20 +02:00
801459132e Move Characters to Character folder 2020-08-06 00:28:03 +02:00
0e3c2c8620 Add Polygon Samourai 2020-08-06 00:16:35 +02:00
d30060b4fc SOUND: Add Placeholders (FMOD)
SFX and UI
2020-08-05 22:39:54 +02:00
c19fc9161a Merge remote-tracking branch 'origin/develop' into develop 2020-08-05 15:21:35 +02:00
8f157e46d8 SOUND: Add Music Parameters (FMOD)
Slow Motion + Target
2020-08-05 15:21:13 +02:00
d675f54f8c Update NavMesh generation 2020-08-05 15:13:51 +02:00
35db75963a Update navMesh config 2020-08-05 11:43:29 +02:00
61c533fcf7 BasicProtyping 2020-08-05 11:37:14 +02:00
6926c0ced8 Add MainMap & MainMenu 2020-08-05 11:36:54 +02:00
b4b4dff00e Create Tiles variations 2020-08-05 10:49:53 +02:00
e2a5cb9783 Fix GlobalTimeDilation 2020-08-05 10:49:41 +02:00
1000 changed files with 101 additions and 6 deletions

View file

@ -5,7 +5,7 @@ DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/0_Project/Maps/TestTile.TestTile
EditorStartupMap=/Game/0_Project/Maps/MainMap.MainMap
LocalMapOptions=
TransitionMap=None
bUseSplitscreen=True
@ -14,7 +14,7 @@ ThreePlayerSplitscreenLayout=FavorTop
FourPlayerSplitscreenLayout=Grid
bOffsetPlayerGamepadIds=False
GameInstanceClass=/Game/0_Project/Core/Engine/MyGameInstance.MyGameInstance_C
GameDefaultMap=/Game/0_Project/Maps/TestTile.TestTile
GameDefaultMap=/Game/0_Project/Maps/MainMap.MainMap
ServerDefaultMap=/Engine/Maps/Entry.Entry
GlobalDefaultGameMode=/Game/0_Project/Core/Engine/My_GameMode.My_GameMode_C
GlobalDefaultServerGameMode=None
@ -31,13 +31,39 @@ r.DefaultFeature.AutoExposure=False
[/Script/NavigationSystem.RecastNavMesh]
bDoFullyAsyncNavDataGathering=False
RuntimeGeneration=Dynamic
DrawOffset=10.000000
DrawOffset=1.000000
bFixedTilePoolSize=False
bSortNavigationAreasByCost=False
CellSize=5.000000
CellHeight=2.000000
AgentRadius=10.000000
AgentHeight=12.000000
bForceRebuildOnLoad=True
bAutoDestroyWhenNoNavigation=False
ObservedPathsTickInterval=0.100000
TilePoolSize=2048
AgentMaxSlope=14.841908
AgentMaxStepHeight=5.000000
MinRegionArea=9.000000
MergeRegionSize=50.000000
bDrawPolyEdges=True
MaxSimplificationError=1.500000
TileSizeUU=300.000000
[/Script/NavigationSystem.NavigationSystemV1]
bSpawnNavDataInNavBoundsLevel=False
bGenerateNavigationOnlyAroundNavigationInvokers=False
DirtyAreasUpdateFreq=2.000000
DefaultAgentName=None
CrowdManagerClass=/Script/AIModule.CrowdManager
bAutoCreateNavigationData=True
bSpawnNavDataInNavBoundsLevel=True
bAllowClientSideNavigation=False
bShouldDiscardSubLevelNavData=True
bTickWhilePaused=True
bInitialBuildingLocked=False
bSkipAgentHeightCheckWhenPickingNavData=False
DataGatheringMode=Instant
bGenerateNavigationOnlyAroundNavigationInvokers=False
ActiveTilesUpdateInterval=1.000000
+SupportedAgents=(Name="Default",Color=(B=255,G=251,R=181,A=164),DefaultQueryExtent=(X=50.000000,Y=50.000000,Z=250.000000),NavDataClass=/Script/NavigationSystem.RecastNavMesh,AgentRadius=10.000000,AgentHeight=12.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData=None,bCanCrouch=False,bCanJump=False,bCanWalk=True,bCanSwim=False,bCanFly=False)
SupportedAgentsMask=(bSupportsAgent0=True,bSupportsAgent1=True,bSupportsAgent2=True,bSupportsAgent3=True,bSupportsAgent4=True,bSupportsAgent5=True,bSupportsAgent6=True,bSupportsAgent7=True,bSupportsAgent8=True,bSupportsAgent9=True,bSupportsAgent10=True,bSupportsAgent11=True,bSupportsAgent12=True,bSupportsAgent13=True,bSupportsAgent14=True,bSupportsAgent15=True)
DirtyAreasUpdateFreq=0.100000

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