Merge branch 'develop' into testSamourai

This commit is contained in:
Lucas 2020-08-06 14:07:06 +02:00
commit 99113b8dbf
11 changed files with 69 additions and 0 deletions

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// Fill out your copyright notice in the Description page of Project Settings.
#include "WayPointComponent.h"
// Sets default values for this component's properties
UWayPointComponent::UWayPointComponent()
{
// Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features
// off to improve performance if you don't need them.
PrimaryComponentTick.bCanEverTick = true;
// ...
}
// Called when the game starts
void UWayPointComponent::BeginPlay()
{
Super::BeginPlay();
// ...
}
// Called every frame
void UWayPointComponent::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
// ...
}

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Components/SceneComponent.h"
#include "WayPointComponent.generated.h"
UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent), Blueprintable )
class JAMTEACHER_API UWayPointComponent : public USceneComponent
{
GENERATED_BODY()
public:
// Sets default values for this component's properties
UWayPointComponent();
UPROPERTY(EditAnywhere, BlueprintReadWrite)
int32 ID;
protected:
// Called when the game starts
virtual void BeginPlay() override;
public:
// Called every frame
virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
};