Detect Player Input type
This commit is contained in:
parent
3b9bee61f7
commit
8b8e9a4c3a
5 changed files with 1 additions and 0 deletions
|
@ -28,4 +28,5 @@ GlobalDefaultServerGameMode=None
|
||||||
[/Script/Engine.RendererSettings]
|
[/Script/Engine.RendererSettings]
|
||||||
r.DefaultFeature.MotionBlur=False
|
r.DefaultFeature.MotionBlur=False
|
||||||
r.DefaultFeature.AntiAliasing=2
|
r.DefaultFeature.AntiAliasing=2
|
||||||
|
r.DefaultFeature.AutoExposure=False
|
||||||
|
|
||||||
|
|
Binary file not shown.
Binary file not shown.
BIN
Content/0_Project/Core/QTE/EKeyInputType.uasset
Normal file
BIN
Content/0_Project/Core/QTE/EKeyInputType.uasset
Normal file
Binary file not shown.
BIN
Content/0_Project/Core/QTE/SInput.uasset
Normal file
BIN
Content/0_Project/Core/QTE/SInput.uasset
Normal file
Binary file not shown.
Loading…
Reference in a new issue