Update Project to enable build even in shipping
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7d82f1618e
commit
6ac4001d08
11 changed files with 14 additions and 8 deletions
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@ -8,12 +8,12 @@ bAddPacks=True
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InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent")
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[/Script/UnrealEd.ProjectPackagingSettings]
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Build=IfProjectHasCode
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Build=Always
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BuildConfiguration=PPBC_Development
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BuildTarget=
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StagingDirectory=(Path="D:/Documents/Builds")
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FullRebuild=False
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ForDistribution=False
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StagingDirectory=(Path="C:/Users/lpeter/Documents/BUILDS")
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FullRebuild=True
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ForDistribution=True
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IncludeDebugFiles=False
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BlueprintNativizationMethod=Disabled
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bIncludeNativizedAssetsInProjectGeneration=False
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@ -36,7 +36,7 @@ bShareMaterialShaderCode=True
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bSharedMaterialNativeLibraries=True
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ApplocalPrerequisitesDirectory=(Path="")
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IncludeCrashReporter=False
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InternationalizationPreset=English
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InternationalizationPreset=EFIGS
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-CulturesToStage=en
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+CulturesToStage=en
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LocalizationTargetCatchAllChunkId=0
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@ -70,5 +70,7 @@ bSkipMovies=False
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+IniKeyBlacklist=IniKeyBlacklist
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+IniKeyBlacklist=IniSectionBlacklist
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+MapsToCook=(FilePath="/Game/0_Project/Maps/TestMap")
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+DirectoriesToAlwaysCook=(Path="/Game/model")
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+DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD")
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+DirectoriesToAlwaysStageAsNonUFS=(Path="model")
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@ -17,6 +17,10 @@
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{
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"Name": "FMODStudio",
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"Enabled": true
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},
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{
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"Name": "HoudiniEngine",
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"Enabled": false
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}
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]
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}
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@ -2,7 +2,7 @@
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"BuildId": "13144385",
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"Modules":
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{
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"FMODStudio": "UE4Editor-FMODStudio-Win64-DebugGame.dll",
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"FMODStudioEditor": "UE4Editor-FMODStudioEditor-Win64-DebugGame.dll"
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"FMODStudio": "UE4Editor-FMODStudio-0001-Win64-DebugGame.dll",
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"FMODStudioEditor": "UE4Editor-FMODStudioEditor-0001-Win64-DebugGame.dll"
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}
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}
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@ -2,6 +2,6 @@
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"BuildId": "13144385",
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"Modules":
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{
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"SpeechRecognition": "UE4Editor-SpeechRecognition-Win64-DebugGame.dll"
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"SpeechRecognition": "UE4Editor-SpeechRecognition-0001-Win64-DebugGame.dll"
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}
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}
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