Update Project to enable build even in shipping

This commit is contained in:
Lucas 2020-08-04 11:29:22 +02:00
parent 7d82f1618e
commit 6ac4001d08
11 changed files with 14 additions and 8 deletions

View file

@ -8,12 +8,12 @@ bAddPacks=True
InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent")
[/Script/UnrealEd.ProjectPackagingSettings]
Build=IfProjectHasCode
Build=Always
BuildConfiguration=PPBC_Development
BuildTarget=
StagingDirectory=(Path="D:/Documents/Builds")
FullRebuild=False
ForDistribution=False
StagingDirectory=(Path="C:/Users/lpeter/Documents/BUILDS")
FullRebuild=True
ForDistribution=True
IncludeDebugFiles=False
BlueprintNativizationMethod=Disabled
bIncludeNativizedAssetsInProjectGeneration=False
@ -36,7 +36,7 @@ bShareMaterialShaderCode=True
bSharedMaterialNativeLibraries=True
ApplocalPrerequisitesDirectory=(Path="")
IncludeCrashReporter=False
InternationalizationPreset=English
InternationalizationPreset=EFIGS
-CulturesToStage=en
+CulturesToStage=en
LocalizationTargetCatchAllChunkId=0
@ -70,5 +70,7 @@ bSkipMovies=False
+IniKeyBlacklist=IniKeyBlacklist
+IniKeyBlacklist=IniSectionBlacklist
+MapsToCook=(FilePath="/Game/0_Project/Maps/TestMap")
+DirectoriesToAlwaysCook=(Path="/Game/model")
+DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD")
+DirectoriesToAlwaysStageAsNonUFS=(Path="model")

View file

@ -17,6 +17,10 @@
{
"Name": "FMODStudio",
"Enabled": true
},
{
"Name": "HoudiniEngine",
"Enabled": false
}
]
}

View file

@ -2,7 +2,7 @@
"BuildId": "13144385",
"Modules":
{
"FMODStudio": "UE4Editor-FMODStudio-Win64-DebugGame.dll",
"FMODStudioEditor": "UE4Editor-FMODStudioEditor-Win64-DebugGame.dll"
"FMODStudio": "UE4Editor-FMODStudio-0001-Win64-DebugGame.dll",
"FMODStudioEditor": "UE4Editor-FMODStudioEditor-0001-Win64-DebugGame.dll"
}
}

View file

@ -2,6 +2,6 @@
"BuildId": "13144385",
"Modules":
{
"SpeechRecognition": "UE4Editor-SpeechRecognition-Win64-DebugGame.dll"
"SpeechRecognition": "UE4Editor-SpeechRecognition-0001-Win64-DebugGame.dll"
}
}